This game was created in 48 hours for the GlobalGameJam of january 2019!
For more informations have a look atInnoGames orGlobalGameJam
You are stranded on an island in the middle of a stormy ocean. Stay warm by collecting resources and upgrading your house. Will you do everything in your power to get off the island or will you make it your new home?
Keyboard
Move with WASD or the arrow keys
Interact with space
Gamepad
Move with left control stick or DPad
Interact with A-button
| Status | Released |
| Platforms | HTML5,Windows,Linux |
| Rating | Rated 4.5 out of 5 stars (58 total ratings) |
| Authors | InfectedBytes,Vault Kid,RetroDima,SaschaLK |
| Genre | Survival |
| Made with | Unity |
| Tags | 2D,Global Game Jam,Pixel Art |
| Average session | A few minutes |
| Inputs | Keyboard,Xbox controller |
| Accessibility | Textless |
| Mentions | itch.io Recommends: The Games of Global... |
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Not bad! I had a little trouble working out how to interpret the messages about making the upgrades, and exactly where and how I needed to stand to do the upgrades. Also, I had to unplug my joystick to make it playable with the keyboard.
Those are minor technical glitches, though. The game itself was quite good. The art is well done: the retro style is charming, and all the relevant game elements were easy to interpret. Managing the warmth reserve wasn't difficult, really, but it added an element of challenge that made the game much more interesting, AND it really brought home the threat of the cold.
The game was short and simple, and somewhat lacking in replay value. However, I'm not going to count that against the game for two reasons: first, it was made in only 48 hours, and more importantly, the game has everything it needs to convey its message. "A machine should contain no unnecessary parts for the same reason that a drawing should contain no unnecessary lines," and this game contains no unnecessary elements.
I give this game one thumb up for quality work under time pressure and one thumb up for appropriate minimalism. :)
Thanks man!
Yesterday I uploaded a new version, which improves a few small things, like the map is no longer rectangular, but instead a nice round island.
Many of the things you said are already on my todo list, but I don't know if and when I will implement them. But thanks anyway for the nice video and the cool ideas :D
fyi this was featured on waypoint: https://waypoint.vice.com/en_us/article/bjqjk4/how-this-game-mirrored-my-own-rec...