Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 4.302 | 4.302 |
Enjoyment | #52 | 4.057 | 4.057 |
Overall | #152 | 3.689 | 3.689 |
Audio | #161 | 3.698 | 3.698 |
Visuals | #264 | 3.962 | 3.962 |
Innovation | #601 | 3.170 | 3.170 |
Theme | #845 | 2.943 | 2.943 |
Ranked from53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
you are tasked with resurrecting a demigod troll while dodging monsters, player character must not fail him
What code and assets did you not make from scratch during the jam (if any)?
some cc0 textures, some cc0 sfx
How many people worked on the game?2
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So impressive for 1 week!
The start feels very cute and then you encounter a monster and remember its not all fun and games. The audio and visuals are superb as well!
I would suggest polishing the controls. It has mario 64 vibe but its hard to control where the character will land.
Keep it up!
I love this game! The whole Super Mario 64 vibe is executed extremely well! The gameplay is so much fun, the movement especially is really fluid and very enjoyable. I really like the cheery animations of all the characters and the signs. The art is really well done and I love the overall atmosphere and how creepy the forest level is. The story itself is really funny, I laughed when I heard the main character's voice. Overall an extremely polished and well made game. Please keep working on this game, I'd love to play a full version!
Great platformer! It plays well, with good sound and visuals, but I fell into a pit : /
Forsomereason, thegame doesn'tstart. Perhaps reason of that is my laptop
Amazing game, love seeing another 3d platformer for the jam. i'm amazed on how polished the game and the gameplay is, considering the time restrain. If I were to give some feedback, the factory level is a bit too dark, it's hard to see some of the platforms. but overall a really solid game, one of the best I've played so far
Controller well done, even though it is Mario 64 like, you get a big kudos from our team. This was pleasant playthrough.
Played and rated! Amazing work, very strong Mario 64 vibes! To be honest, I'm really not much of a fan of 3d platformers so i don't think i can really comment on what makes one 'good', but the game felt polished and the controls felt nice and tight, my only feedback would be that the main character felt like a bit of a stand in model.. but hey, so was kirby
Great job on this game! The attention to detail and polish is impressive, especially considering the time constraints of a game jam. The movement and animations feel smooth, and the overall design is well-integrated. It's clear a lot of effort went into making a solid and enjoyable experience. Keep up the great work, and I’d love to see how this could evolve further in the future!
A very polished game, felt great with the controller. Sadly, I ran into a bug so couldn't finish it but you guys did an excellent job!
Good job! Games looks and feel good! I played it with keyboard and it was great. Reminds me a bit of Mario 64 in the controls. Congratulations to the team!
Game's don't really scare me anymore. but this game made me scream!. it was very good 10/10
A 3d platformer is already hard to make, the fact that your team manage to make a very polished one in just a week, it's an amazing feat worth admiration! As others have said, the movement feels amazing, you've managed to capture the fluidity and freedom of those new 3d mario game, truly impressive stuff!
You have such a solid base here, I'd love to see this expanded into a full game!
I'm pretty sure that skeleton head is not to be trusted and he won't return Willy's family back, am I right?
What a cool game, this is seriously impressive what you've managed to achieve during just one week. The character controller is simply perfect. So precise, and so easy to pull off even difficult moves like flip jumps.
You've managed to do whole 3 (!) (three!!) full 3D platformer levels, and they're incredibly well designed and intuitive to traverse.
Did you previously work at Nintendo or something? This is incredible.
I'm floored you both had the time to make such a near-flawless character controller and design such a robust world around it. This is EASILY the best looking and most technically competent game I've played from this jam by far.
I'm not particularly compelled by the theme integration, but everything else around it is beyond perfect. Seriously, well done!
TYSM! It was super important to me that we got the character controls right since that can make or break the experience tremendously. And wow that makes me super happy to hear!! And definitely understandable on the theme point, since the premise of the game isn't quite clear right away, and the implication could lean on prior Wibbly games we've made. The interpretation is sarcasm to how the player character is resurrecting a not so good character (downright cartoonishly evil), but you definitely wouldn't know that just from playing this game so that's entirely fair.
Thanks again for playing!