A downloadable Map Creation Tool for Windows
The Lancer Map Creation Tool allows you to create complex yet readable battlefields in minutes.
It features a plethora of sprites and assets that you can use to create your very own maps for Lancer.
If you have questions about The Map Creation Tool there is a Discord here: http://discord.gg/lancerrpg
The Lancer Map Creation Tool features:
All images seen on this page are of maps created entirely with the Map Creation Tool.
Available Expansions for the LMCT:
Arctic Terrain: https://interpoint-station.itch.io/lancer-mct-arctic-expansion-pack
My previous terrain asset packs have already been updated to be useable with the new MCT, you can download the relevant install package on their respective Itch.io pages. (Though their style and scale clash quite a bit with the new assets)
You can find all my old Pixelart Assets packs here: https://itch.io/s/117077/old-lancer-map-assets-bundle
This program was coded by the very talented Markopolodev who you can check out at https://markopolodev.itch.io/
Sprites were created by https://ilmalikkoil.artstation.com/
The demo for this project are maps for Massif Press's "No Room For a Wallflower Part 1" which can be found here: https://massif-press.itch.io/no-room-for-a-wallflower-act-1. All maps were created using the Lancer MCT.
| Status | Released |
| Category | Tool |
| Platforms | Windows |
| Rating | Rated 4.6 out of 5 stars (9 total ratings) |
| Author | Interpoint Station |
| Tags | battlemap,lancer,map,mecha,Tabletop,VTT Battlemaps |
In order to download this Map Creation Tool you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:
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Disabling the hex grid reveals stray, grey pixels between tiles...I would really like to use this tool without the grid overlay. They also do show up in the final export.I would also really want the option to export as 'nearest neighbor' instead of with anti-aliasing.<- this was my error. The image preview on windows was anti-aliasing, not the export. Exports are pixel-perfect :)
Some resolution scaling would elevate this tool by a lot, like if I could set the pixel resolution of the hex base in case I wanted to make higher resolution tiles.
The usability is nearly there for me, but falls short in these areas.
Greetings, I have been working on creating my own custom assets and I believe I have most of the workflow down. That said, is there any way to adjust the terrain markers?
I see that they have different states to denote hard/soft cover and other statuses, but the colors seem to be hard-locked. I have a colorblind player who struggles to see the flags at times. I've also had my non colorblind players say they're a little too hard to spot sometimes. I know I can adjust each location individually but that won't help with everything.
Loving this, and the free wallflower maps too
Is there a way to up the scaling of the menu and app in the program as my screen is 4k
Right now I have to:
Right click > app - Properties - compatibility - Change High dpi settings - Check box > Override High DPI Scaling behaviour preformed by: - Dropdown > System
In Foundry…
- Grid Type: Hex Rows - Odd- Grid Size: 76- Image dimensions: (same as image itself)- Padding Percentage: 0.25- Offset Background: Horizontal 38, Vertical 2 (you may need to play around with this depending on your map's dimensions)- Turn Grid Opacity all the way down so that it's hidden.
The larger your map gets, the less accurate these settings get, as the offset gets more pronounced towards the edges of the map. With as much room for variation as the MCT allows for, I strongly doubt there's one universal set of settings for all possible maps. But these settings should work just fine, for the most part.
Hey, I've been testing this out a bit, and maybe this will help you: If you're using Foundry VTT, make sure when you save your map, you change the hexes in the map creator from "Roll 20" to "Normal" in the dropdown near the top of the screen. This will change the size of the image, so make sure to get the new size in pixels, and then follow the directions Interpoint Station posted above. Worked a charm for me.
Very good for rapid map creation with randomization + some light touchup. I was able to get effective maps into the VTT in under ten minutes, five if I'm in a hurry.
The one major flaw is that there's no way to change the size of the UI or text in the UI, which makes it difficult to use for some people (I am some people) if you have a larger monitor. Its not completely unusable, but the tiny text size is a bit of a pain, and some people might find it worse.