Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.700 | 3.700 |
Overall | #31 | 3.125 | 3.125 |
Presentation | #32 | 3.200 | 3.200 |
Concept | #36 | 3.100 | 3.100 |
Enjoyment | #44 | 2.500 | 2.500 |
Ranked from10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
OuterSpaceSimon (3D Modelling, https://outer-space.design/) , Continuum (programming, music)
Software used
Unity, FL Studio, Blender
Use of the limitation
You have to fit cargo in a box. Like tetris, kind of.
Cookies eaten
Simon had no cookies, but a lot of chocolate. Me too, actually. So, no cookies eaten.
Log in with itch.io to leave a comment.
Love the idea of mixing a sorting game with a puzzle game. The movement of the models also felt really satisfying and polished. Though I wish we had more time to actually organize the cargo items or maybe lessen the size of the cargo boxes because it doesn’t really feel feasible being able to perfectly fit all three of them whilst juggling with the sorting game and cramming under the time limit. Other than that though, great job! :O
I loved the arrow gameplay to sort out the different packages according to color. The feeling was really good ; I think I would have loved to always have packages to sort out while I'm arrangeing the cargo.
It took me a few tries to understand that the left cargo was just a "waiting area" and not the shippable one, maybe adding a visual of some kind to make it clearer would have been great.
Nice work on the gamefeel ! Love the sounds of actually shipping a cargo, it gives a real satisfaction to completing a line. And nice animation when turning the pieces ^^
Awesome concept, it was a fun challenge. Like the visuals too. Well done!
The art style is cool, I was a little confused playing it though, as maybe some tutorial at the beginning would be helpful! Great work! :D