A downloadable game for Windows
Blade of Batiniyya is a top-downAssassins' Creed style sandbox game, with the intentions of:
This is an overhauled version of an old project file of mine that had the bare bones of social stealth and a large crowd simulation. It's now much more fleshed out, and all the pixel art has been updated.
Controls:
Social Stealth System Features:
Other Features:
Status | Released |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | CURSED BOOTLEG INC |
Genre | Action,Simulation |
Made with | GameMaker,Adobe Photoshop |
Tags | Demake,Medieval,Parkour,Period Piece,Sandbox,Stealth,Tactical,Tutorial |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard,Xbox controller |
Accessibility | Subtitles,Interactive tutorial |
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I really like the idea and concept of your game and I love all the pixel art that's in it. As far as feedback for you, I would like to see what button controls you should be pressing during the tutorial. I think that would help a lot of people play your game.
I would also like to see what the perks are of throwing coins in the crowd and collecting the items in the restricted areas. I never felt like I understood why these were in the game. Maybe something else you can add to your tutorial?
Overall, it was a fun little game! Thank you for posting your creation for others to enjoy :)
Very cool game! I love all the different systems and ideas going on in this game. The tutorial was very helpful at learning the controls and mechanics. I love the details in this game such as:
-Dynamic weather systems give you certain advantages.
-Running around randomly or acting out of the ordinary can cause suspicions.
-Different noises generated from different tiles you step on.
-Treasures and items throughout the city and other members of your guild helping you out by giving you items.
I do think that some of the mechanics don’t have as much incentive to get used throughout the game enough. Most of the time, it’s very easy to just walk behind your target at the right time and take them out. I never felt the need to use the smoke bomb or pickpocket and the times that I did, it felt like it didn’t do too much or wasn’t as impactful. I think with a bit more refinement in the level design and how enemies patrol and are placed, this could be improved.
Overall, awesome project! Hope to see more!