![]() | Sonic Heroes |
Bosses |
Egg Emperor |
Egg Emperor |
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Game:Sonic Heroes |
Level:Final Fortress |
Hits to defeat: 150 |
Fought by: All teams |
TheEgg Emperor is the final boss ofSonic Heroes' main story, appearing at the end of the fourteenth level,Final Fortress. At last confronting"Eggman" at the core of his vastEggman Fleet, the heroes find themselves facing this grand-daddy of allEgg Knights, piloted by the villain himself. The Egg Emperor is a jetpack-fitted killing machine in much the same vein asDr. Robotnik's Giant Mech, but with a speed and viciousness unmatched by theSonic 2 original. Wielding a huge shield on his left arm & a lance for a right arm, the mecha tears acrossFinal Fortress' outer hull to smash the troublesome heroes.
In a similar style to theEgg Hawk, this boss battle alternates between linear chase segments and set-piece battles in a fixed arena. The action starts with the teams pursuing "Eggman" down a straight gangway, as the scientist sends energy waves from his spear-slashes and volleys of missiles from the launchers on the machine's back. To make matters worse, if you fall too far behind the Emperor comes surging forwards with an unstoppable, un-dodgable charge that will at best knock out all yourrings, and at worse catch you while jumping between platforms and send you plummeting to your death.
Dogged pursuit eventually catapults the team up to a level circular platform; the Emperor floats in the centre, sending out yet more munitionsand summoning shieldedEgg Pawns to contend with (forTeam Sonic; though it depends on which team is facing the Egg Emperor such asTeam Dark facingE-2000s). Nonetheless, this is the place where he is most vulnerable. High-levelThunder Shoot works well in damagingand briefly stunning the robot to prevent counter-attacks; and of course inSonic Heroes foes are always vulnerable to a close-proximityTeam Blast.
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Sonic Heroes | |
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