Criteria | Rank | Score* | Raw Score |
Audio | #33 | 3.919 | 3.919 |
Overall | #36 | 4.047 | 4.047 |
Graphics | #51 | 4.135 | 4.135 |
Gameplay | #75 | 3.622 | 3.622 |
Authenticity (Use of resolution restriction) | #104 | 4.514 | 4.514 |
Ranked from37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I've done it without a team
Was the resolution a challenge?
The most difficult thing was to adjust the position of the objects so that they respected the pixel perfect, I got over it thanks to a video on youtube, I leave the link here
https://www.youtube.com/watch?v=OBulUgXe7rA
What did you learn?
Whenever I make a new game I learn a lot of new things, With this project I learnt a lot of new things ^^
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Really cool game! Reminded me of Downwell. Impressive for only 7 days too! Godo job :)
Really cool idea for a game! I had a similar idea a few years ago, so it's neat to see that it is indeed worth playing.
Music and graphics, especially the colors, are very nostalgic and tasteful. Feels like a professional game. Both of your entries are really quite special, and either of them could be developed into bigger and better things for sure.
First of all, great color palette and music!
It confused me at the beginning, that I have to use the mouse. The problem was, that you ask the player to start the game with enter. So you have to put your hand from the mouse to press it. In my opinion, it is always a good idea to begin the tutorial in the main menu. If you used a mouse button for starting the game, it would be clear for me.
But I think you could be proud of it, nice game!
Very cool game, you did everything right I feel like, from sound to game feel to use of colors, to story! I guess a tutorial is the only thing I might've wanted but you had the controls in the description so nbd, 5s all around!
It is a really hard game in a oldschool NES-era kind of way, but I guess that’s intended too. I almost gave up at first before getting to the first checkpoint, but then I got a better handle on the controls.
Still, 297m was the furthest I could go for now.
I can distinctly hear the Megaman-influences in all of the tracks heard in the game. (I guess even the player-character resembles him a bit)
I also like the narrative intro in the beginning.
Probably need to come back later to see if I can reach the ground!
The game is hard like that because it was my vision. I thought that making it easy would make it boring too.
I know that the "difficult" of a game is very subjective, so i'll tell you a secret. If you press "F7" you'll enter in godmode so you'll can see all the game has to offer, including the ground cinematic and all the power ups. This info is not in the game's description and this is intended, good luck!
This was definitely a really interesting game, and very well crafted! I think that it is a bit punishing considering the small screen size, and might feel a bit less cheap if the player and enemies were a bit smaller so that the player has a bit more than a split second to notice and react, but its hard to find a good balance given the harsh restrictions of this jam. Either way the game is definitely fun and very visually interesting!^-^
-Damon Billiot
Awesome game ! I love how fast the action is.
The gameplay is really the strongest point.
Sadly I didn't reach the ground ;-; (my highest score is 862)
I thought this one was pretty cool, it's interesting to see an inverted shmup :D
Very fun game, I appreciate that you got the action right away! The shop was a smart addition. Graphics are very nice too.
Well polished, and pretty replayable due to the shop mechanic. (And getting some great Downwell vibes from this.) Great job!