Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 4.196 | 4.196 |
Enjoyment | #37 | 4.107 | 4.107 |
Overall | #49 | 3.893 | 3.893 |
Innovation | #102 | 3.857 | 3.857 |
Visuals | #179 | 4.107 | 4.107 |
Audio | #194 | 3.643 | 3.643 |
Theme | #409 | 3.446 | 3.446 |
Ranked from56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A single wasted bullet can lead to failure. So make them count. No mistakes. Nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
2 gdshaders, wall texture, hdri, font, some icons, music, most sound effects
How many people worked on the game?4
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Fun game! There are quite a lot of levels and they are varied. Good job!
Really cool! loved how polished it is, well done! really good game for just a week:)
Ooo the puzzles were a lot of fun! Also very polished!! Great job
Really nice game! Love the concept with the slow mo and the level is really well balanced well done !
Really cool game! I enjoyed the puzzles and it seemed to have a lot of polish!
What an epic game! Artistically stunning and with such compelling gameplay. This is insane for just a week. One of my favs from the jam ^_^
Great job on this! I've been loving all the puzzle games this jam and this is no exception! A couple of these stumped me for a hile, but after completing the game, I found all of them enjoyable. The addition of the slow-mo was lovely, and really tied the whole thing together so that the game revolved around using your head as well as making tricky shots. Great work here!
Good game! Love the 3D visuals! I really enjoyed the puzzle design, where I had to find a way to hit all the targets using only the available bullets. The slow-motion feature is also helpful for aiming. Good job!
Awesome work! Really well done, there a lot of real clever puzzles. The only things I can think to add is having it speed up once you’ve solved the puzzle (it feels anti-climactic in some of the levels just waiting to get to the end) and a level select. It also seemed like there was a slight delay with the laser to the cursor (windows) but I’m assuming the laser was always accurate.
A super minor note, when the button is introduced, I didn’t initially notice it because it was so close to the UI which takes more attention. I didn’t make it to the end, but that was the only level that I initially struggled to make sense of.
Thank you for your detailed feedback!
The speed up button was actually in the game until just a few hours before deadline, so we didn’t worry about waiting times. Unfortunately we realized last minute that it completely broke the game for players with low FPS (for example turrets wouldn’t aim properly). That’s why we decided to remove it, but it’s top priority for the post jam update.
The delay when shooting happens because the player actually fires a physical bullet, which follows the exact path of the laser at the moment you press the button. So it should always be accurate.
The UI issue is due to us not knowing how to properly implement UI for different resolutions, but that’s also a top priority for us.
Again, thank you for taking the time to give us this feedback! Especially the UI issue was something we weren’t aware of, so this really helps us :)
The puzzles are very interesting and fun! Nice job!
A really cool physic-based puzzle game where you play as a turret! Puzzles starts out very simple, you hit a button with your bullet, but as you complete each level, the puzzle gets harder and harder.
You guys weren't kidding when you said every bullet counts, sometimes you need to cleverly position your shot so it would kill two birds with one stone, or in this case a button and enemy. I love the slow-mo powerup, it makes some of the harder level manageable but also makes the shooting a lot more satisfying.
If I have one little nitpick, it would the pointer, I think it'd be better if the laser was transparent, because right now, I feel like, it's a little too distracting.
But other than that, this was an amazing experience, great job guys!