Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.727 | 4.727 |
Audio | #5 | 3.818 | 3.818 |
Overall | #14 | 3.597 | 3.597 |
Originality | #24 | 3.636 | 3.636 |
Theme | #26 | 4.000 | 4.000 |
Fun | #30 | 3.182 | 3.182 |
Controls | #37 | 3.182 | 3.182 |
Accessibility | #57 | 2.636 | 2.636 |
Ranked from11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2
Wildcards Used
carpe noctem
Game Description
Short rhythm game about sowing and reaping!
How does your game tie into the theme?
You have a day phase to plant, and a night phase to harvest the crops.
Source(s)
N/A
Discord Username(s)
joseto.contreras, lourdesyjuana, penguin_yee, schwarzjoaquin
Participation Level (GWJ Only)
1
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The art style is really good and I like it so much.
At night, the tempo indicator is overlapping with the character, it is a little hard to see that at first.
Graphically maybe the most gorgeous 2D game I've come across this jam (in close competition with Messis Mimica), and between the art, the soul-pleasing music, the animations, and UI design, a stylistic marvel that should be a strong portfolio piece for all involved. Great job team!
The art is really pretty, I like it very much, overall I like the concept, I took me a couple of minutes what I had to do to plant the green and yellow plants, it was pretty simple at the end, but a little unclear at the beginning, also I feel like the day/night cycle is too long (?) perhaps because I had no reference on how long it was.
Anyways, overall fun, and very visually appealing.
Cute game! Sound effects and more visual cues to when to press the button would be helpful, it was hard to get a feel for the rhythm.