Criteria | Rank | Score* | Raw Score |
Creativity | #517 | 3.967 | 3.967 |
Enjoyment | #1053 | 3.433 | 3.433 |
Overall | #1272 | 3.522 | 3.522 |
Presentation | #2407 | 3.167 | 3.167 |
Ranked from30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of trying to escape a maze you have to prevent the characters from doing so.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Tried using no barrels! Have to click as fast as a machine gun especially with two knights! Definitely use the barrels! Great idea, and lots of fun!
Thought it'd be easy as well but got my ass kicked haha, really fun idea.
Wow, finished the game, it became a lot harder than I expected lol. Cool execution of the jams theme. Sometimes I couldn't move the colored walls (I guess I accidentally kept on deselecting them?), but other than that the game worked just fine
An interesting puzzle game with unique goals and mechanics. I will say though that it was a bit confusing; sometimes I'd win a level and have no idea why, and I wasn't really sure what exactly to do. But I think it has a lot of potential and I hope you continue to polish this after the game jam is ended!
The game is very fun and requires lots of multitasking. My only criticism is that moving the exits can be unresponsive.