Criteria | Rank | Score* | Raw Score |
Originality | #15 | 3.769 | 3.769 |
Controls | #19 | 3.462 | 3.462 |
Theme | #22 | 4.077 | 4.077 |
Overall | #51 | 2.989 | 2.989 |
Fun | #57 | 2.615 | 2.615 |
Graphics | #63 | 2.846 | 2.846 |
Accessibility | #68 | 2.538 | 2.538 |
Audio | #86 | 1.615 | 1.615 |
Ranked from13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.1.1
Wildcards Used
Carpe Noctem, Autumn/Falls, One or Two
Game Description
A roll and write inspired garden management
How does your game tie into the theme?
You need to grow vegetables which are "harvested" in the morning or to complete objectives
Source(s)
N/A
Discord Username(s)
Canardou
Participation Level (GWJ Only)
1
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It's the base for an excellent puzzle game. Already very interesting and challenging. A bit more polish and this is golden.
Nice entry, very original, I liked your effort to implement all wild cards.
With more elements like rocks to defend from the moles, more polish UIs, sfx, it has future.
Nice and relaxing game! I like how the whole structure of my farm can fall to pieces if a bunch of moles line up on one tile lol
This was really cute. I'm not sure if i was doing well or not though because I got two stars at the end of the round, but idk if they are two empty starts aka 0 of 2 star or 2 of x number of stars. If you keep developing this I would add a bit of feedback to let the player know they don't have enough leafs to continue as I didn't realize that the leaves were manna right off the bat.