Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #4 | 4.917 | 4.917 |
Gameplay | #34 | 3.583 | 3.583 |
Overall | #48 | 3.688 | 3.688 |
Graphics | #63 | 3.500 | 3.500 |
Audio | #78 | 2.750 | 2.750 |
Ranked from12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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very cool mechanics idea. You have made lot of level. It's very full, simple art but very cool. Good job.
Simple and surprisingly challenging. Turns out I suck at aiming :) Nice job!
That was fun.. I hadn't read the comments on the delay, so didn't actually notice it myself until realising I was automatically compensating for it!
The screen shake almost made it feel quite pinbally to me as well, which I thought was cool.
Sometimes the direction spin stops where I want it to, sometimes it doesn't. On the 4th hole (I think), I got a hole in 15. I find myself clamoring for a stroke limit. So, not much different than really playing mini golf. :)
I agree with renato_grottesi's comment that the delay between pressing X and the aim arrow actually stopping was a bit annoying. Despite that, I really enjoyed it! I liked the presentation, and the variety of holes and obstacles to overcome was very fun and impressive. Great job making a complete, interesting 9 hole course on a jam game!