-Controls-
Move : WASD or Arrows
Jump: Space or k-key
Flip: L-key
Fire: j-key
Aim: i-key
Also playable with a gamepad
Credit: Features "ansimuz-parallax-mountain-pack"
Status | Prototype |
Platforms | HTML5,Windows |
Rating | Rated 4.7 out of 5 stars (140 total ratings) |
Author | Ismael Rodriguez |
Genre | Adventure,Platformer |
Made with | Unity |
Tags | Dinosaurs,Exploration,Metroidvania,Pixel Art,Retro,Side Scroller,Singleplayer |
Average session | About a half-hour |
Inputs | Keyboard,Xbox controller,Gamepad (any),Playstation controller |
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at the top, there is a room to the left. containing grey vines and a spinny thing.
in there you gotta spin with l ans usual and then press j to launch yourself forward, destroying grey blocks in that way.
but dont orry, after that it is literally jsut 2 more screens to the trophy and the end of the demo, so you didnt miss much :-)
First, i jump off of Fohh while moving so he runs to the button and i get some height so i can get the magic saddle, then at the whistle chest, i jump off of Fohh while moving so he runs through the chest (Fohh can't open chests), then i use the magic saddle. Then, at the laser puzzle, i, you guessed it, jump off of Fohh while moving so that he goes through the laser, then i use the magic saddle.
I found some really innocent glitches, like spamming buttons can sometimes result in a button being "locked", meaning that even if you are not touching the keyboard the game still thinks that you are holding down that button, and that is sometimes annoying, like when the "j" is locked and I cannot shoot anymore.
Another one that is somewhat hilarious is that when you press "r" then you die and respawn at a checkpoint, however pressing "r" before you respawn results in a small death scene where you character is not where it is supposed to be, however that is very much fine and doesn't affect the gameplay at all.
I found out that if you press "L" and a direction (left or right) while still falling from the beginning you start to slowly spin in that direction until you reach a wall, at which point you start to fall slower while still rolling midair. Also that is a soft lock if you do it to the right as you will get stuck on top of the pillar without control of the character.
To conclude this is a glitchy game and the "W" key is not mapped to be jump, which is annoying, so I'd say that this is a great game and that you have done a good job.
Keep Developing!!
pretty cool! cant believe i havent seen a mount-focused metroidvania before, so much potential! I love that you have different abilities with and without the mount, you could come up with some really good puzzles mixing all those abilities, lots and lots to work with here, and it feels pretty nice to play too!