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Stealth
Can't be attacked or targeted until it attacks.
Stealth ss

A minion in Stealth

Stealth is aminionability which prevents that minion from being the target of enemy attacks,spells and effects until they attack. They can, however, be affected byarea of effect spells and abilities or those that haverandom targets, as well as spells and effects generated by their owner.

Notes[]

  • Minions in Stealth cannot be directly targeted by the opponent in any way. This includesBattlecry effects from enemy minions.
  • Minions in Stealth can still be directly targeted by the controlling player. For example, aVoodoo Doctor can be used to heal a friendly Stealthed minion that has been damaged byAoE, or aShattered Sun Cleric can be used to buff it.
  • Unlike in games likeWorld of Warcraft,receiving damage will not break a minion's Stealth.
  • Any additional effects or enchantments of Stealthed minions are still active even if Stealthed. This can make Stealth a very convenient way of protecting valuable buff minions, which may otherwise be vulnerable to attack.Blood Imp is one example of a buff minion that comes with Stealth.
  • A minion that is in Stealth and givenTaunt by another card will not act as a taunt until it comes out of Stealth.
  • LikeDivine Shield, Stealth is both anability of a minion and aneffect on the minion. Once the effect is consumed, the card text is still present but no longer does anything.
    • A Stealthed minion that is silenced will lose the Stealth effect, regardless of how it became Stealthed.
    • A non-Stealthed minion that is granted Stealth will gain the Stealth effect, regardless of whether it has ever had the Stealth effect before or has the Stealth card text.
    • Attempting to grant a Stealthed minion Stealth again has no effect.
    • Granting the Stealth effect does not grant the Stealth card text.
    • There are very few cards capable of repeatedly gaining Stealth; as ofMean Streets of Gadgetzan onlyLotus Assassin, andOne-Eyed Cheat inWild format.
    • A minion with the Stealth card text which is restored to its original state (such as through being re-summoned (Kel'Thuzad,Reincarnate) or re-played) will regain the Stealth effect. Conversely, the Stealth effect itself will be lost upon death or beingreturned to the hand or deck.
  • Minions that attack lose Stealth after the Combat Preparation Phase and just before any subsequent Death Phases/the actual combat itself, meaning that even if no Damage Event is created by attacking (such as by triggeringIce Block or if the minion is reduced to 0 Attack before the actual combat), the attack still breaks Stealth.[1] Conversely, if you have a Stealthed 0 Attack minion, and due toClumsy it is attacked, it does not break Stealth because it does not create a Damage Event.[2]
  • Note that Damage Events for 0 damage (involvingDivine Shield andCommanding Shout), while not allowing on-damage triggers to run, will break Stealth. Conversely, if there is no Damage Event at all (because ofImmune orIce Block), Stealth remains intact.[3]

Strategy[]

Stealth is very effective for protecting minions from enemy attack. However, as the Stealthed minion is unable to attack without losing the effect, Stealth's value is largely strategic. A minion which simply stays in Stealth is generally of little use to its owner, unless it offers a usefultriggered orongoing effect, in which case remaining in Stealth can be extremely desirable, especially as these minions are often high prioritysoft taunts.

Much of Stealth's value often lies in keeping the minion hidden until it is ready to attack; in a sense a substitute for aCharge minion, played the following turn. Stealth minions can offer a similar level of unstoppable damage, although they can still be removed withrandom target orAoE effects. In exchange, Stealth minions offer synergy with triggered effects and Battlecries, allowing the player to build them up before bringing them out of the shadows.

Stealth is almost exclusively found as a part of minion card text, meaning that minions either come with Stealth, or do not. However, theSpare PartFinicky Cloakfield and the Rogue cardsConceal,Master of Disguise, andFadeleaf Toxin fromXaril, Poisoned Mind can be used to grant Stealth temporarily.

Cards with Stealth[]

ForWild format listings, seeStealth/Wild format

This section lists cards which have the ability to become Stealthed when played.

Collectible[]

THIS IS THE OLD WIKI. There will be outdated information.See this page in the new wiki

Uncollectible[]

THIS IS THE OLD WIKI. There will be outdated information.See this page in the new wiki

Sources of Stealth[]

ForWild format listings, seeStealth/Wild format

Stealth-generating cards[]

This section lists cards which generate minions with Stealth.

THIS IS THE OLD WIKI. There will be outdated information.See this page in the new wiki

Stealth-granting cards[]

This section lists cards which grant the Stealth ability to other minions or to itself.

THIS IS THE OLD WIKI. There will be outdated information.See this page in the new wiki

Achievements[]

NameRequirementsRewards
You Didn't See Anything... (1/5)Play 5 minions with Stealth.10Achievement Point.png
You Didn't See Anything... (2/5)Play 15 minions with Stealth.10Achievement Point.png
You Didn't See Anything... (3/5)Play 50 minions with Stealth.10Achievement Point.png
You Didn't See Anything... (4/5)Play 150 minions with Stealth.10Achievement Point.png
You Didn't See Anything... (5/5)Play 500 minions with Stealth.20Achievement Point.png

Trivia[]

  • The spellTranscendence, used by theLorewalker Chotutorial boss, grants Cho an effect very similar to Stealth: he cannot be attacked or targeted by his opponent, but he can still target himself and can take damage from non-targeted effects.

Patch changes[]

  • Patch 23.4.0.139963 (2022-06-01): Added a new fading animation for minions that exit Stealth.
  • Patch 11.0.0.23966(2018-04-10): Minions now only break Stealth when attacking. Damage dealt by card abilities, such as Knife Juggler's knife throw, no longer breaks Stealth.
  • Patch 1.0.0.4944 (Open beta, 2014-03-11): Minions who haveTauntand Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.

References[]

By type
Byclass
Byminion type
Byspell school
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Byrarity
Evergreenkeywords
Card set keywords
Non-constructed
Classification
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By condition
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