A downloadable game for Windows
Fight your way through an occult dungeon, while building a deck of cards that seem to have been forgotten in the drier...
Your deck is composed only of decaying cards that were split into three parts. No problem! Re-assemble them however you want to create powerful synergies... Or really bad ones.
Each battle will reward you with a new card to add to your deck. But your foes also grow stronger each time. How far will you get?
How to play :
Tips :
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Version history :
Credits :
-Lucas Princé: Art
-Simon Gigant: Tech, Audio, Design
-Henri Couvreur: Tech, Design
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (56 total ratings) |
Authors | henriforshort,Simon Gigant,LucasPrince |
Genre | Strategy,Card Game |
Made with | Unity |
Tags | Deck Building,Dungeon Crawler,Roguelike |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Mentions | Top 20 Games From YouTube of August 2024 |
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If you're going to develop this further I think it could be a great success! The concept is very nice, now it just needs balancing and more variety. Great job!
This is a lovely, clever idea for a game that I was delighted to play. My only note is that I would really appreciate a way to turn off the bars/filter over the screen when playing. It makes things look cool but as someone with chronic migraines it's a pretty instant trigger :(
If there is a way to do this lmk so I can play this game way too much!
Okay, this has the potential to be turned into a full game. Some suggestions:
I will DEFINITELY be keeping an eye on this game in the future. I really hope you keep improving it!
I really love the game mechanic of making your own custom cards. The only problem I got is when I try to get 2 Actions (eye symbol) at the cost of 1 Action when I have 1 Action left. The card consumed the 1 Action then started the next turn without giving me the 2 Actions. It was a waste of a turn. But other than that, I can see potential in this mechanic and hope to see it expanded. Like, what is tearing the cards into pieces? What if there are different kind of enemies that needs new patterns and combinations? I'd love to see that.
just started, got the add energy thing, and saw that it can go over three unlike six card hand limit. I don't feel like rerolling for god run but I think the way to do it would be to replace swords then shields with that stuff, then do stuff like [spend all mana]*3 energize, waste useless 1*1 shield, 3*2 card draw, ... loop without ever winning just to see if u can get super big numbers. I haven't played much but judging by screenshots on this page, seems u can also have effect strengthened by how many shields u have, which seems amazing as shields don't get spent until your turn is over
woah, multiply by shield is OP so I should've saved big spend for after. new setup. after initial spend3, energy ends up getting tripled. now get 9 shields, and with the remaining 6 energy, can get 6*9 at which point u can just go for the kill. 2*3 shields then 1*6(shields) card draw isn't all that good cuz the free draw at start of next turn is wasted
great concept for a card game, tried it out and reached the 8th floor. it would be nice if you could pick up the "whole" card quickly since sometimes the pieces don't matter. its not clear when you get an upgrade or a new card (insert slay the spire map lol) and you cant back from a bad upgrade so you have to choose your literal weakest card or gamble (doesnt look intentional). overall looks and plays great.
i love the QoL features of this update, but in my opinion, the non-regenerating health makes you way too reliant on shielding, especially with no way to regain health. i think a card effect that heals you or skipping out on getting a new card at the end of a floor to get more health/max health would hel. maybe playing a fully holo card could heal you? idk
What's with the different card paper colors? Grey vs. Yellowed?
And there's a limit of 6 cards in hand and 3 Actions. Okay. And card draws can be wasted. mmm
Why does enemies shielding seem to give them 1 Heart?
Whelp, I'm done. 12 damage incoming vs. me with four 1 Action Cards that can only give me 1 or 2 damage or actions.
Woo! Piecing together cards, sorta like piecing together skills like inhttps://sawyer-friend.itch.io/ratd
This is Windows only, right? Note that in your downloads? I might still try to run this with Steam Proton later.
And it don't work on Experimental Proton, okay.
Incredible work with an interesting concept! Reminds me of Inscryption.
I do have a suggestion though, What if the enemy too had to play cards in order to do any actions just like the player and we can see what the will be playing. I personally think it will make the game more strategic, and need more tactical mindset. Nevertheless, Nice work!
A cool idea that I enjoyed playing for a bit. My only issue is that you can only have a max of 6 full cards and when I need to draw I would feel that id want to draw a lot but this limit is restricting I cant fit in my hand.
Idea: If I can only have access to 6 cards max I feel like if I draw more than extra they be put aside still flipped over but ill get them once my hand space isn't full