Distributing Windows builds

Ship a portable build

Instead of shipping an installer (MyGame_setup.exe orMyGame.msi),just push the install folder withbutler.

Seriously, please do. We'll do our best if you don't (seeCompatibility policy), but please do.

Folders generated by engines like Unity, Unreal Engine 4, GameMaker, etc. can just be pushed with butler, and everything will work great.

For extra carefulness marks,validate your build to make sure everything is fine.

Prerequisites (Visual C++, .NET, XNA, DirectX)

If your game depends the Visual C++ Runtime, .NET, XNA, DirectX, OpenAL etc., you'll need anApp manifest.

When in doubt, ship a 32-bit build

There's still 32-bit Windows installations around, and 32-bit Windows executables run on 64-bit Windows.

This is the exact opposite of our advice on Linux builds. Ah well.

Homegrown engines

If you're going with your own, custom game engine, one would think you have been punished enough.

However, you'll also have to figure out exactly what libraries you need to ship.

Tools likeDependency Walker orProcess Monitor can help.1

1. In fact, anything fromSysinternals is heartily recommended. If you're not using them, you should be. Nevermind what for - download first, justify second.

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