Criteria | Rank | Score* | Raw Score |
Fun Factor | #14 | 3.875 | 3.875 |
Overall | #32 | 3.375 | 3.375 |
Balance | #32 | 3.188 | 3.188 |
Overall | #35 | 3.438 | 3.438 |
Music and Sound | #36 | 3.250 | 3.250 |
Visuals | #48 | 3.438 | 3.438 |
Polish | #49 | 3.063 | 3.063 |
Ranked from16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video URL
https://youtu.be/6d3W13tsGoA
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Very interesting concept! I like how your weapon's range depends on its name.
As a result, "the professor obtained a Oh hey, i'll just give this weapon a preposterously long name just to be insanely overpowered. Oh wow, I can write that many letters? Isn't it like cheating?"
All I had to do was swing it.
This game has many pros and cons
Pros
Weapon Naming - I defeated the Void Sandwich with the mighty spoon
Interesting Story
Nice joke about Generic Enemies
Lovely Graphics and nice looking player
I like the sword/weapon mechanic swing
Manual sword/weapon swinging is how I won
Nice Music
Cons
Pressing any key in an animation replays the animation
Enemies can sometimes spawn on top of the player
Not all the Demons had the red text colour
Amazing game! Love the concept! It was really fun to play!
Well done!
Hilarious game, great job! Recommend using a very big weapon hehehe. (Posted this on the wrong page at first)
Thank you for trying it out. I arrived at an odd impasse when it came to music, I really wanted something that captured "he's inside his mind" but couldn't find anything that fit. I ended up sticking with the 3 songs I had because I couldn't pick another but I wanted some different once the battles started.
Odd rambling aside, I totally agree!
There should probably be a character limit on the sword thing, so that you can't just make it absurdly long. But hey, it's fun anyway. I loved the text graphics and overall this game was super fun! I actually found the humour amusing. Great job!
What a great short and fun game! I'm glad to see you actually went with a game using text as art! I remember that discussion in the discord channel!
I had a lot of fun playing this one, great job! And as I have to say to most people, love seeing Godot because I'm all about that open source!
The void sandwich played into the text concept very well. I had some trouble getting a swing mechanic that felt good though.
And heck yeah Godot! It's still a little rough around some edges but I love it and it's an amazing open source project. I plan on keep pushing with it to see how far it can go!
Great attempt! I like the choice of music. I'd suggest transitions for the music to make it feel that touch more polished. The use of text was quite ingenious and hit the concept of thoughts in the mind really well! I thought the swing mechanic was clever but didn't feel right as it was difficult to guess when it landed a blow or not. I thought the art was really good. Overall, great job - concept and implementation!
Thank you for playing! The swing mechanic did end up feeling odd to me I ended up mainly relying on just wiggling the mouse over enemies to attack. I had played around with a few and never found something that worked well all round. Good idea on the music I didn't even think about putting in a fade or anything to help with the transitions.
Very cute game! I love that you have settings and can turn music on and off and a whole story to go with your game. My most favorite part is the ability to name your own weapon. My first name was Good Looks but that was just not good enough as I died. So my second play through my name was ------------------------------------------------------------------------------------------------------- which just happenedto be good enough to win.