Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #15 | 4.053 | 4.053 |
Overall | #26 | 3.947 | 3.947 |
Writing: Is the adventure original and fun to read? | #31 | 4.000 | 4.000 |
Fun: Is the adventure fun to play in an OSR playstyle? | #43 | 3.789 | 3.789 |
Ranked from19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I was very glad I read this in the morning and not late at night! Well executed, congratulations! When you do prepare a final version, perhaps a content advisory?
Clear, simple and elegant graphic design. I also like how the contrasting factions are clearly portrayed.
And the countdown mechanic that advances as time passes or the players take certain actions is great. It creates a sense of urgency as the spread of the plague accelerates.
This would be great for a game of Mork Borg as well. I really like how the countdown mechanic also lets the GM know what certain NPCs are up to in that hour. That's a sweet detail. I enjoyed reading this!
I dig grim adventures placed at critical times for a group...this feels great for a campaign arc.
It's gritty and dark in an evocative and well-written way. And I think after all these comments, we can say that the time mechanic is great, right? For me, it could easily be expanded into a more structural model for a setting or even a system.
very evocative setting, great layout that is very clear. Very nice maps and descriptions and characters, all of it.
Maybe I missed it but I couldn’t see a reason why a party of adventurers would want to be in such a horrible and plague-ridden place, even if they are invited for dinner. I think the DM will have to give some good motivational hooks for the players.
This is a really high quality adventure and I’d like to run it myself.
Hmm I would use this when the players were on their last legs, maybe fleeing from someplace else. You see smoke rising from a town on the horizon, at last, shelter!
I hope to revisit this module for a print run, adding art. I’ll be sure to add some guidance for the DM with suggestions for hooks to get it to the table
The timer mechanic mechanic looks fun. I like how easy it is to see what's going on in a spot at any given point. I can already see running very different for menu groups.