itch.io supports uploadingHTML games forplay directly in the browser. In order for your game to function it must beimplemented using web technologies such as HTML, JavaScript, and CSS. Manymoderngame engines supportexporting to HTML & Javascript, which will allow your players to run your gamedirectly in their browser without separate downloads or installs.
Note: Although in this guide we mention games specifically, you can uploadany kind of HTML/JavaScript/CSS project onitch.io.
Quickstart: Head over toNew Game or edit an existing page, pick“HTML Game” from theKind Of Game list, then upload your game packaged as aZIP file.
itch.io supports running HTML/JavaScript/CSS projects directly in the browser by embeddinganiframe
pointing to your uploaded code on youritch.io project page.All of your game’s assets are hosted by us so you don’t need to worry aboutuploading files anywhere else. There are two ways to upload an HTML5 game:
index.html
file that will be your game’s entry point.If your game is more than a single file, it must be uploaded as a ZIP file.
The ZIP file must contain a file calledindex.html
, this is what people willsee when they go to play your game. The ZIP file should include all the filesnecessary to run your game. File names are case sensitive.
Your ZIP file can contain any kind of file you need for your game. Make sure touse relative paths when developing your game to ensure assets are loadedcorrectly. If you make a mistake or release a new version of your game feelfree to upload a new ZIP file and delete the old one.
For simple projects that are self contained in a single.html
file, youdirectly upload the file without zipping it.
Your page will not be able to reference any other files you've uploaded onitch.io page. If you need multiple files then you must upload a ZIP fileinstead.
On your project’s edit page, after uploading an appropriate file to be embedded,you will see a new section calledEmbed options where you can configure howyour code will be embedded.
There are two ways your game can be displayed:
Here are some of the other options we provide for customizing your embed:
iframe
. They are hidden by default.After setting your game’s dimensions and uploading the ZIP file you can previewyour game onitch.io. Upon first loading the game page,itch.io willtake a moment to process the archive.
Meanwhile you are free to customize your game page as you would with any othergame onitch.io.
Currently all HTML5 games onitch.io are set up to only take payments asdonations. However, it’s possible to sell access to your game by setting its“Kind of Game” to“Downloadable”. If you'd likeitch.io to supportpurchasable HTML5 games then you shouldget in touch.
There are a couple of requirements for ZIP files in place to prevent abuse andto ensure a suitable experience for people running your project in theirbrowser:
If your game does not meet the requirements please consider distributing yourgame as downloadable instead. Very large HTML5 games tend to be a poorerexperience compared to the equivalent downloadable in respect to loading timeand performance.
Why do we have limits? Although many game engines allow you to exportanything as an HTML5 project, often you need to consider what the userexperience of playing the game will be like. You can think of an HTML5project like a website: many of the same performance optimizationrecommendations still apply. We have these default limits to encouragedevelopers to consider how their games are distributed, especially since it’sso easy these days to drop in prefab resources from asset-stores thatsignificantly increase the download size for the game.
Feel free tocontact us if you think these limits aren’t appropriatefor your project and we can see what we can do .
For projects that useClick to play, you can customize the what theviewport looks like before the game is launched. You can find these options onthe project’s theme editor.
Many HTML5 game engines support playing games through a mobile web browser. Ifyou know your project functions in a mobile browser then you can select theMobile Friendly option in the embed settings for your project.
When your itch.io page is loaded on a mobile device, it will useClick tolaunch in fullscreen mode regardless of how you've configured your embed fordesktop computers. This will ensure itch.io’s user interface does not interruptyour application, along with preventing an auto-starting game from unexpectedlyconsuming resources.
If you haven’t enabledMobile Friendly then a warning will be displayed tothe viewer that the game may not work, but they can still attempt to start it.
When you upload your HTML5 game we'll scan the files to detect the game engineused automatically. This can help get your project listed in our browse pages.Here are some examples of HTML5 games using specific engines.
If you think we're missing a engine you cansuggest a new one.
Here are some common issues people run into when uploading their project. Ifyou're about to upload something, or are having an issue, read through the list first.
.rar
,.tar.gz
, and.7z
are not supported). Uploading multiple files individually to the itch.io website will not work either, you must combine all necessary files into a ZIP file. Note that if your project is a single HTML file, then you can upload that directly and skip ZIPing it./
) instead of a specific file. Due to our security settings, our system will return a403
error instead of the more commonly seen404
. (In Chrome you may seenet::ERR_ABORTED 403
)./
. You must use relative paths to access other files you have provided in your project.net::ERR_ABORTED 403
error in Chrome. If you have a file namedHello.png
, you must reference it asHello.png
, things likehello.png
andHELLO.png
will not work because the case does not match.When exporting your game for itch.io we recommend using a template or markupthat allows for your game’s canvas to adjust to the size of the window is isplaced in. When using a fullscreen button the viewport size will dynamicallyadjust to the size of the viewer’s screen. Additionally, when running an HTML5game on a mobile device, the viewport will have a dynamic aspect ratio andresolution matching the user’s device.
Here are some recommend resources:
If you have any other recommended resources or tips for configuration pleasesend them tosupport.
Some game engines will pre-compress assets as part of their build process. Inorder for these assets to download correctly, often the webserver will have todetect these and apply the appropriate headers for the particular file.
content-encoding
header togzip
. Thecontent-type
header of the file will detected and set by the extension, removing.gz
if necessary..br
then we'll assume that the content is Brotli compressed and thecontent-encoding
will bet set tobr
. The Thecontent-type
header of the file will then be detected and set by the extension, after removing the.br
. (Note: Brotli encoding can not be detected like gzip, so we must depend on the.br
extension). This approach is commonly used by Unity 2020 WebGL export.In order to reduce bandwidth and decrease loading times, itch.io’s CDN willautomatically apply GZIP compression to the following file types if they areprovided uncompressed.
File extensions:
html
js
css
svg
wasm
wav
glb
pck
If we aren’t able to match by extension, if we see the following content type on a file we will also attempt to compress it:
application/x-javascript
application/javascript
text/javascript
text/css
text/html
application/xml
application/json
image/svg+xml
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