Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.375 | 4.375 |
Visuals | #29 | 3.875 | 3.875 |
Audio | #30 | 3.250 | 3.250 |
Overall | #43 | 3.250 | 3.250 |
Fun Factor | #48 | 3.000 | 3.000 |
Ranked from8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Duo, Hunter Brown - Design / Josie Coulter - Audio and Music
Did you use any third party assets, if yes what assets did you use?
NONE
Did you choose from one (or more) of the optional secondary themes?
NONE
Does your game contain 18+ content (Nudity, Gore, Language)?
GORE
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Very cool setting, nice visuals. Rocket could be better (sth more meat-y). Well done...or medium rare? ;P
Please tell me you are making a VR version of this! The ambience and immersion is perfect for VR, as well as the low poly graphics. The compendium was cool!! My buz saw didn't seem to work, or it just didn't do much damage, not sure but I had no ammo left and the thing had no blood coming out when the saw hit it. Great entry, thanks for waking me up a bit he he
No worries! I only started Game dev 3 years ago and had zero coding knowledge. I did do a diploma of VR/AR development but it's not so hard once you know a few key things. If you do decide you want to give it go DM me and I'm happy to point you in the right direction. A game like this in VR would be very immersive! Congrats on your placing btw, that's a really good ranking well done!!
Loved the overall aesthetic of this! I have a handful of nitpicks with it; mainly stuff like the buzz-saw basically being pointless (or at least really quirky regarding hitboxes; I'm not sure), there not being a lot of feedback from damage across the board, and... maybe the fact that the final boss can just be shot at the second you can see it, meaning you can kill it without it really having any chance to fight back.
Overall, there's so much I liked here, though. The visual look of everything is, to be really blunt, sick as hell - I loved it. The color palette is a *bit* static, but given the time frame and everything, stellar style without a doubt.
One last thing though; the flash from the guns is a nice touch, but it definitely is a bit harsh on the eyes; While I was streaming it, I had someone mention that an epilepsy warning *might* be a good idea? Totally up to you, but worth considering.
Either way, good job! Amazing work!
This is a creepy and horrifying take on a mech, and I love it xD. I did find myself stuck on the geometry and I'd say the play area could do with being a bit bigger to stop that. The retro style mixed with the flesh mech was killer though. Great concept and fun game.