A downloadable Early Prototype for Windows, macOS, and Linux
There are three possible win conditions:
But there are also three lose conditions - Don't get hungry, don't get overwhelmed by mosquitoes and don't get caught by the shark!
Length: 15-30 minutes.
[1] - Fish
[2] - Row
[3] - Swat
[R] - Restart
Asaf Arad,Dori Rosenberg,Lior Beilinson,Idan Rooze
Music byHarrison
Made as part of a game jam course in Bezalel Academy of Art and design.
Status | In development |
Platforms | Windows,macOS,Linux |
Rating | Rated 4.2 out of 5 stars (10 total ratings) |
Authors | Idan Rooze,Asaf Arad,Elenby,doriro |
Genre | Simulation,Adventure,Survival |
Made with | Unity,Adobe Photoshop,Cinema 4D |
Tags | 3D,Atmospheric,Casual,Experimental,Fishing,Pixel Art,raft,Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast |
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Hey 2nd try with the new update now.
I love the fishing mecanic! the bushes and indicator gives a "catch 'em all" vibe that is nice.
The shark is managable but still a threat so that's well done too.
I was expecting to see an indicator when reaching a lighthouse but nothing changed, even tho' I crashed into it (maybe I missed something ?)
One thing that is frustrating when playing a long game (after finally managing to fish stuff an avoid the shark 😅) is that the mosquito indicator can only go up. This act as a "max time" depending on your skill to kill them quickly. Maybe you could make it so killing a mosquito reduce the indicator or eating fish ?
Anyway very cool update 👌
Hi again, Dekajoo! Great feedback. We do plan to have a base regeneration to the mosquito indicator. As for the landmarks, we still haven't added an indication, but this is very high on our priority list. We wanted to first make sure the other mechanics work in order to test and balance them against each other. Thanks for the thorough feedback, once again!