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Fast paced and tight controls. This was good fun. With a nice roster of opponents/rivals you have a really great game in the making.
I didn't see anything particularly unforetold with the way it played and ran. If there were bugs I didn't find them.
My only regret was not getting to use a controller for this game because it feels like the kind of game that would present better using one. Keep up the solid work!
I'd make a Parapa joke, but since you can't actually kick it's not all in the mind.
Since the only enemy in is the Glass Joe analogue it's kinda hard to gague difficulty and AI and such, but the mechanics for the player work pretty well as far as I can tell. Of course the game needs more content, but what's here is good for a start.
Dev notes for Kick-in's DD16 build:
-DEFAULT CONTROLS HAVE CHANGED. The default punch buttons are now J/K/L instead of Numpad 1/2/3.
-Many significant AI modifications to Paahul. He should be slightly easier than he was previously, I hope.
-Still no sound. Sorry it hasn't been implementd yet. Making sounds is hard.
-Also still no second enemy. I haven't gotten him to stop crashing the game when you punch him yet, so I've disabled him for now.