Criteria | Rank | Score* | Raw Score |
Overall | #6 | 4.273 | 4.273 |
Visuals | #6 | 4.591 | 4.591 |
Audio (Does not apply for Physical Games) | #6 | 4.045 | 4.045 |
Fun Factor | #12 | 3.818 | 3.818 |
Originality | #33 | 3.545 | 3.545 |
Ranked from22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Stylized Water For URP by Alexander Ameye and Fantasy Skybox FREE by Render Knight
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Really like the presentation with the splash screen, the way the main menu worked, the smooth transition from main menu to game. Liking the music and free flying, most mech and mecha games I play restrict you to the ground or have limited flight. I like the mech design too, I think it looks pretty cool and I especially love the way the cannons flip out when in use. I do agree with some comments though with the fast enemy spawn and the fact the base is defenseless and easily swarmed. Due to enemy speed and cannon projectile travel time, its difficult to shoot down enemies heading towards the base so you pretty much need to turn back immediately. Really like the game all in all and is well polished!
You really caught my eye when I saw your WIP on the mechjam 2 discord haha. (Sorry if you got 3 notifications or saw this comment 3 times, itch.io or my web browser freaked out for a bit >_>)
This is great and it feels like there's quite a lot going on for a game jam. Loved the main menu cockpit style and overall presentation is great. Controls felt natural and responsive, and the game was quite easy to pick up and play.
However, I couldn't even beat the first level :/ I'd try and destroy the enemy ship, but while I was doing that the enemy drones would be wrecking mine, so I had to go fight them. Not sure how long the wave lasts, but it was feeling quite long - woulda liked a wave timer or something to have a better idea when I would be able to take a break and recharge :)
This was fun! I loved it as soon as the music kicked in at the main menu. Very well-polished game. The enemy dividing their force between you and the ship kept the challenge pretty serious. Would have liked to see the sword more useful i.e. a stunning effect. Since enemies had instant turn speed, getting up close and personal is a good way to take a lot of shots. Pretty challenging game but stylish and fun.
really, really polished. Game feel was also really nice. The only thing I can say is that the enemies came so fast, and so frequently, that spending pretty much any time away from your ship resulted in it getting swarmed. I think some things that would help balance this would be to make the enemies come in waves, make your weapons stronger, or maybe give your ship some turrets to help defend itself without your help.
This Game is really fun, great animations and models. Tackling a single player game with attacking and defending is really difficult. Here it is hard to allow an opening to attack as too many enemies attack the base. only focusing on the enemy ship is the only way to win. i propose in order to fix this, turrets should be used, similar to the enemy ship. this will open up space for the player to attack. and repairing turrets would give a reason for the player to return to own ship.
Overall the visuals are amazing, really nice controls and flying opens up freedom in the space. and having the thrusters become guns is really cool idea i love with mechas and robots. the music is also great and fits the setting of paradise.
nicely done.
Thank you so much!
Balancing out the defending and attacking was very tricky, and I never really got a chance to do it correctly. Having turrets on the ally ship is a great idea, but I think I already have a fix for the problem. If it's still too hard after the fix, I'll may just have to add some turrets XD
Really impressive! Unfortunately, I couldn't run the game for too long since all I have is a laptop and I was afraid running it at a fidelity which did right by the visuals would gradually cook it to death. Really incredible though!
There was a lot of polish on this one, I like that for the most part you went for a limited scope to accomplish that. The visuals were really good as well as the animations and menus. And the controls felt pretty good, I was especially impressed with the flight mechanics.
My suggestion would be to make it so that holding the mouse button keeps shooting the ranged attacks (this might have been fixed in the newer versions, but I was playing the jam version).
Really cool menu! Lovely music. Great ship arriving effect too, the overall aesthetic is great. Lots of cool camera animations too!
I found the easiest way to win was to completely ignore the enemies and speed run destroying the turrets/enemy mothership while dodging a lot :D
Fun! Great work!
Really nice work, the first thing that struck me was the look, the colours really popped and the whole scene looked great. The animations and controls were also very smooth and made the game a joy to play. If I had to improve one thing it would probably be the enemy AI, they started to get a bit repetitive after I had killed about 50 of them. But in all fairness that's the story of any game jam game, there's always a compromise somewhere to fit the timeframe.
Has a nice slick visual style to it which I really like. Being able to shoot or use the blade is a really cool option and the mech designs look great. The blade was a bit hard to handle overall since I'd find myself completely swarmed whenever I went in for close combat. A good looking game overall though!
Outside of an initial crash in the tutorial the game seems very solid. I would've definitely appreciated an autofire option, as I was firing so much at so many different targets that all the clicking started to get uncomfortable. A lock-on feature could also help with some of that. The movement options available are pretty nice, but with the high volume of attackers and air-based spawn point it seems like the best strat is just to play a hovering turret as I didn't find the blade to be very effective.
The issues I encountered are largely down to tuning the game, so all should be easy to fix. A solid foundation is worth alot, good job!
First thing that stood out to me was that this game was very pretty. All of the designs were great, and the models all looked like they had a lot of love put into them. The music and sound design were also nice and gave good feedback when using the mech's abilities. It was a lot of fun to move and fly around like that.
The difficulty is a bit high. To be more specific, the spawn rate of enemies is so rapid that attempting to defend your ship seems like a losing battle as you are slowly overrun. The only way I was able to win was by ignoring my ship entirely and bum-rushing the enemy. While it was still fun to do so, it did mean I had to ignore an intended aspect of your game. If you ever make a system like this again, I would recommend sending foes out in bursts or waves, that way the player has to switch between play styles to counter the threat, and the time between waves leaves them an opening to attack the objective.
Overall, a great addition to the jam! Nice work.
Pretty nice mix of shooting and hack n slash,
i like the movement and the way you can easyli go from walking to airborne with afterburners on full thrust with just one button.
And the music is awesome and pairs nicely with the island setting ^^
Also dig the very gundam style mechas, the player's sword is also quite badass, and i like the animation of the shoulder canons deploying when you aim and then folding when you get back to the sword, plus i really like the sense of scale of the large ship you defend and the even larger enemy ship that spits out attackers.
My only gripe is the difficulty, the attackers respawn way too fast to deal with them solo and go for the ships turrets at the same time.
However that being said i really dig the fact that you have to take on the large ship in steps with having to focus on turrets first to then have it be vulnerable, i don't know if it was one of your inspirations but the game gave me some gun metal vibes and thats really cool !
So other than the difficulty balance, had a good time with this one, well done :)
Really fun, I would say the difficulty curve is a bit too sharp but that is just my preference.