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I like the idea that the strawberry travels along different paths depending on which button you press or whether you fail the timings. I think the notes that you are meant to hit plays a nice melody with the backing track.
There is a massive difficulty spike between "easy" and "normal":
As a general note for both difficulties, there is less time to react to notes that come from the lower levels when the strawberry is falling downwards. This is due to the camera view being biased to be above the strawberry's head height. It may help to have the camera pan downward slightly when the strawberry is falling. In addition, slightly increasing the valid timing window may also help when handling rapid sequential notes.
I think another potential issue is something that I also encountered when I tried a similar control layout for my game during this game jam: I also tried to use keys that were clustered together horizontally and had a key per finger (SDF, and JKL). I would end up using the wrong finger when I tried to press different keys quickly. I experimented a little and found that using keys that were slightly spaced apart (WAS, and IJL) reduced this issue , as well as using spacebar.
I like the art style for this - The skipping strawberry and colour scheme gives the game a jubilant feel. The bloom effects feel a bit too bright, so it could be toned down a little.
A sweet, fruity music game.
Very unique rythm game it must have been a hell to get the notes in the right distance, I feel like the easy mode should be called normal and the normal called hard, I played normal at fisrt and barely hit anything then went to easy and was way smoother, the missing sound sounded a bit harsh and unfocused me from the music, when I hit a lot in a row it sounded so good especially the final part. Good job !
The idea is crazily good! The difficulty, at least for me, it's too much though. It is hard to correlate what I see on the screen with what I need to press. I guess if you play more, you probably get it though. I reached the end in the easy mode. That's what I feel is the most appropriate level of notes to hit, at least to begin the game. I'll give a try to normal, but there is a lot of notes :D Nice game!
I was able to get the full 61 combo hooray! Super super fun rhythm game, I've never seen a rhythm game like this where some of the inputs automatically get filled in for the player to keep them on the beat that's a really cool addition
ALSO THE 3D STRAWBERRY IS SO CUTE
Wow, the key of the impression here is the melody and the fun sound when you interact with the buttons. I really enjoyy itt!
The 3D strawberry is soooooo cute!!!!
I like the "catch the note" concept - good job