| Criteria | Rank | Score* | Raw Score |
| Narrative | #1676 | 2.935 | 4.000 |
| Creativity | #4884 | 3.040 | 4.143 |
| Audio | #4936 | 2.516 | 3.429 |
| Artwork | #7004 | 2.201 | 3.000 |
| Enjoyment | #8155 | 1.782 | 2.429 |
Ranked from7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the ending loops back into the start, first loop should give the starting screen a different perspective and meaning to everything seen
(Optional) What would you like to be called if GMTK features your game?
esteban
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I… experienced something.
Not really sure how to put it into words.
Thank you.
thank you so much for your comment !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
yes... nothing is meant to happen :'-s
when implementing the loop I also thought of what you expected, and wished I could make something change or a new thing appear once a loop happened
however it may surprise you but I'm kind of glad I didn't end up pursuing how to do that specifically as the loop is meant to make the player feel trapped in it but still able to roam around all. It wasn't right for what I wanted out of the initial idea.
I will still practice GML, I don't believe it was a "I can't do it, so I don't want to do it" situation XD as this was my first project ever and I feel it'd make sense that I was focusing a lot more on mythoughts rather than focusing on the how to tell a narrative upon them.
note: now that I think about it, the entry IS for loop themed submissions so it is kind of misleading :-c I mean it does loop but it's not the focal point of the experience, I see it more as the cherry on top. actually yeah that's a very accurate way to put it!