Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #18 | 4.002 | 4.133 |
Fun: Is the adventure fun to play in an OSR playstyle? | #63 | 3.550 | 3.667 |
Overall | #67 | 3.486 | 3.600 |
Writing: Is the adventure original and fun to read? | #105 | 2.905 | 3.000 |
Ranked from15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I love all the random tables. I would have a so much fun running this and discovering the game world with the players.
"4- Enjoys sending folk on doomed quests"
You had me at hello. What a great two pager. Loved it!
Excellent no nonsense adventure that assumes GM's know their group and offers simple, sage advice on how to accommodate different types of groups based on combat or exploration. Very easy and simple to read and run, Hemmingway would be proud. It has given me a good idea how to streamline to the most important information to support the GM through ease of running an adventure.