SOS Task Force Training
This article covers a subject that is part of the real world, and thus should not be taken as a part of theHarry Potter universe.

Professions inHarry Potter: Wizards Unite were class-like systems that defined your overall role and game play style. Professions unlocked atLevel 6. There were three available professions each having their own unique perks and expansive skill trees:Auror,Professor andMagizoologist. Players could freely switch between professions and progress each separately from the other.[1]
Combat training[]
Aurors are combat veterans who defeat Foes by combining their innate leadership with a litany of debilitating spells. Aurors are most effective against Dark Forces. Aurors are the most dangerous job you could have within theMinistry with the amount of deaths from the dark forces Aurors have given up their lives to save the people of theWizarding World.[1]
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
![]() | The Auror Advantage | +10 Power vs Foes with less than 50% stamina | 2![]() | A mandatory discussion with five experienceAurors deliberating on how best to protect yourself when in combat. You learn to discern when you Foes are weakest, increasing you power against Foes with less than half their Stamina. |
![]() | Protego Practice | +1% Protego Power +2% Protego Power | 2![]() 2 ![]() | A relentless refinement of the technique used to castProtego. After this work, you reduce the amount of damage you take when successfully casting Protego in combat. |
![]() | The Flitwick Method | +2 Power +2 Power | 2![]() 2 ![]() | A weekend seminar with master duellist andHogwarts professorFilius Flitwick, whose duelling techniques will help you increase the amount of damage you can inflict against Foes in combat. |
![]() | Third Position | +2 Power +2 Power +2 Power +2 Power | 4![]() 4 ![]() 4 1![]() 4 1![]() | AMuggle book on18th century Ballet recommended byMyra Curio inspired you to apply techniques regarding balance to your spell casting. It results in an increase in the amount of damage you can inflict against Foes in combat. |
![]() | The Weakening Hex | Impair a Foe by lowering their Power | 4![]() | Harry Potter introduces you to theWeakening Hex, a common tool in theAurors arsenal. This Hex Impairs a Foes by lowering their Power, reducing the damage they can do per cast. |
![]() | Field Training | +1% Precision +1% Precision +2% Precision | 4![]() 4 ![]() 4 1![]() | A field course whereAurors are placed in real-world combat situations, forcing them to act quickly and cast accurately. The work increases you chance of successfully making a Critical Cast in combat. |
![]() | Resilience Training | +6 Stamina +7 Stamina +8 Stamina | 5![]() 5 ![]() 5 1![]() | CelebratedAurorCerberus Langarm shares several techniques he uses to uses to recover from attacks quickly. After attending his lecture, you increase the amount of damage you can withstand in combat. |
![]() | Auror's Handbook | +7 Stamina +8 Stamina | 5![]() 5 ![]() | Recommended reading, this introduce basic tactical approaches applied byAurors in the field. The training increases the amount of damage you can withstand in combat. |
![]() | The Bat-Bogey Hex | Reduce a single Foe's Stamina by a small amount | 5![]() | Ginny Weasley shares her particular approach to theBat-Bogey Hex with you, turning the spell into a part of your combat arsenal. Casting at a Foe reduces their Stamina by a small amount. |
![]() | Steel Conviction | +1 Maximum Focus +1 Maximum Focus | 5![]() 5 ![]() | You learn fromKingsley Shacklebolt about the importance of focusing your mind when facing danger. The techniques increases the maximum amount of Focus you can store during combat. |
![]() | Method in the Mad-Eye | +7 Stamina +8 Stamina +10 Stamina | 6![]() 6 ![]() 6 2![]() | You are shown a series of training techniques inspired byMad-Eye Moody which require you to stay on your feet and defend yourself for over an hour. The session increases the amount of damage you can withstand in combat. |
![]() | Playing Dirty | +10% Defence vs Foes with at less than 50% Stamina | 6 15![]() | Mundungus Fletcher reveals several "subtleties" he learned from spotting vulnerabilities in his marks. The suggestions increase your defence against Foes with less than half their initial Stamina. |
![]() | Mind the Gaps | +1% Precision +1% Precision +2% Precision +2% Precision +3% Precision | 6![]() 6 ![]() 6 2![]() 6 4![]() 6 4![]() | You practice against an armoured Duelling Dummy, focusing you spells on precise points of weakness. This work increases your chance of successfully landing a Critical Cast in combat. |
![]() | Gawaining Experience | +9 Stamina +10 Stamina | 7![]() 7 ![]() | A series of training exercises championed byGawain Robards that help you adapt your stance when attacked, increasing the amount of damage you can withstand in combat. |
![]() | Ferocious Bat-Bogey Hex | Reduce Foe's stamina: +2 | 7 4![]() | You have a working lunch with notedMagizoologist andbat expertMathilda Grimblehawk. You apply some of her insights to yourBat-Bogey Hex, improving its potency. Casting at a Foe further reduces their Stamina. |
![]() | Self Reflection | +4% Critical Power +5% Critical Power +6% Critical Power +7% Critical Power | 7![]() 7 ![]() 7 2![]() 7 4![]() | Focusing on evaluative feedback, you spend time honestly pondering your own weaknesses. Intriguingly, this improves your duelling. You increase the damage done whenever you successfully land a Critical Cats. |
![]() | Improved Weakness Hex | Impair Foe Power: -5% Impair Foe Power: -5% | 8 4![]() 8 4![]() | AurorMordecai Berrycloth works with you on the subtleties required to maximise the effectiveness of theWeakening Hex, enabling you to further Impair Foes in combat by lowering their Power. |
![]() | The Focus Charm | Transfer Focus from yourself to a Teammate | 8![]() | You immerse yourself in a comprehensive historical study of leadership. You develop a personal leadership philosophy that allows you transfer Focus from yourself to a Teammate while in combat. |
![]() | The Duellists | +2 Power +2 Power +2 Power +3 Power | 8![]() 8 ![]() 8 2![]() 8 5![]() | You discover a collection of memories culled from participants in famous duelling competitions. Upon study, they increase the amount of damage you can inflict against Foes in combat. |
![]() | Duelling In The Dark | +1 Initial Focus | 10![]() | A seminar where participants practice duelling Foes in complete darkness. This extra-sensory work increases the amount of Focus you have at the start of combat. |
![]() | Somatic Casting | +2 Power +2 Power +3 Power | 10![]() 10 ![]() 10 3![]() | A personal sojourn with notedAuror and decorated duellistDorian Fungbury, increasing the amount of damage you can inflict against you Foes in combat. |
![]() | Full Body Fitness | +9 Stamina +10 Stamina +12 Stamina | 10![]() 10 ![]() 10 3![]() | A series of physical and mental exercises inspired byViktor Krum that greatly enhance your overall fitness, increasing the amount of damage you can withstand in combat. |
![]() | Punishment Principle | +2 Power +2 Power +3 Power +3 Power | 10![]() 10 ![]() 10 3![]() 10 7![]() | You embark on a disturbing study focused around the most effective techniques in the science of discipline. The study increases the amount of damage you can inflict against your Foes in combat. |
![]() | Duelling dummy | +3 Power +3 Power | 12![]() 12 ![]() | You participate in a series of training duels with none other thanHarry Potter. Despite being outmatched, you show no fear and the session results in an increase to the amount of damage you can inflict against Foes in combat. |
![]() | An Unforgivable | +9 Stamina +10 Stamina +12 Stamina +15 Stamina | 12![]() 12 ![]() 12 4![]() 12 8![]() | A miserable, participatory demonstration on how to ward off theCruciatus Curse increases your knowledge of pain. This results in an increase in the amount of damage you can withstand in combat. |
![]() | Walden Macnair | +3 Power +3 Power +3 Power | 12![]() 12 ![]() 12 4![]() | You do a long interview at an undisclosed location withWalden Macnair about his time working forVoldemort. The amount of damage you can inflict in combat increases. |
![]() | Constant Vigilance | +1 Max Focus +1 Max Focus +1 Max Focus | 15![]() 15 ![]() 15 5![]() | A lesson is given on the work done by the lateAlastor "Mad-Eye" Moody, including his creed of always remaining on your guard. The lesson increases the maximum amount of Focus you are to store in combat. |
![]() | To Protect And Serve | +5% Proficiency Power +6% Proficiency Power +8% Proficiency Power +10% Proficiency Power | 15![]() 15 ![]() 15 5![]() 15 10![]() | You volunteer for extra duty working the local black market scene. While there, your knowledge and understanding of the Dark Forces working within the wizarding world grows, and you increase the damage you do against them in combat. |
![]() | Dancing With Dummies | +35% Precision vs Foes with 100% Stamina | 15 15![]() | You train against a set of Duelling Dummies, each one with a greaterShield Charm than the last. After defeating the last of the dummies, you increase your chances of making a Critical Cast against Foes with full Stamina. |
![]() | Hidden Gem | +6% Defense 9% Defense | 15![]() 15 ![]() | A hand-written diagram etched by formerMinister for MagicEldritch Diggory is found tucked within a book on defensive wards. Studying the diagram increases your defence against Foes in combat. |
![]() | Practice Range | +3% Accuracy +5% Accuracy +7% Accuracy | 18![]() 18 ![]() 18 6![]() | A prolonged series of practice sessions against moving targets, set up in aMinistry storeroom. Your ability to effectively hit more evasive Foes has improved greatly. |
![]() | Weakness Hex Maxima | Impair Foe Power: -5% Impair Foe Power: -5% Impair Foe Power: -5% | 18 4![]() 18 4![]() 18 4![]() | AmericanAurorSaranna Wilkinson teaches you her transformative approach to using theWeakness Hex in combat. The session improves your technique, furthering your ability to Impair Foes by lowering their Power. |
![]() | The Confusion Hex | Impair a Foe that lowers their Defence, Evasiveness, and Counter Jinxes | 18![]() | AurorGawain Robards teaches you how to cast his version of the very complicatedConfusion Hex. The spell significantly Impairs Foes by lowering their Dodge, Defence and Defence Breach. |
![]() | Diggles' Discriminating Discourse | +3% Defence Breach +4% Defence Breach +5% Defence Breach +8% Defence Breach +12% Defence Breach | 18![]() 18 ![]() 18 6![]() 18 12![]() 18 12![]() | You come across a long forgottenDedalus Diggle article inSpellbound where he discusses simple counter-jinxes that he "adores". Studying his lesson closely increases your effectiveness at breaking through you Foe's defence. |
![]() | Confusion Hex Repetitions | -10% Impair Foe Defence, -10% Impair Foe Dodge, -10% Impair Foe Defence Breach -10% Impair Foe Defence, -10% Impair Foe Dodge, -10% Impair Foe Defence Breach | 22 4![]() 22 4![]() | Gawain Robards continues his personal work with you, refining ability to cast theConfusion Hex. The work increases how much you lower your Foe's Dodge, Defence and Defence Breach. |
![]() | The Criminal Mind | +7% Proficiency Power +8% Proficiency Power +10% Proficiency Power +13% Proficiency Power | 22![]() 22 ![]() 22 14![]() 22 14![]() | While apprehending a suspect you discover that he is extremely talkative. You find the stream of consciousness a revelatory look into the criminal mind. His monologue increases the damage you inflict against Dark Forces in combat. |
![]() | Battle Instinct | +2% Precision +2% Precision +3% Precision | 22![]() 22 ![]() 22 14![]() | You enter a labyrinth of traps set to go off at the slightest movement, forcing you to navigate with speed and accuracy. The work increases your chances of successfully marking a Critical Cast in combat. |
![]() | Creatures Elective | +6% Deficiency Defense +8% Deficiency Defense +11% Deficiency Defense | 22![]() 22 ![]() 22 14![]() | An elective course on Magical Creatures taught byRubeus Hagrid is offered. The material raises your defence against your biggest weakness: Beasts. |
![]() | Advanced Guard | +2% Protego Power +2% Protego Power +3% Protego Power | 26![]() 26 ![]() 26 17![]() | A special lesson provided byHestia Jones on how to maintain yourShield Charms against an onslaught. Following her lead reduces the damage you take when successfully casting Protego in combat. |
![]() | History of the Dark Arts | +8% Proficiency Power +9% Proficiency Power +11% Proficiency Power +14% Proficiency Power +19% Proficiency Power | 26![]() 26 ![]() 26 17![]() 26 17![]() 26 17![]() | TheAuror office runs a seminar documenting the sordid, dangerous history of the Dark Arts in the wizarding world. The seminar increases the damage you can inflict against Dark Forces in combat. |
![]() | Thieves' Survival Guide | +2% Precision +2% Precision +3% Precision +3% Precision | 26![]() 26 ![]() 26 17![]() 26 17![]() | You find an ancient thieves' text, outlining a series of hand-eye coordination tests focusing on speed and repetition. Studying the material increases your chances of successfully making a Critical Cast in combat. |
![]() | Knowledge and Understanding | +11% Deficiency Defence Power +14% Deficiency Defence Power | 26![]() 26 ![]() | You re-readFantastic Beasts and Where to Find Them, which reinvigorates your interest in Beasts. The brush-up raises your defence against your biggest weakness: Beasts. |
![]() | Into The Fire | +11 Stamina +13 Stamina +15 Stamina | 32![]() 32 ![]() 32 21![]() | You seek out the controversialIgnis Nagy, a Hungarian scholar who studies fire up close and personally. The sessions increase the amount of damage you can withstand in combat. |
![]() | Best-Laid Plans | +1 Initial Focus | 32![]() | A participatory tactical training exercise that centres around preparing for, and reacting to, combat. The training increases the amount of Focus you have at the start of combat. |
![]() | Accelerating Blast | +6% Critical Power +7% Critical Power +9% Critical Power | 32![]() 32 ![]() 32 21![]() | While at theLeaky Cauldron you engage in an intense conversation withGeorge Weasley about his affinity for pyrotechnics. The chat increases the damage done whenever you successfully land a Critical Cast. |
![]() | Light and Shadow Room | +7% Critical Power +9% Critical Power +10% Critical Power | 32![]() 32 ![]() 32 21![]() | You book anAuror training room, where you navigate in darkness, casting at targets that appear for only an instant. This increases the damage done whenever you successfully land Critical Cast. |
![]() | Expanding Repertoire | +3 Power +3 Power +3 Power +4 Power | 32![]() 32 ![]() 32 21![]() 32 21![]() | You actively seek out and trade notes with your fellowAurors, discussing spells and techniques and incorporating them into your approach. This increases the amount of damage you can inflict against your Foes in combat. |
![]() | Fashion Forward | +10% Defence +14% Defence | 38![]() 38 ![]() | You head toMadame Malkins inDiagon Alley for a set of flowing, light-weight, custom combat robes designed exclusively for you. The additional freedom increases your defensive strength against Foes in combat. |
![]() | Confusion Hex Mastery | -10% Impair Foe Defence, -10% Impair Foe Dodge, -10% Impair Foe Defence Breach -10% Impair Foe Defence, -10% Impair Foe Dodge, -10% Impair Foe Defence Breach | 38 4![]() 38 4![]() | Mordecai Berrycloth shows you an alternate combat stance, which leads to improving and fine tuning yourConfusion Hex. The work enables you to Impair Foes in combat by further lowering their Defence, Dodge and Defence Breach. |
![]() | Perfect Form | +3 Power +3 Power +4 Power +4 Power | 38![]() 38 ![]() 38 25![]() 38 25![]() | A workshop whereHestia Jones demands nothing but perfect form when casting hexes and charms. The rigorous methodology increases the amount of damage you can inflict in combat. |
![]() | The Trick With Death Eaters | +25% Precision vs Death Eaters | 46 15![]() | You attend a retrospective featuringHermione Granger speaking about her experience during theSecond Wizarding War. The informative session increases your chance at successfully landing a Critical Cast againstDeath Eaters. |
![]() | First Strike | +50% Critical Power vs Foes with 100% Stamina | 46 15![]() | At theHog's Head Inn,Mundungus Fletcher reveals "the art of surprise". The insight increases the amount of damage you can inflict with a successful Critical Cast against Foes with full Stamina. |
![]() | Mundungus Among Us | +20% Defence Breach vs Dark Wizards | 46 15![]() | Mundungus Fletcher attempts to sell a load of "found" classics to the school. As you sift through the stack of book, you learn when successfully castingProtego against Dark Wizards. |
Magizoologists are trained in the care and preservation of magical creatures, in combat Magizoologists focus on healing and helping their Teammates. Magizoologists are most effective against Beasts.
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
![]() | A Noble Cause | +6 Stamina +7 Stamina +8 Stamina +10 Stamina | 2![]() 2 ![]() 2 ![]() 2 ![]() | In theForbidden Forest, you discover an injuredUnicorn. The timid beast allow you to mend their injury, and the transformative experience increases the amount of damage you can withstand in combat. |
![]() | Ministry Magizoology Orientation | +10 Power when you have 50% or greatest Stamina | 2![]() | A brief introductory course run byMagizoologistMathilda Grimblehawk onMinistry-sanctioned regulations of handling beasts. Following the session, you increase the amount of damage you can inflict when your Stamina in high. |
![]() | Safety Orientation | +3% Protego Power +4% Protego Power | 2![]() 2 ![]() | Mathilda Grimblehawk teaches a course on the importance of safety when dealing with beasts of all sizes, which ends up reducing the amount of damage you take when successfully castingProtego in combat. |
![]() | Billywig Stings | +1% Precision +2% Precision | 2![]() 2 ![]() | Gethsemane Prickle demands that all newMagizoologists earn their stripes by trying to work up an immunity toBillywig srings. It's not easy to avoid floating away. The intense concentration required increases you chance of landing a Critical Cast in combat. |
![]() | Camp Firenze | +7 Stamina +8 Stamina +9 Stamina +11 Stamina | 4![]() 4 ![]() 4 1![]() 4 1![]() | TheCentaurFirenze leads a week-long camp which tests your resolve and fortitude. You emerge more fit than ever, which increases the amount of damage you can withstand in combat. |
![]() | The Stamina Charm | Restore the Stamina of a Teammate 15% | 4![]() | Rubeus Hagrid spends several hours teaching you his less-than-perfect version of theStamina Charm during a private lesson. The spell restores Stamina to a targeted Teammate. |
![]() | Be The Erumpent | +1 Power +1 Power | 4![]() 4 ![]() | Rolf Scamander, notedMagizoologist shares hisgrandfather's techniques for understanding the mind of anErumpent. Following the session, you increase the amount of damage you can inflict in combat. |
![]() | Fire Crabs! | +8 Stamina +9 Stamina +10 Stamina | 5![]() 5 ![]() 5 1![]() | Rubeus Hagrid offers you the opportunity to help him handle several liveFire Crabs. The primary takeaway from the experience turns out to be a boost to your tolerance for pain. You increase the amount of damage you can withstand in combat. |
![]() | Mending Charm | Restore a Teammate's Stamina by a small amount | 5![]() | Madame Pomfrey offers to teach you a rudimentary from of theMending Charm, a spell which restores a Teammate's Stamina by a small amount. |
![]() | The Slightest Movement | +1 Max Focus +1 Max Focus | 5![]() 5 ![]() | You accompany a team toChina where you spend days in total stillness trying to safely see and then capture aDemiguise. The experience in total concentration increases the maximum Focus that you can store in combat. |
![]() | Occamy In a Tea Pot | +5% Proficiency Power +6% Proficiency Power +8% Proficiency Power +10% Proficiency Power | 5![]() 5 ![]() 5 1![]() 5 1![]() | A lesson onOccamys is given byRolf Scamander, based on hisgrandfather's research. The lesson gives you insight into creature anatomy and enables you to inflict more damage against Beasts. |
![]() | Natural Defences | +4% Defense +5% Defense | 6![]() 6 ![]() | Luna Lovegood dazzles you with her knowledge of the way magical creatures protect themselves. The conversation leads to a lessening in the amount of damage you take when successfully casting Protego in combat. |
![]() | Forum Quorum | +6% Defence when you have 50% or greatest Stamina | 16 15![]() | Cerberus Langarm hosts a forum exploring the health benefits of proper rest before and after battle. After adhering to his advice, you increase your defensive strength when your Stamina is highest during combat. |
![]() | Romanian Sojourn | +1 Power +1 Power +2 Power +2 Power | 6![]() 6 ![]() 6 2![]() 6 4![]() | You travel toRomania to work withCharlie Weasley at aDragon Sanctuary. You learn much from studying the creatures, ultimately increasing the amount of damage you can inflict in battle. |
![]() | Live Chimaera Handling | +8 Stamina +9 Stamina +10 Stamina +13 Stamina | 7![]() 7 ![]() 7 2![]() 7 4![]() | You attend a talk on the anatomy and traits ofChimaeras, which ends with a hands-on demonstration. This turns painful quickly. Your newfound resolve increases the amount of damage you are able to withstand while in combat. |
![]() | Mending Charm Maxima | Stamina restored to Teammate +2 | 7 4![]() | Madame Pomfrey offers to add some advanced concepts to yourMending Charm, allowing you to restore a Teammate's Stamina by a slightly larger amount. |
![]() | Nowhere to Hide | +3% Critical Power +3% Critical Power +4% Critical Power +5% Critical Power | 7![]() 7 ![]() 7 2![]() 7 4![]() | Charlie Weasley leads a course in how to spot weaknesses in adragon's hide. The useful session increases the amount of damage you can inflict when landing a successful Critical Cast. |
![]() | Pain to Train | +9 Stamina +10 Stamina +12 Stamina | 8![]() 8 ![]() 8 2![]() | You work withHagrid'sBlast-Ended Skrewts in an effort to increase your ability to withstand pain - both mental and physical - thereby increasing the amount of damage you can withstand in combat. |
![]() | The Revive Charm | Revive a knocked-out Teammate and restore a portion of their Stamina | 8![]() | Madame Rosmerta instructs a panel ofMagizoologists on a basicRevive Charm. The spell allows you to Revive a knocked-out Teammate while restoring a portion of their Stamina. |
![]() | Sky, Sea, Sky, Seafloor | +9 Stamina +10 Stamina +12 Stamina +14 Stamina | 10![]() 10 ![]() 10 3![]() 10 7![]() | A weekend intensive on how to rideKelpies is offered byMathilda Grimblehawk. She chooses you for the demonstration. The harrrowing experience increases the amount of damage you can withstand in combat. |
![]() | Alberta Toothill | +2 Power +2 Power +2 Power | 10![]() 10 ![]() 10 3![]() | You discover a lost memoryphial belonging toAlberta Toothill, featuring her1430 victory in theAll-England Wizarding Duelling Competition. Studying the duel increases the amount of damage you can inflict in battle. |
![]() | Luna's Stamina Charm | Restore Teammate Stamina +5% | 10 4![]() | Luna Lovegood shares with you a secret about how she applies theStamina Charm, instantly improving your casts and allowing you to restore even more Stamina to a Teammate while in combat. |
![]() | How to Stun a Giant | +1% Precision +2% Precision +2% Precision +3% Precision +4% Precision | 10![]() 10 ![]() 10 3![]() 10 7![]() 10 7![]() | A long, dull lesson taught byProfessor Binns on theGiant Wars gives insight on the best ways to confront and stunGiants which, in turn, increases your chances of making a Critical Cast while in combat. |
![]() | Celebrity Jeopardy | +1 Max Focus +2 Max Focus +2 Max Focus | 12![]() 12 ![]() 12 4![]() | You journey toIndia with the one-named CelebrityMagizoologistNaasz to find aPhoenix in the wild. Your patience is tested by endless interviews and relentless ego. You increase the amount of Maximum Focus that you can store while in combat. |
![]() | Confound and Bewilder | +1 Initial Focus +1 Initial Focus | 12![]() 12 ![]() | Fieldwork inEgypt finds you with aSphinx, who delights in asking you vexing riddles to try and catch you off-guard. You successfully answer the creature's brain-teasers and the experience increases the amount of Focus you have at the start of combat. |
![]() | Mordecai's Method | +2Power +2Power +2Power | 12![]() 12 ![]() 12 4![]() | All field members of theDepartment for the Regulation and Control of Magical Creatures get a combat training visit fromAurorMordecai Berrycloth. The session is useful and increases the amount of damage you can inflict in combat. |
![]() | Re'Em | +11 Stamina +12 Stamina +14 Stamina | 15![]() 15 ![]() 15 5![]() | AtIlvermorny, you find an aged tome detailing the anatomy of theRe'em. The book details how the creature's blood grants physical strength and you concoct an herbal alternative. You increase the amount of damage you can withstand while in combat. |
![]() | Wilderness Wear | +12 Stamina +13 Stamina | 15![]() 15 ![]() | Rubeus Hagrid takes you toDiagon Alley where you buy several robes and other essential pieces of equipment required to handle beasts and creatures. Your new equipment increases the amount of damage you can withstand in combat. |
![]() | Become the Beast | +40 Power whencyou have 5 or greater Focus | 15 15![]() | A study of the notoriousWerewolfFenrir Greyback reveals that he was a menace. The study helps you control your mind, increasing the amount of damage you inflict in combat when you are at maximum Focus. |
![]() | Shield Charmer | +4% Protego Power +6% Protego Power +7% Protego Power | 18![]() 18 ![]() 18 6![]() | The one-named celebritymagizoologistNaasz offers a very public training on her use of the shield charm. Despite her bravado, the session helps reduce the amount of damage you take when successfully casting Protego in combat. |
![]() | The Bravery Charm | Enhance your entire team by raising their Power against Elite Foes | 18![]() | A lesson fromHarry Potter on maintaining your confidence in combat ends with learning theBravery Charm, a spell which will Enhance a Teammate by increasing their Power against Elite Foes. |
![]() | Wilderness Wards | +4% Defense 5% Defense 7% Defense 9% Defense | 18![]() 18 ![]() 18 6![]() 18 12![]() | Cerberus Langarm offers a course on which defensive techniques are best suited for field environments and which are better for interior use. The training raises your defensive strength in combat. |
![]() | Doxycide | +4% Accuracy 6 % Accuracy 10% Accuracy | 18![]() 18 ![]() 18 6![]() | You are tasked byGethsemane Prickle to remove an infestation ofDoxies from the draperies, which proves harder than anticipated. Once fully dispatched, you improve your ability to hit more evasive Foes while in combat. |
![]() | Binns Revenge | +2% Defence Breach +3% Defence Breach +4% Defence Breach +5% Defence Breach +8% Defence Breach | 22![]() 22 ![]() 22 14![]() 22 14![]() 22 14![]() | You participate in a long-reaching historical seminar on the Goblin Wars given byProfessor Binns ofHogwarts. The informative Q and A increases your effectiveness at breaking through your Foe's defence. |
![]() | Howling Wolves | +2 Power +2 Power +2 Power +3 Power | 22![]() 22 ![]() 22 14![]() 22 14![]() | On the full moon, you agree to join others from theWerewolf Registry to studyWerewolf behaviour. The class proves to be quite dangerous and you are one of just six who avoids a lifetime of lycanthropy. The experience gained increases the amount of damage you can inflict during combat. |
![]() | Pet Manticore | +11 Stamina +12 Stamina +14 Stamina +17 Stamina | 22![]() 22 ![]() 22 14![]() 22 14![]() | Theresa Stadt has somehow raised aManticore - Mr Whiskers - from infancy. You are sent to recover the beast, which proves to be a remarkably ghastly affair. You increase the amount of damage you can withstand in combat." |
![]() | Survival Training | +11 Stamina +13 Stamina +14 Stamina +18 Stamina | 22![]() 22 ![]() 22 14![]() 22 14![]() | Gethsemane Prickle suggests one could learn much living amongst theCentaurs. This proves to be a truly terrible idea. You do, however, gain valuable survival skills, increasing the amount of damage you can withstand in combat. |
![]() | Guest Lecturer | +7% Deficiency Defense +10% Deficiency Defense +13% Deficiency Defense | 22![]() 22 ![]() 22 14![]() | Minerva McGonagall visits and gives a fascinating discourse on the peculiarities of combating Curiosities. You learn a great deal and improve your defence against your biggest weakness: curiosities. |
![]() | Necessary Force | +2 Power +2 Power +3 Power +3 Power | 26![]() 26 ![]() 26 17![]() 26 17![]() | You are forced to calm a spookedErumpent, the encounter requiring all your physical, mental and magical strength to ensure the beast doesn't hurt itself or others. You increase the amount of damage you can inflict in combat. |
![]() | Acromantula Handling | +13 Stamina +14 Stamina +17 Stamina | 26![]() 26 ![]() 26 17![]() | Gethsemane Prickle runs a hands-on intensive workshop about the handling ofAcromantulas, which require fortitude and patience. You increase the amount of damage you can withstand in combat. |
![]() | Curiosities Killed a Cat | +13% Deficiency Defense +17% Deficiency Defense | 26![]() 26 ![]() | You're brought in as a guest lecturer for theCare of Magical Creatures class atHogwarts. You spend a productive lunch with severalProfessors, learning the particulars about fighting Curiosities. Your combat skills grow and you improve your defence against your biggest weakness: Curiosities. |
![]() | Improved Revive Charm | Teammate Stamina on Revive: +10% Teammate Stamina on Revive: +10% Teammate Stamina on Revive: +10% | 32 4![]() 32 4![]() 32 4![]() | You work withMadame Pomfrey to refineMadame Rosmerta'sRevive Charm. The adjustments improve the spell and your revived Teammates now return to combat with even more Stamina. |
![]() | Stamina Charm Maxima | Restore Teammate Stamina +5% Restore Teammate Stamina +5% | 32 4![]() 32 4![]() | Augustus Pye ofSt Mungos Hospital for Magical Maladies and Injuries offers tips that combineMuggle medicine with magic. The results make your Charm restore even more Stamina to a Teammate while in combat. |
![]() | Breath of Dragons | +4% Critical Power +5% Critical Power +6% Critical Power | 32![]() 32 ![]() 32 21![]() | You joinCharlie Weasley at the grand opening of aChinese Dragon Sanctuary. There you witness the precision and power of theChinese Fireball. The experience increases the amount of damage you can inflict when landing a successful Critical Cast. |
![]() | Two Creatures, Great and Small | +7% Proficiency Power +8% Proficiency Power +10% Proficiency Power +13% Proficiency Power | 32![]() 32 ![]() 32 21![]() 32 21![]() | You study the habits and environments of bothMokes andOccamys to try to discern if their shrinking abilities manifest in a similar fashion. The study increases your understanding of magical creatures, which raises the amount of damage you can inflict against Beasts in combat. |
![]() | Dragon Lady | +7% Defense +9% Defense | 38![]() 38 ![]() | After a brief chat withIgnis Nagy, you are inspired to re-readFrom Egg to Inferno: a Dragon-Keeper's Guide. The extra study raises your defence against Foes in combat. |
![]() | Trouble with Truckles | +1 Initial Focus | 38![]() | You joinLuna Lovegood in theForbidden Forest in a search forBowtruckles. Carefully looking for the tiny creatures requires incredible concentration (and care) and you increase the amount of Focus you have at the start of combat as a result. |
![]() | Lethifold | +5% Critical Power +6% Critical Power +7% Critical Power | 38![]() 38 ![]() 38 ![]() | A field study on how fend-off aLethifold before it has the opportunity to devour its victim by utilising aPatronus Charm. The newfound courage you feel increases the amount of damage you can inflict with a successful Critical Cast. |
![]() | Amplified Bravery Charm | Power vs Elites: +30% Power vs Elites: +30% Power vs Elites: +30% | 38 4![]() 38 4![]() 38 4![]() | Additional study of theBravery Charm withNeville Longbottom allows you to employ the spell in battle to devastating effect. You Enhance a Teammate by increasing their Power against Elites even further. |
![]() | Rolf Scamander | +8% Proficiency Power +9% Proficiency Power +11% Proficiency Power +14% Proficiency Power +19% Proficiency Power | 38 s38 ![]() 38 25![]() 38 25![]() 51 38![]() | A three-day intensive with notedMagizoologistRolf Scamander, focusing onMagizoology basics. Following the training, you will inflict more damage against Foes weak against Magizoologists in combat. |
![]() | Spiders! | +20% Defence vs Spiders | 46 15![]() | In an old library, you discover an ancient text which chronicles an ill-fated attempt to teachAcromantulas to recite poetry. While the effort ultimately proves futile, you learn a great deal about the effects of Acromantula venom. You increase your defence against Acromantulas in combat. |
![]() | A Bird in Hand | +15% Defence when you have 5 or greater Focus | 46 15![]() | You go into the field withLuna Lovegood and learn to detect, catch and befriendThunderbirds. The training teaches you to control your mind when vulnerable, improving your defence when you have significant Focus. |
![]() | Vile Creatures | +25 Power vs Erklings | 46 15![]() | A nearby spate of missingMuggle children appears to be the work ofErklings. You join a team to find and eliminate the problem. The experience increases the amount of damage you inflict on Erklings in combat. |
Professors are highly adept spellcasters who use their deep magical knowledge to debilitate Foes while also supporting their Teammates. Professors are most effective against Curiosities. Professors of the magical world have three places to work atHogwarts,Beauxbatons andDurmstrang being the three most known schools in the wizarding community. There are many different subjects the professors can teach like defence against the dark arts, potions, charms, transfiguration and many more.
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
![]() | Ideal Exchange | +5 Power vs Foes with at least 1 Impairment | 2![]() | HeadmistressMcGonagall welcomes you by sharing letters between famed magical theoreticianAdalbert Waffling andAlbus Dumbledore. The immersive reading increases the amount of damage you can inflict in combat against Impaired Foes. |
![]() | N.E.W.T.s Preparation | +7 Stamina +8 Stamina | 2![]() 2 ![]() | You revisit theNastily Exhausting Wizarding Test (N.E.W.T.s) as aprofessor. As you assemble the materials, you find yourself re-learning several basics you had forgotten. You increase the amount of damage you can withstand in combat. |
![]() | Situational Understanding | +2 Power +2 Power | 2![]() 2 ![]() | While readingQuidditch Through the Ages, you discover interesting parallels that could apply to attack spells. Your new understanding increases the amount of damage you can inflict in combat. |
![]() | From Seed to Tree | +7 Stamina +9 Stamina +10 Stamina | 4![]() 4 ![]() 4 1![]() | Professor Sprout offers to teach you everything she knows aboutHerbology and herbal remedies in a series of 23 six-hour classes. After completing the course, you increase the amount of damage you can withstand in combat. |
![]() | A New Perspective | +7% Defense +10% Defense | 4![]() 4 ![]() | Anowl arrives with a pair ofOmnioculars which can replay your last battle. You diligently study yourself and begin to understand your weaknesses, increasing your defence against Foes in combat. |
![]() | The Deterioration Hex | Place an Impairment on a Foe that lowers their Stamina every time they attack or defend | 4![]() | Professor McGonagall personally shows you the details and magical theory behind the very usefulDeterioration Hex. When cast on a Foe, they become Impaired and lose Stamina every time they attack or defend. |
![]() | Book Mates | +2 Power +2 Power | 4![]() 4 ![]() | Professor Flitwick gives you his personal, annotated copy ofThe Book of Charms & Spells. You learn new ways to castCharms, increasing the amount of damage you can inflict in combat in the bargain. |
![]() | Room of Requirement | +2 Power +3 Power | 4![]() 4 ![]() | Upon discovering theRoom of Requirement, it reveals a single book with an approach to spell casting you had never previously considered. You increase the amount of damage you can inflict in combat. |
![]() | Restricted Section | +6% Defence vs Foes with at least 1 Impairment | 4 15![]() | While perusing theRestricted Section in theHogwarts Library, you discover a copy ofMagick Moste Evile. Upon examining the book, you increase your defence against Dark Forces. |
![]() | Improved Deterioration Hex | -10 Impair foe Stamina -10 Impair foe Stamina | 4 4![]() 4 4![]() | In theRestricted Section of theLibrary you find an alternate incantation of theDeterioration Hex which seems even more potent. Your spell now increases the Foe's Impairment, so they lose more Stamina every time they attack or defend. |
![]() | The Mending Charm | Restore a Teammate's Stamina by a small amount | 5![]() | Madame Pomfrey offers to teach you a rudimentary form of theMending Charm, a spell which restores a Teammate's Stamina by a small amount. |
![]() | Strength in Numbers | +5 Power while Player has at least 1 Enhancement | 5 15![]() | Minerva McGonagall shows you how to draw on the strength of others when in combat. The lesson increases the amount of damage you can inflict in combat when Enhanced by a Teammate. |
![]() | Sparring Specifics | +9% Defence vs Foes with at least 2 Impairments | 6 15![]() | Professor Flitwick imparts to you the importance of specificity in your spell casting and footwork. The advice increases your defensive strength against Impaired Foes. |
![]() | Binns Mode | +1% Precision +2% Precision | 6![]() 6 ![]() | Professor Binns is lecturing on theGiant Wars. You manage to stay awake through the entire treatise. Your ability to stay concentrated increases your chances of making a Critical Cast in combat. |
![]() | Summer Reading | +9% Proficiency Power +11% Proficiency Power +14% Proficiency Power +19% Proficiency Power | 7![]() 7 ![]() 7 2![]() 7 4![]() | A detour throughFlourish and Blotts leaves you with a stack of new books to study over the summer. Your combat skill against Curiosities improves from the intensive study. |
![]() | Mending Charm Maxima | +2 Stamina restored to Teammate | 7 4![]() | Madame Pomfrey offers to add some advanced concepts to yourMending Charm, allowing you to restore a Teammate's Stamina by a slightly larger amount. |
![]() | Light Reading | +5% Critical Power +6% Critical Power | 7![]() 7 ![]() | Within a dusty tome, you find a series of mental strengthening techniques focused around concentration which, when practised, increase the damage done with a successful Critical Cast. |
![]() | Teamwork Makes the Dream Work | +12 Power while Player has at least 2 Enhancements | 7 15![]() | A joint class taught byProfessorsFlitwick andSprout on how different magical approaches - when combined with teamwork - achieve devastating effects. The amount of damage you are able to inflict while Enhanced by a Teammate increases. |
![]() | Confidence | +6% Defence while Player has at least 1 Enhancement | 8 15![]() | You find a withered copy ofGilderoy Lockhart's “Magical Me.” The book underlines the value of confidence. You take it to heart and increase your defensive strength in combat when Enhanced by a Teammate. |
![]() | The Art of the Stance | +8 Stamina +10 Stamina +11 Stamina | 8![]() 8 ![]() 8 2![]() | You run acrossRon Weasley in theThe Leaky Cauldron, which leads to a spirited debate about defensive footwork induelling. You increase the amount of damage you can withstand in combat. |
![]() | The Protection Charm | Enhance a Teammate by increasing their Defense | 8![]() | Professor Flitwick shows you the secret to his exceptionally powerfulProtection Charm. After his training, this spell renders you capable of Enhancing a Teammate by increasing their defence. |
![]() | Wand Wizardry | +2 Power +3 Power +3 Power | 8![]() 8 ![]() 8 2![]() | You visitOllivander for a routine rebalance. Instead, he teaches you new methods for connecting more completely to your wand. You increase the amount of damage you can inflict against Foes in combat. |
![]() | Attention to Detail | +2% Precision +2% Precision +3% Precision | 8![]() 8 ![]() 8 2![]() | You seek out some personal time withHeadmistressMcGonagall, who reminds you to mind the tiniest details. This work increases damage done whenever you successfully land a Critical Cast. |
![]() | Divinating Details | +1 Initial Focus +1 Initial Focus | 10![]() 10 ![]() | Reading the tea leaves withProfessor Trelawney leads to a reminder that danger is literally everywhere. You increase the amount of Focus you have at the start of combat. |
![]() | Poppy's Prescription | +9 Stamina +10 Stamina +11 Stamina +14 Stamina | 10![]() 10 ![]() 10 3![]() 10 7![]() | While helpingMadame Pomfrey assist a student with a painfulQuidditch injury, she gives you practical advice on pain management. You apply the ideas and increase the amount of damage you can withstand in combat. |
![]() | Nearly Headless Nick | +9 Stamina +10 Stamina +11 Stamina +14 Stamina +19 Stamina | 10![]() 10 ![]() 10 3![]() 10 7![]() 10 7![]() | You strike up a conversation withNearly Headless Nick where he reveals his fears about death and avoiding dying. You increase the amount of damage you can withstand in combat. |
![]() | Deterioration Hex Maxima | -10 Impair foe Stamina -10 Impair foe Stamina -10 Impair foe Stamina | 10 4![]() 10 4![]() 10 4![]() | In a remote part of the dungeons you discover a hand-written, alternative inflexion for theDeterioration Hex, maximising its effects. The spell now Impairs a Foe so they lose more Stamina every time they attack or defend. |
![]() | Subliminal Understanding | +2% Precision +3% Precision +3% Precision | 10![]() 10 ![]() 10 3![]() | While wandering theForbidden Forest, you witness a group ofCentaurs firing theirbows with incredible precision. By studying their methods, you increase the damage done whenever you successfully land a Critical Cast. |
![]() | Enhanced Protection Charm | +2% Defense +2% Defense +2% Defense | 12 4![]() 12 4![]() 12 4![]() | HeadmistressMcGonagall teaches you to adjust your stance while altering your head position, massively augmenting the effects of yourProtection Charm. The spell will now Enhance a Teammate by increasing their defence even more than before. |
![]() | Falling for Quidditch | +11 Stamina +12 Stamina +15 Stamina +18 Stamina | 12![]() 12 ![]() 12 4![]() 12 8![]() | You attend a demonstration given byQuidditch starGinny Weasley on body control techniques when knocked from abroom. You find the work applicable to combat and increase the amount of damage you can withstand in combat. |
![]() | Pronunciation Proclamation | +3 Power +3 Power +3 Power | 12![]() 12 ![]() 12 4![]() | A dusty tome recommended byMadame Pince in theHogwarts Library offers an alternate intonation for a familiar spell, increasing the amount of damage you can inflict in combat. |
![]() | Problem Solving | +3% Defence Breach +5% Defence Breach +7% Defence Breach | 15![]() 15 ![]() 15 5![]() | You choose to participate in an informalduelling competition againstHogwarts faculty members. The experience increases your effectiveness at breaking through your Foe's defences. |
![]() | Master Mind | +1 Maximum Focus +2 Maximum Focus +2 Maximum Focus | 15![]() 15 ![]() 15 5![]() | You attend a mind-over-matter seminar forProfessors taught by thecentaurFirenze, the one-time Professor atHogwarts. The training increases the maximum amount of Focus you can store in combat. |
![]() | Flight of Fancy | +3% Accuracy +4% Accuracy +5% Accuracy +8% Accuracy +12% Accuracy | 15![]() 15 ![]() 15 5![]() 15 10![]() 15 10![]() | Madame Hooch spends an afternoon with you casting spells while in flying on yourbroom, which instantly increases your ability to effectively hit more evasive Foes in combat. |
![]() | Legendary Lesson | +6% Deficiency Defense +8% Deficiency Defense +11% Deficiency Defense | 15![]() 15 ![]() 15 5![]() | Harry Potter runs a class on detecting Dark magic, raising your defence against your biggest weakness: Dark Forces. |
![]() | Team Teaching | +9% Defence while Player has at least 2 Enhancements | 18 15![]() | After suffering through two hours ofHeadmaster Portraits bickering amongst themselves, you emerge with a new appreciation of the value of teamwork. As a result, you improve your defence in combat when Enhanced by a Teammate. |
| The Proficiency Charm | Enhance your entire team by raising their Proficiency Power | 18![]() | Hermione Granger, returning from a sojourn overseas, demonstrates a teamwork charm. When cast, this spell Enhances your entire team by raising their Proficiency Power. | |
![]() | The Dark Forces | +11% Deficiency Defense +14% Deficiency Defense | 18![]() 18 ![]() | You find and voraciously consume an old copy ofProfessorQuentin Trimble's book:The Dark Forces: A Guide to Self-Protection. You instantly improve your defence against your biggest weakness: Dark Forces. |
![]() | Fly on the Wall | +3 Power +3 Power +4 Power +4 Power | 22![]() 22 ![]() 22 14![]() 22 14![]() | While visiting theMinistry, you drop by theAuror Office. You overhear several informative (if slightly disturbing) conversations and increase the amount of damage you can inflict in combat. |
![]() | Star Power | +3 Power +3 Power +4 Power +5 Power | 22![]() 22 ![]() 22 14![]() 22 14![]() | ProfessorAurora Sinistra takes a liking to you and opens your mind with a remarkably-insightful argument connectingAstronomy to success in combat. You increase the amount of damage you can inflict in battle. |
![]() | Protection Theory Analysis | +2% Protego Power +3% Protego Power | 22![]() 22 ![]() | A prolonged study of various magical theories which focus on protection and security. Studying the material results in reducing the amount of damage you take when successfully casting Protego in combat. |
![]() | The Lost Masterpiece | +6% Critical Power +7% Critical Power +9% Critical Power | 26![]() 26 ![]() 26 17![]() | You discover ahand-written manuscript by the legendaryCharms masterCatullus Spangle. Before turning it over toMadame Pince, you read it and increase the damage you do with a successful Critical Cast. |
![]() | The Open Mind | +2 Maximum Focus +3 Maximum Focus | 26![]() 26 ![]() | ADivination session withProfessor Trelawney convinces you to open your mind in battle, allowing you to cast spells more easily under pressure. The maximum amount of Focus you can store in combat increases greatly. |
| Perfected Proficiency Charm | +4% Proficiency Power +4% Proficiency Power +4% Proficiency Power | 26 4![]() 26 4![]() 26 4![]() | You run acrossAberforth Dumbledore inHogsmeade and he shows you his version of theProficiency Charm. You are now able to Enhance your entire team by raising their Proficiency Power even more than before. | |
![]() | Perfected Protection Charm | +2% Defense +2% Defense +2% Defense +2% Defense | 32 4![]() 32 4![]() 32 4![]() 32 4![]() | ProfessorAurora Sinistra offers to give you some tips around maximising the effects of yourProtection Charm. Her tweaks allow you to Enhance a Teammate by further increasing their defence in combat. |
![]() | American Ingenuity | +8% Critical Power +9% Critical Power +11% Critical Power | 32![]() 32 ![]() 32 21![]() | An international visit from theAmericanAuror,Saranna Wilkinson leaves you with several very useful tips, increasing the amount of damage done with a successful Critical Cast. |
![]() | Deterioration Hex Mastery | -10 Impair foe Stamina -10 Impair foe Stamina | 32 4![]() 32 4![]() | ProfessorLongbottom shows you a mental trick that makes theDeterioration Hex feel like second nature. The spell suddenly has greater effect, Impairing Foes so they lose even more Stamina every time they attack or defend. |
![]() | Dementors | +14% Proficiency Power +17% Proficiency Power +20% Proficiency Power +26% Proficiency Power | 32![]() 32 ![]() 32 21![]() 32 21![]() | Participate in an academic study ofDementors to try and understand the creatures more completely. Despite the unease that never leaves you, the insight gain allows you to inflict more damage against Dark Forces in combat. |
![]() | Confronting the Faceless | +4% Protego Power +5% Protego Power +6% Protego Power | 38![]() 38 ![]() 38 22![]() | At a memorial on the anniversary of theBattle of Hogwarts, you are treated to several expert demonstrations of theShield Charm. You pay attention and forever reduce the amount of damage you take when you successfully cast Protego in combat. |
| Advanced Proficiency Charm | +4% Proficiency Power +4% Proficiency Power +4% Proficiency Power +4% Proficiency Power | 38 4![]() 38 4![]() 38 4![]() 38 4![]() | Professor McGonagall works to improve your ability to connect with your Teammates. The session improves yourProficiency Charm, Enhancing your entire team by raising their Proficiency Power. | |
![]() | On Sabbatical | +12 Power vs Foes with at least 3 Impairments | 38 15![]() | You take a short sabbatical toBeauxbatons Academy of Magic to study withMadame Maxime. Her work is transformative and you increase the amount of damage you can inflict in combat against Impaired Foes. |
![]() | Pesky Pixies | +30 Accuracy (vs Pixies) | 46 15![]() | Hogwarts is hit with a massivePixie infestation. AllProfessors are required to spend time finding and removing nests of nettlesome Pixies. The extra practice increases your ability to effectively hit Pixies in combat. |
![]() | The Living Textbook | +12% Defense +15% Defense | 46![]() 46 ![]() | A visit by renowned textbook authorMiranda Goshawk leads to a one-on-one lesson on scaling defensive spells. The lesson increases your defensive strength in combat. |
![]() | Student Teaching | +12 Stamina +14 Stamina +17 Stamina +21 Stamina | 46![]() 46 ![]() 46 30![]() 46 30![]() | You prepare supplementary lessons for seventh years to help prepare for theirN.E.W.T.s. You find that the time spent actually benefits you - increasing the amount of damage you are able to withstand in combat. |
![]() | Full Moon Hunter | +30% Defence Breach (vs Werewolves) | 46 15![]() | TheWerewolf Registry provides ahandbook featuringBill Weasley discussing his experiences with awerewolf. The informative Q and A increases your effectiveness at breaking through werewolves' defence. |
Advanced Adversarial Combat[]
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
| +7% Dodge vs Feared Adversaries | 150 30 1![]() | You volunteer at theModesty RabnottSnidget Reservation inSomerset,England. While there, you spend time observingGolden Snidget in the wild. You're inspired by the way they agilely evade predators and incorporate their evasive manoeuvres into your own defensive strategy, improving your ability to dodge Adversaries in Feared Chains. | ||
| +8% Dodge vs Feared Adversaries | 175 35 1![]() | FamedMuggle expert,Myra Curio, advises you to take ballet classes to improve your agility. You sceptically follow her advice and take a few introductory lessons. After some spectacularly failed pirouettes, you start to get a feel for balance and control. Your ability to dodge Adversaries in Feared Chains increases. | ||
| +9% Dodge vs Feared Adversaries | 200 40 2![]() | AurorDorian Fungbury invites you to test his new combat training regimen. But instead of duelling, he pits you against thirty out-of-controlBludgers sans wand. You break a few ribs, but learn a valuable lesson about staying light on your feet, improving your chances of dodging Adversaries in Feared Chains. | ||
| +10% Dodge vs Feared Adversaries | 225 45 3![]() | Constance talks retiredAurorRon Weasley into hosting an informal lesson on a topic he's all too familiar with: evading enemy attacks. The practical session highlights the advantages of supplementing defensive spells with evasive manoeuvres like side-steps and rolls. Your ability to dodge Adversaries in Feared Chains increases. | ||
| +16% Dodge vs Feared Adversaries | 250 50 75 | Inspired by his late teacher,Remus Lupin,Harry Potter arranges a training course for allSOS Task Force members. Completed without the aid of a wand, and with spells flying towards you, the course teaches tactical awareness and mobility. Your ability to dodge Adversaries in Feared Chains increases. | ||
| +7% Precission vs Feared Adversaries | 150 30 1![]() | You confide inMathilda Grimblehawk that you're looking to be more effective in the fight against Adversaries, but aren't sure how. She suggest you take a leaf from the beasts and study your prey's weaknesses before striking. Taking her advice increases your chance of critically hitting Adversaries in Feared Chains. | ||
| +8% Precission vs Feared Adversaries | 175 35 1![]() | You find a report written by a youngAlastor Moody describing the incident in which he lost his eye. Moody recounts how he overcame his foes despite his impairment, which inspires you to turn pain into literal power, increasing your chance at landing Critical Casts on Adversaries in Feared Chains. | ||
| +9% Precission vs Feared Adversaries | 200 40 5![]() | In theForbidden Forest, you encounter aCentaur with a broken leg. After healing him, you help him to his Camp. The Centaurs reluctantly let you observe their archery practice. By mimicking their techniques for precision shooting, you increase your likelihood of landing Critical Casts on Adversaries in Feared Chains. | ||
| +10% Precission vs Feared Adversaries | 225 45 3![]() | Mordecai Berrycloth has had enough of sloppy wandwork. He announces via memo that allSOS agents must attend a casting seminar at once. You begrudgingly participate, but find that the refresher on proper form helps increase your chances of landing Critical Casts on Adversaries in Feared Chains | ||
| +16% Precission vs Feared Adversaries | 250 50 75 | Gethsemane Prickle recruits your help relocating aChimaera threatening a remote village inZagoria,Greece. You nearly lose an arm, but gain the ability to strategically assess and target weaknesses in battle. Thanks to this, you find yourself landing Critical Casts on Adversaries in Feared Chains more often. | ||
| +10% Accuracy vs Lethal Adversaries | 200 40 100 | Auror and daughter ofDemelza Robins,Nienna Robins, invites you to spar. To your dismay, Nienna wipes the floor with you. But by studying her misdirects and stances, you gain the upper hand. You apply this strategy to battles against Adversaries in Lethal Chains, making your attacks harder to dodge. | ||
| +15% Accuracy vs Lethal Adversaries | 200 40 150 | One-named celebrity MagizoologistNaasz offers a fabulous reward for the return of her lostDemiguise. Its precognition proves challenging, but you manage to safely return him. You walk away with Naasz's autograph and inspiration for catching opponents off-guard. Adversaries in Lethal Chains now have a harder time dodging your attacks. | ||
| +20% Accuracy vs Lethal Adversaries | 200 40 200 | In lieu of disciplinary action,Mundungus Fletcher hosts a seminar on distraction and misdirection. You initially scoff at the idea, but his tips for getting the upper hand on and outwitting opponents proves surprisingly useful. Your attacks are now harder for Adversaries in Lethal Chains to dodge. | ||
| +25% Accuracy vs Lethal Adversaries | 200 40 250 | MACUSACaptain of Aurors,Cas Carneirus, hosts a bootcamp to better prepare SOS agents for duels against Adversaries. She puts you through rigorous wand drills until your casting speed is top-notch. Your casting arm is sore for days, but Adversaries in Lethal Chains can't dodge your attacks as easily. | ||
| +30% Accuracy vs Lethal Adversaries | 200 40 300 | Your duelling proficiency qualifies you to take theMinistryDuellist Certification exam. Passing will be recognition of your mastery of martial magics. The gruelling ten round duel takes all your skill, but passing boosts your confidence in combat. Adversaries in Lethal Chains dodge your attacks less often. |
SOS Task Force Appraisal[]
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
LVL.4 | +140 Spell Mastery | You study theMinistry's current ReturnedFoundable Manifest, looking for patterns in Trace type, location information, and details on the types of spell variations used to overcome specificConfoundable obstacles. You are able to turn this mish-mash of detail into an improved capacity for returning Foundables from Trace. | ||
| +60 Spell Mastery | You liaise with a colony ofGiants to assess the effects of theCalamity. Your arrival sparks outrage — they blamewizards for this nightmare. You convince them, after several hours of violence, that it wasn't your fault, improving your chance of successfully returning Traces you encounter in the process. | |||
![]() | LVL.5 | + Trace Charm Efficacy | You work with aMinistry team studying the eccentric twinsHelixa andSyna Hyslop, where you learn the intricacies of their famousGemino Curse. Your deeper understanding of manifestation spelleasting allows your team to create theTrace Charm, Pario Vestgius, which reveals Traces otherwizards right not see. | |
| +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect | On the advice ofMyra Curio, you track down a copy of aMuggle fencing guide. The diagrams and practical exercises help you to master purposeful, consistent movements for casting spells of all types. Increases the benefits gained when casting Spells usingExstimulo Potions. | |||
LVL.6 | +100 Spell Mastery | You follow a lead on missing Task Force supplies and discoverMundungus Fletcher rifling through a crate of ill-gottenLeaping Toadstools. You confront the thief and up in a fierce but brief duel. Mundungus flees, not unlike aConfoundable, and your chance of successfully returningFoundables from Traces increases. | ||
| +5% Baruffio's Brain Elixir XP Increase +5% Baruffio's Brain Elixir XP Increase | Sanderson Bowles, member of theSt. Troglodous Order of Labours (STOOL), suggests that blendedDragon dung Fertiliser increases the potency ofLeaping Toadstools, a key ingredient ofBaruffio's Brain Elixir. You find the advice highly effective and share it with the Task Force. Your elixir's Wizarding XP bonus increases. | |||
LVL.7 | +1 Inn Charm Efficacy | During you travels, your personal charisma and diligence has made you well known amongst innkeepers as force for good. You are able to channel the resulting goodwill into theInn Charm,Tribuomnus, a spell that provides additional Spell Energy for everyone in proximity of the targeted Inn. | ||
| +2 Tonic for Trace Detection: Traces | AtConstance Pickering's request, you reach out to allTask Force members and compile their personal tweaks to theTonic for Trace Detection. While most adaptations are useless - or downright dangerous -Theo Strongarm's vigorous stirring method yields surprising results. The number of Traces revealed by the Tonic increases. | |||
| This lesson increases the duration of the Baruffio's Brain Elixir potion effect by 5 minutes. | Rubeus Hagrid demonstrates that, via arduous hours of reinforcement usingBertie Bott's Every Flavour Beans,Fire-breathing chicken can be taught to hold a consistent temperature on acauldron - and fine-tune it on command. The technique is valuable, despite the occasional burn. The duration of youBaruffio's Brain Elixir increases. | |||
LVL.8 | +100 Spell Mastery | While attending a magical history lecture given byProfessor Binns, you find yourself nodding off. You battle the urge, using every fibre of your being to remain awake - for the full four hours. This newly gained fortitude increases your chance of successfully returningFoundables from Trace. | ||
| +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency | The Practical Potioneer features an explosive article speciously linking being aFoundable to a higher incidence of twisted spleens. While the article shares no actual data, the information about modifying healing salves for internal injuries proves useful. The reading increase the effects you glean from yourHealing Potions. | |||
| +1% Tonic for Trace Detection Brew Time Reduction +2% Tonic for Trace Detection Brew Time Reduction | Following reports of several exploding caravans, theInternational Magical Trading Standards Body releases a paper onErumpent horn. They assert that grating Erumpent horns makes it far less volatile for travel. You follow the procedure and happily discover that when brewing aTonic for Trace Detection it reduces brew time. | |||
| This upgrade allows you to cast you Trace Charm more often | Through repeated casting of theTrace Charm you realise you have been overexerting yourself. You haveGethsemane Prickle do a thorough evaluation of your technique and her brutal feedback about your "lazy footwork" immediately pays dividends. You increases the maximum number of times you can cast you Trace Charm. | |||
| +1 Increase to Trace Rarity | Through your studies, you understand theCalamity Spell in completely new ways. By focusing on the nature of a givenFoundable completely, you discover that it helps you find other, rare Foundables nearby. YourTrace Charm now has the chance to reveal an rarer Trace. | |||
| +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect | Gethsemane Prickle intercepts you in a hallway and feverishly discusses commitment. Raising up a gnarled, distorted husk of a hand she declares: "this is from the proper use of a potion ladle". You spend weeks learning her debilitating method and increase the effectiveness of yourStrong Exstimulo Potions. | |||
| +30 Spell Mastery +30 Spell Mastery | You attend a spellcasting workshop featuring the ever-dourAuror,Mordecai Berrycloth. He gives insight into how he approaches casting spells againstConfoundables, teaching you a valuable lesson in determined spellcasting. The new techniques you learn increase your chance of successfully returningFoundables from Trace. | |||
| +1% Strong Exstimulo Potion Brew Time Reduction +2% Strong Exstimulo Potion Brew Time Reduction | You review a passage ofZygmunt Budge'sBook of Potions, which suggests that sometimes, agitating a potion may be more effective than stirring. After a prolonged search, you find a cauldron-size lid and give agitating a go. Despite a few spills, the brew time forStrong Exstimulo Potion is reduced. | |||
| +3% Heal Potion Brew Time Reduction +3% Heal Potion Brew Time Reduction | You spend a week atSt Mungo's shadowingHealerOmar Abasi, observing magical injuries - from simpleBowtruckle scratches, to the horrific aftermath of spells gone awry. By week's end, you're gained knowledge of healing and appreciation for your day job. The experience reduces the brew time ofHealing Potion. | |||
| +1% Exstimulo Potion Brew Time Reduction +2% Exstimulo Potion Brew Time Reduction | You receiveowl fromHerbologyprofessorNeville Longbottom, suggesting that you dryBitter root for several days before use. His advice is sound, as the dried Bitter root turns out to be far more potent (and somehow, more bitter). this reduces the brew time forExstimulo Potion. | |||
| +1% Baruffio's Brain Elixir Brew Time Reduction +2% Baruffio's Brain Elixir Brew Time Reduction | Rowena Rowle lets you into theDepartment of Mysteries to share theories aboutGrim Fawley. As she monologues, you stare into the Tank of Brains - accidentally inspiring one to leap onto you. Rowena save you and, strangely, this experience reduces your brew time forBaruffio's Brain Elixirs. | |||
LVL.9 | +80 Spell Mastery | You become enthralled with the idea of communicating withConfoundables. You try this approach only to discover that most of them react in very direct, aggressive, intensely painful ways. You learn some valuable lessons about pain management that increase your chance of successfully returningFoundables from Trace. | ||
| +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect +4% Exstimulo Potion Trace Effect, +4% Exstimulo Potion Combat Effect | Horace Slughorn send you anowl with a spot of advice he learned during his numerous tenures asPotions Master atHogwarts. He suggests consuming potions on an empty stomach - this simple technique can lead to greater potency. Following it immediately increases the effectiveness of yourExstimulo Potions. | |||
| Increases the chances of receiving High Energy foods from Restaurants | The constant eating since joining theTask Force has turned you into a foodie. You decide to put your newfound knowledge to use and compile a cookbook entitled "Calamity Cuisine: Culinary Cooking for Crisis". You have increase your chance of being fed high-energy food at Restaurants. | |||
| +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency | You are fortunate enough to have a meal withSt Mungo's medic andDaily Prophet celebrity healerHelbert Spleen. He show you several ways to modify the harvesting, handling and incorporation ofDittany. This results in an in increased effectiveness fromHealing Potions and mention in his advice column. | |||
| +2% Exstimulo Potion Brew Time Reduction +2% Exstimulo Potion Brew Time Reduction | Convinced you can improve yourExstimulo Potion results, you investigate your supply chain and discover thatMundungus Fletcher has been flooding the market with substandardRe'em blood - cut with common Ox blood. You shut down the operation. With pure Re'em blood available, the brew time for Exstimulo Potion decreases. | |||
| +2% Baruffio's Brain Elixir Brew Time Reduction +2% Baruffio's Brain Elixir Brew Time Reduction | Charlie Weasley greets you atRomanian Dragon Sanctuary. His beasts are healthy and well groomed - they even receive regular nail trimmings. Charlie mentions that manicured claws are especially potent potion ingredients, and agrees to send you a shipment after every pedicure. YouBaruffio's Brain Elixir brew time is reduced. | |||
LVL.10 | +80 Spell Mastery | An overnight seminar is hosted in theForbidden Forest byFirenze,centaur andDivination teacher atHogwarts. The interactive experience focuses on Astronomical Divination and you think you learn a great deal, although you're not sure exactly what. Your attendance increases you chances of successfully returningFoundables from Trace. | ||
| +3% Heal Potion Brew Time Reduction +3% Heal Potion Brew Time Reduction +3% Heal Potion Brew Time Reduction | HerbologyProfessorNeville Longbottom makes the unusual suggestion of stroking, talking, and singing to your plants to encourage healthy growth. You feel a bit silly, but discover that serenading your plants withCelestina Warbeck's greatest hits actually does produce highly potentDittany. This reduces yourHealing Potion's brew time. | |||
| +2% Invigoration Draught Brew Time Reduction +2% Invigoration Draught Brew Time Reduction +2% Invigoration Draught Brew Time Reduction | You attended a retrospective on the career ofPomona Sprout. The tales of herHogwarts tenure are charming, poignant, and unexpectedly informative - including lesson like "never turn back on a teethingTentacula" and "for best results, pickLovage at dawn". This last suggestion reducesInvigoration Draught's brew time. | |||
| +1% Tonic for Trace Detection Brew Time Reduction +1% Tonic for Trace Detection Brew Time Reduction +1% Tonic for Trace Detection Brew Time Reduction | Your are gobsmacked when "guitarist"Mundungus Fletcher present his opus "Solowithmio". Afterward, you gush, but he admits he can't play (a potion was in everyone's drink). As you make him return the money, he shares his brewing secrets and now yourTonic for Trace Detection take less time to brew. | |||
| +5% Baruffio's Brain Elixir XP Increase +6% Baruffio's Brain Elixir XP Increase +6% Baruffio's Brain Elixir XP Increase | You attend a hands-on potions workshop directed beMyra Curio. She demonstrates aMuggle cooking technique called sous vide, which she has adapted for potion-brewing. You spend hours bottling ingredients and immersing them in boiling water, to surprisingly great effect. The Wizarding XP bonus from yourBaruffio's Brain Elixir increase. | |||
| +2% Overall Departure Denial Chance +2% Overall Departure Denial Chance +2% Overall Departure Denial Chance | One aspect of theCalamity confuses everyone in theSOS Task Force - why doConfoundables depart? You review some ofGrim's arcane notes and theorise that perhaps the Confoundables exist as a test? Are they protecting theFoundable? Your increased perception decreases the chances a Confoundable will Depart after each cast. | |||
LVL.11 | +1 Greenhouse Charm Efficacy | You spend time tinkering with theHerbivicus Charm andGemino Curse and discover that you can instantly distribute planted ingredients near Greenhouses while increasing the yield of those same ingredients. Using this newGreenhouse Charm,Celescere, you are able to distribute potion ingredients near Greenhouses and increase the yield within. | ||
| +30 Mastery vs Hogwarts School Traces +30 Mastery vs Hogwarts School Traces +40 Mastery vs Hogwarts School Traces | Professor McGonagall invites you, through special request, to view the original architect's blueprints forHogwarts Castle. Studying them just for a few minutes reveals how much the school has changed over the years and illustrates the transformative power of magic. The session increases your chance of returningHogwarts School Traces. | |||
| +2% Departure Denial vs Hogwarts School Traces +3% Departure Denial vs Hogwarts School Traces | Madam Pince, theHogwarts librarian, reaches out you with suggested reading material written by formerProfessors. You're trepidatious at first (your time is valuable) but the books are delightfully written and increase your connection to the old school. The chance that aHogwarts School TraceConfoundable will depart decreases. | |||
| Inns now have increased chance to award Rare XP Gifts | You find yourself with aTask Force research detachment exploring the relationship between food, flavour and magical capability. You make important discoveries that lead to chance in the way turkey legs are seasoned at inns worldwide. Grateful, Innkeepers increase your chance of procuring Extravagant Wizarding XP Gifts from Inns. | |||
| +30 Mastery vs Ministry of Magic Traces +30 Mastery vs Ministry of Magic Traces +40 Mastery vs Ministry of Magic Traces | TheMinistry issues a new guidebook regarding the proper process for cataloguing returned Ministry-relatedFoundables. It contains a list of all currently known Foundables originating from the Ministry; documents, artefacts, equipment and personnel. The guidebook increases your chance of successfully returning Ministry of Magic Traces. | |||
| Increases the chances of receiving High Energy foods from Pubs | Constance Pickering asks for help: manyTask Force wizards mysteriously linger in pub for hours after eating. You introduce a new magical "pint timer" which immediately ejects any wizard inside a pub for more than two hours. This invention increases your chance of getting high-energy foods at Pubs. | |||
LVL.12 | +80 Spell Mastery | You decide to get back to basics and study several old texts:Achievements in Charming,Extreme Incantations,The Book of Spells and even a book exclusively centred on casting the single spell -Lumos. The decision leads to an increase in your chance of successfully returningFoundables from Traces. | ||
| +30 Mastery vs Magical Games and Sports Traces +30 Mastery vs Magical Games and Sports Traces +40 Mastery vs Magical Games and Sports Traces | Ex-Holyhead HarpiesSeekerGinny Weasley invites you to a "sporting heroes from the wizarding world" feast. The dinner turns awkward, however, because so many guests lost their finest memories to theCalamity - there's nothing to reminisce. The experience increases your chance of returning Magical Games and Sports Traces. | |||
| +30 Mastery vs Wonders of the Wizarding World Traces +30 Mastery vs Wonders of the Wizarding World Traces +40 Mastery vs Wonders of the Wizarding World Traces | The Quibbler has a long history of documenting Wonders of the Wizarding World - not all of which are confirmed as actually existing. You spend a fascinating afternoon reading hundreds of editions and emerge more aware than before. You increase your chance to return Wonders of the Wizarding World Traces. | |||
| +30 Mastery vs Care of Magical Creatures Traces +30 Mastery vs Care of Magical Creatures Traces +40 Mastery vs Care of Magical Creatures Traces | Mathilda Grimblehawk overhears you discussing a vague interest in the taxonomy of Magical Creatures. She quickly (and aggressively) delivers you a stack of her personal work on the topic (at an almost impenetrable level of detail). Upon reading, you instantly increase your chances of returningCare of Magical Creatures Traces. | |||
| +2% Potent Exstimulo Potion Trace Effect, +2% Potent Exstimulo Potion Combat Effect +2% Potent Exstimulo Potion Trace Effect, +2% Potent Exstimulo Potion Combat Effect +2% Potent Exstimulo Potion Trace Effect, +2% Potent Exstimulo Potion Combat Effect | Gethsemane Prickle is disappointed inTask Force potion-making as a whole and volunteers you to help make it right. Seven weeks later, you emerge with "The Pickle Notes" - a comprehensive set of relentlessly stringent guidelines. Creating the 15,000-pages introductory guide ultimately increases the effectiveness of yourPotent Exstimulo Potions. | |||
| This upgrade allows you to cast your Inn Charm more often | Professor Flitwick approaches you an a crowded pub and informs you that your method for casting theInn Charm is unnecessarily elaborate. He advises you on several modifications and, when you make the changes, you increase the maximum number of times you cast your Inn Charm. | |||
| Inreases the number of uses from a single Exstimulo Potion | PerusingBlossom Degrasse's recently released "A Humble Guide for Potion Brewing You Cannot Live Without" you notice an addendum which details how one might stretch the use of a singleExstimulo Potion when in grave need. Applying the advice increases the number of charges you get from an Exstimulo Potion. | |||
| +2% Departure Denial vs Ministry of Magic Traces +3% Departure Denial vs Ministry of Magic Traces | You find yourself spending long hours at theMinistryFoundablesRepository, conducting research into the relationship between Foundables and theirConfoundable guardians. Your close, prolonged proximity to Foundables has a curious side-effect: Confoundables are less likely to depart! Reduces the chances that Ministry of magic Traces will Depart. | |||
| +2% Departure Denial vs Care of Magical Creatures Traces +3% Departure Denial vs Care of Magical Creatures Traces | Rubeus Hagrid send you a "lucky"rabbit's foot, which he claims holdsConfoundables in place. Dubious, you soon find that Confoundables seem drawn to the silly trinket. For reasons you cannot fathom, your "lucky rabbit's foot" increases the chances of Departure Denial for Magical Creatures Traces. | |||
LVL.14 | +80 Spell Mastery | Bad news fromAppleby village:Mason Tremblay, an old man and suspected formerDeath Eater, has gone mad - attacking localMuggles in the community. You intervene, but not before Tremblay could do a lot irreparable damage. The experience increases your chance of successfully returningFoundables from Traces. | ||
| +2% Departure Denial vs Magical Games and Sports Traces +3% Departure Denial vs Magical Games and Sports Traces | SwedishChaserOlav Anderssen claims no teammates have becomeFoundables since donning colourful team bracelets. Upon investigation, you discover the team is ranked 43rd in the world - right where no one would think of them. The research increases your chances of Departure Denial for Magical Games and Sports Traces. | |||
| Increases the chances of receiving High Energy foods from Teashops | While testing his new joke product, a "Tea Snug",George Weasley has accidentally shrunk several Teashops inDagenham into miniature. You are sent byHermione Granger to help solve the problem. You make short work of it. Hermione increases your chances of getting high-energy foods at Teashops. | |||
| Increases the chances of receiving High Energy foods from Cafes | You hear harrowing stories about an Inn inSao Paulo. Turns out theowner is awerewolf whoseWolfsbane Potion supply is limited due to theCalamity. You use yourMinistry connections and provide him with a new distributor. He increases your chances of getting high-energy foods at Cafes. | |||
| Increases the chances of receiving High Energy foods from Bed and Breakfasts | A richMuggle somehow finds his way into an Inn in upstateNew York and demands to buy the place, offering terrible ideas for “upgrades.” He is relentless and you are forced toobliviate him. The owners gratefully increase your chances of getting high-energy foods at Bed and Breakfasts. | |||
| +2% Departure Denial vs Dark Arts Traces +3% Departure Denial vs Dark Arts Traces | You spend time watchingDark Detectors work. The experience is illuminating - they interact and improve upon each other when working together. This is unique when compared to other types of magical Artefacts. Are the Dark Arts more collaborative? You increase your chances of Departure Denial for Dark Arts Traces. | |||
| +2% Departure Denial vs Magizoology Traces +3% Departure Denial vs Magizoology Traces | One-named celebrityMagizoologistNaasz sends you a trinket: a green-dyedHippogriff feather with tiny baubles hovering equidistantly around the spine. It seems a rather cheap souvenir, but Nzase insists it is an incredibly valuable Artefact. You're unsure, but carrying it around increases your chances of Departure Denial for Magizoology Traces. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | In your off hours, you take to studying, almost as if you were a student again. The extra effort pays off as your work becomes more efficient and yourMinistry superiors take notice. Pleased with your progress, the Ministry increases the amount of XP you gain from Family Chests. | |||
| +80 Spell Mastery | Gareth Greengrass shares his latest research over tea. He has documented over 700 instances where spells were cast in anger and all were more powerful than the caster imagined possible.Grim Fawley'sCalamity was listed as example 628. Odd. The conversation increases you chance of successfully returningFoundables from Traces. | |||
| +30 Mastery vs Mysterious Artefacts Traces +30 Mastery vs Mysterious Artefacts Traces +40 Mastery vs Mysterious Artefacts Traces | Albert Sallow, veteranUnspeakable, takes members of theTask Force on an informational tour of theDepartment of Mysteries. The walk and talk is fascinating and you learn an extraordinary amount about the mysterious artefacts kept within the Department. Upon leaving, you increase your chances of returning Mysterious Artefacts Traces. | |||
| +30 Mastery vs Dark Arts Traces +30 Mastery vs Dark Arts Traces +40 Mastery vs Dark Arts Traces | After a scathingDaily Prophet article on "uncontrollable inmates", you visitAzkaban withDark Detectors to assess the level of misbehaviour. You find that newer inmates are viciously scheming - but the older one, previously guarded byDementors, remain docile. The experience increases your chances of returning Dark Arts Traces. | |||
| +30 Mastery vs Magizoology Traces +30 Mastery vs Magizoology Traces +40 Mastery vs Magizoology Traces | Consulting a dusty copy ofBestiarium Magicum - a medieval magical bestiary - you notice inscriptions in the margins and hand-written edits. Was thisFirenze's copy? You seek out theCentaur and go through the book together - increasing your chances of returning Magizoology Traces. | |||
| This upgrade allows you to cast your Greenhouse Charm more often | RetiredHogwartsProfessorPomona Sprout approaches you with some advice. She has been toying with yourGreenhouse Charm and has some suggestions for how you could tweak it to allow for more frequent use. Immediately, you increase the maximum number of times you can cast your Greenhouse Charm. | |||
| +2% Departure Denial vs Wonders of the Wizarding World Traces +3% Departure Denial vs Wonders of the Wizarding World Traces | You do a correlation study on what kind ofConfoundables protect specificFoundables. You emerge with more thorough understanding of the way the spell functions, particularly when it comes to Wonders of the Wizarding World. You increase your chances of we Denial for Wonders of the Wizarding World Traces. | |||
| +1% Potent Exstimulo Potion Brew Time Reduction +1% Potent Exstimulo Potion Brew Time Reduction +1% Potent Exstimulo Potion Brew Time Reduction | Sanderson Bowles, member of theSt. Troglodous Order of Labours (STOOL) recommends dried dung as a fuel for potion-brewing fires. The dung is efficient and long-burning - but the odour requires use of aBubble-Head Charm when brewing. The unusual fuel reduces the brew time ofPotent Exstimulo Potions. | |||
| +30 Mastery vs Legends of Hogwarts Traces +30 Mastery vs Legends of Hogwarts Traces +40 Mastery vs Legends of Hogwarts Traces | You interview several portraits ofHogwartsHeadmasters past to gather their insight into theCalamity.Antonia Creaseworthy noted that the Calamity reminded her of a spell used to commit a murder during her lifetime. She found the parallels interesting. The experience increases the chance of returning Legends of Hogwarts Traces. | |||
| +40 Mastery vs Hogwarts School Traces +40 Mastery vs Hogwarts School Traces +40 Mastery vs Hogwarts School Traces | VisitingHogwarts, you speak with theSorting Hat. Remarkably, it is able to describe its experience as aFoundable more articulately than anyone else you've interviewed. It seems to understand theCalamity precisely because of its enchanted origins. The exchange increases your chance of Returning Hogwarts School Traces. | |||
LVL.18 | +60 Spell Mastery | You take a trip toCopacabana,Brazil to help confront a localwerewolfsyndicate that has magnified the difficulty of dealing with theCalamity in the area. It takes a coordinated effort to round up 77 angry lycanthropes. The experience increases your chance of successfully returningFoundables from Traces. | ||
| +40 Mastery vs Ministry of Magic Traces +40 Mastery vs Ministry of Magic Traces +40 Mastery vs Ministry of Magic Traces | You meetArnold Peasegood, veteranMinistryHit Wizard. He reveals that there has been an uptick in crimes against Ministry personnel since the advent of theCalamity. He describes methods for protecting yourself as a Ministry employee. The information increases your chance of successfully returning Ministry of Magic Traces. | |||
| Inns now have an increased chance to award Rare Energy Gifts | While visiting a pub withRon Weasley, you are taken aside by the bartender. Because you brought in a “celebrity”, he reveals a secret phrase you can use for off-menu pints and other goodies. There's now an increased chance of providing an Extravagant Spell Energy Gift from Inns. | |||
| +40 Mastery vs Care of Magical Creatures Traces +40 Mastery vs Care of Magical Creatures Traces +40 Mastery vs Care of Magical Creatures Traces | Rubeus Hagrid holds court in theMinistry auditorium, having brought along several unusual, theoretically domesticable magical creatures. The talk focuses on care and various creature quirks, and is quite informative. You are determined to one day own a petClabbert. The chat increases your chances of returning Care of Magical Creatures Traces. | |||
| +20 Spell Mastery +20 Spell Mastery +30 Spell Mastery | You travel toAmerica to watch the one-named celebrityMagizoologistNaasz perform in her one-woman stage play: The CalamitousCalamity. During the four-hour, entirely wordless performance you laugh, you cry and you increase your chance of successfully returningFoundables from Traces. | |||
| Inns now have an increased chance to award Rare Energy Gifts | You visitThe Three Broomsticks and are promptly greeted byMadam Rosemerta and a slew of ecstatic pub owners. Your efforts to enhance inns has resulted in a sharp uptick in business. As a reward, they have increased the chance of providing an Extravagant Spell Energy Gift from Inns. | |||
| Greenhouse now have an increased chance to reward Rare Ingredient Gifts | You run intoBlossom Degrasse, the famousherbologist and potion master. She lauds your role in fighting theCalamity and informs you that from now on, some of yourGreenhouse gifts will be extra special! This results in an increased chance an Extravagant Ingredient Gift. | |||
| Greenhouse now have an increased chance to reward Exstimulo Potion Ingredient Gifts | Your deft discovery of potion ingredients in the wild catches the eye of the mysteriousMost Extraordinary Society of Potioneers, who promptly bestow upon you their highest honor: Principal Plucker. The Order also increases the frequency at which you get an Extravagant Exstimulo Ingredient Gift. | |||
| +40 Mastery vs Wonders of the Wizarding World Traces +40 Mastery vs Wonders of the Wizarding World Creatures Traces +40 Mastery vs Wonders of the Wizarding World Traces | You dig into the work ofBowman Wright, creator of theGolden Snitch (designed to replace theGolden Snidget, an endangered bird). Wright's design is, indeed a wonder - you're left wondering how it really works. The experience increases your chance to return Wonders of the Wizarding World Traces. | |||
| +40 Mastery vs Mysterious Artefacts Traces +40 Mastery vs Mysterious Artefacts Traces +40 Mastery vs Mysterious Artefacts Traces | You engageGarrick Ollivander, wandmaker. His dissertation on wand craft - the wood, the core, the process of building a wand - is clear, but he cannot articulate why the magical aspect works. You wonder if anyone ever really could. The talk increases your chances of returning Mysterious Artefacts Traces. | |||
LVL.20 | +100 Spell Mastery | TheMinistry hosts a panel of luminaries -Harry Potter,Minerva McGonagall,Ginny Weasley - who have all had pieces of their lives turned intoFoundables by theCalamity. They speak about their experiences openly. It's an enlightening, emotional evening that increases your chance of successfully returning Foundables from Traces. | ||
| This Lesson allows Hogwarts Treasure Trunks the chance to reward you with a Spellbook | You fall asleep while readingHogwarts: A History and dream of an undiscovered secret passage behind the portrait ofSir Cadogan. Although the passage doesn't exist - and the knight berates you fiercely for looking - you increase your chance to find Spell Books within Hogwarts School Family Chests. | |||
| This Lesson allows Ministry of Magic Treasure Trunks the chance to reward you with a Spellbook | You work with famousAurorSaranna Wilkinson, sorting through oldMinistry field manuals. You discover one from1623 with some interesting commentary on the power of magic centred around love and ways to combat its effect. Saranna grants you the chance to receive Spell Books from Ministry of Magic Chests. | |||
| +40 Mastery vs Magizoology Traces +40 Mastery vs Magizoology Traces +40 Mastery vs Magizoology Traces | Mathilda Grimblehawk,MinistryMagizoologist, hosts a workshop on proper care of magical creatures taken by theCalamity. Being aFoundable is very difficult from animals and Mathilda demonstrates various methods she has used to help them adjust to the unexpected displacement. The experience increases your chances of returning Magizoology Traces. | |||
| This Lesson allows Wonders of the Wizarding World Treasure Trunks the chance to reward you with a Spellbook | Browsing scrolls in theHogwarts Library, you discover a long-lost schematic for buildingFoe Glasses. You present the scroll toSage Bragnam, whose eyes light up. He can make his own now! He grants you the chance to receive Spell Books from Wonders of the Wizarding World chests. | |||
| This Lesson allows Magizoology Treasure Trunks the chance to reward you with a Spellbook | You do aForbidden Forest excursion with one-named celebrityMagizoologist,Naasz. You learn about posing for photographs, writing pithyowls and turning daily banality intoDaily Prophet page-15 stories. You learn nothing about magical beasts. She grants you the chance to receive Spell Books from Magizoology Chests anyway. | |||
| This Lesson allows Legends of Hogwarts Treasure Trunks the chance to reward you with a Spellbook | The better researchGrim Fawley, you visit the Records Room atHogwarts. The materials yield nothing useful about Grim, but they do reveal several records not protected by anti-cheating spells that were altered. You fix them and earn the chance to receive Spell Books from Legends of Hogwarts chests. | |||
| +40 Mastery vs Legends of Hogwarts Traces +40 Mastery vs Legends of Hogwarts Traces +40 Mastery vs Legends of Hogwarts Traces | You interviewMoaning Myrtle. The discussion is useful, but she yells at you, backs up two toilets and leaves in a huff. Despite the lifetime of emotional damage she has done, you leave understanding her lonely world more clearly. The experience increases the chance of returning Legends of Hogwarts Traces. | |||
| This Lesson allows Mysterious Artefacts Treasure Trunks the chance to reward you with a Spellbook | You receive a package from your friendRegina Rowle, the notedUnspeakable. Inside, you find instructional materials designed for new Unspeakables. Much of the material is redacted, but you glean a few valuable lessons. Regina grants you the chance to receive Spell Books from Ministry Artefact Chests. | |||
| +40 Mastery vs Dark Arts Traces +40 Mastery vs Dark Arts Traces +40 Mastery vs Dark Arts Traces | You work withSage Bragnam on a plan to try and turn Foe-Glass Dark Detectors into “Calamity predictors.” The intriguing, but the Calamity spell doesn't seem to be enough for the new-fangled artefacts to catch hold and work. You increase your chances of returning Dark Arts Traces. | |||
| Increases the number of uses from a single Strong Existimulo Potion | VisitingFortescue's ice cream shop you're met by a bored, spotty nosed teen attendant offering to “show the magic” to anyone interested. You take the tour and hone in on techniques used to prevent melting. A modification later, you increase the number of charges you get fromStrong Exstimulo Potions. | |||
| +2% Overal Departure Denial Chance +3% Overal Departure Denial Chance +3% Overal Departure Denial Chance | The Quibbler runs a ridiculous story that posits that eachConfoundable is linked to theFoundable it protects. The idea is so inane you decide there may be something there you're not seeing. You change your spelleasting methods and reduce the chances a Confoundable will Depart after each cast. | |||
| This Lesson allows Dark Arts Treasure Trunks the chance to reward you with a Spellbook | As requested,Sage Bragnam loans you a copy ofSecrets of the Darkest Art byBullock. The contents are vile and repulsive, but you do understand more about the darkest of Dark Arts. Your courage convinces Bragnam to grant you the chance to receive Spell Books from Dark Arts Chests. | |||
| This Lesson allows Care of Magical Creatures Treasure Trunks the chance to reward you with a Spellbook | Hagrid lends you his personal copy of theMonster Book of Monsters. It is a more violent edition of the book and it destroys your favourite mug, eats a chair leg and relentlessly sheds pages. Hagrid grants you the chance to receive Spell Books from Care of Magical Creatures Chests. | |||
| This Lesson allows Myagical Games and Sports Treasure Trunks the chance to reward you with a Spellbook | Before an internationalQuidditch friendly, you speak withScottishteamcaptainJohn Talisker, a fellowSOS Task Force member. You offhandedly mention that the entireIrishteam is left-handed, which inspires a tactical change for Scotland. Talisker enables you to receive Spell Books from Magical Games and Sports Chests. | |||
| This Lesson allows Oddities Treasure Trunks the chance to reward you with a Spellbook | You find yourself trapped in conversation withMundungus Fletcher, noted thief and con man. He embattles you with drivel about combat against Oddities that frankly sounds completely made up. You decide to do some research instead and gain the chance to receive Spell Book from Oddities Chests. |
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
LVL.15 | +1 Inn Charm Proficiency | At a fan event, you meetJordanna Bodiment, the long-time trainer for theHolyhead Harpies. Jordana advises how best to structure meals to maximize your magical abilities This knowledge improves the effects of theInn Charm, maximizing the Spell Energy attainable by diners at Inns. | ||
| +40 Mastery vs Hogwarts School Traces +40 Mastery vs Hogwarts School Traces +60 Mastery vs Hogwarts School Traces | In the Great Hall,Neville tells several stories from his years atHogwarts. His tales draw you in, and through his unique perspective, you understand the castle in a way you never did before. Your affection for, and connection to the castle increases your chance of returning Hogwarts School Traces. | |||
| +40 Mastery vs Ministry of Magic Traces +40 Mastery vs Ministry of Magic Traces +60 Mastery vs Ministry of Magic Traces | Sage Bragnam asks for help:Ministrymemos are behaving erratically, possibly afraid of becomingFoundables. Your investigation reveals that memos are, in fact, non-sentient, and a mix-up with theirrouting spell caused the problem. Your clearer understanding of theCalamity increases your chance of successfully returning Ministry of Magic Traces. | |||
| +1 Invigoration Draught Focus | While studying a copy ofMagical Draughts and Potions byArsenius Jigger you discover a forgotten chapter on his version ofInvigoration Draught. His technique is unusual and takes time to master, but you manage it and increase the Focus you gain from your Invigoration Draughts. | |||
| +40 Mastery vs Magical Games and Sport Traces +40 Mastery vs Magical Games and Sport Traces +40 Mastery vs Magical Games and Sport Traces | Kennilworthy Whisp famedQuidditch expert, opines in theDaily Prophet about whichbroomstick was most important in Quidditch from a historical perspective. The article gets a massive, vitriolic reaction from fan, reminding you of the power of sport. You increase your chance of returning Magical Games and Sport Traces. | |||
| +40 Mastery vs Care of Magical Creatures Traces +40 Mastery vs Care of Magical Creatures Traces +60 Mastery vs Care of Magical Creatures Traces | TheDepartment for the Regulation and Control of Magical Creatures releases its annual edition of rules and regulations regarding the care and control of magical creatures. Reading through it all is a Form of torture, but it does increase your chances of returning Care of Magical Creatures Traces. | |||
| Inns now have an increased chance to award Rare XP Gifts | AnInnkeeper inOttery St. Catchpole informs you that she has producedTreacle tart that uses one third the traditional ingredients. She asks you to help her get word of her recipe out and, in return, she increases your chance of procuring Extravagant Wizarding XP Gifts from Inns. | |||
| Greenhouse now have an increased chance to award Baruffio's Brain Elixir Gifts | During a flood nearRiver Bend,North Carolina you come on the scene and begin helping several local Greenhouse owners move endangered potted plants to safety. The proprietors are grateful and increase your chance to procure Extravagant Baruffio Gifts from Greenhouses as a thank you for your compassion. | |||
| +2% Baruffio's Brain Elixir Brew Time Reduction +3% Baruffio's Brain Elixir Brew Time Reduction +3% Baruffio's Brain Elixir Brew Time Reduction | You are invited to the fifth annual Vegetable Vault held inHogsmeade. The competition, a race whereleaping toadstools jump to finishing line, is exhilarating. Afterward, you noticeNeville Longbottom collecting all the winners - apparently they are the most potent. This new knowledge reduces the time it takes to brewBaruffio's Brain Elixir. | |||
| +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency +2% Healing Potion Potency | St Mungo'sAugustus Pye makes suggestions to help improve your healing potion. You notice he's using a blend of magical andMuggle techniques, but you try to keep an open mind - Augustus is famous for his crossover work. In the end, you increase the healing gleaned fromHealing Potion. | |||
| +2% Denial vs Magical Games and Sport Traces +2% Denial vs Magical Games and Sport Traces +2% Denial vs Magical Games and Sport Traces | You joinGareth Greengrass atWembley to watchMuggles participate in a Rugby match. The sport is bewildering, but Greengrass helps you appreciate the sheer violence of the spectacle. The experience broadens your understanding of the sporting mind, increasing your chance of Departure Denial for Magical Games and Sports Traces. | |||
LVL.17 | +1 Greenhouse Charm Proficiency | After speaking withNeville Longbottom about your ingeniousGreenhouse Charm he is inspired and suggests some modification. The change in incantation and stance have a profound effect - instantly increasing the number of ingredients available within Greenhouses when you cast your Greenhouse Charm. | ||
| +40 Mastery vs Mysterious Artefacts Traces +40 Mastery vs Mysterious Artefacts Traces +60 Mastery vs Mysterious Artefacts Traces | You study theWeasley's grandfather clock, which tracks the whereabouts of all the family. You try to create aversion that tracksFoundables, but it only followsMundungus Fletcher. Following Mundungus, you observe his predilection for stealing magical artifacts, which paradoxically increases your chances of returning Mysterious Artcfacts Traces. | |||
| +5% Baruffio's Brain Elixir XP Increase +5% Baruffio's Brain Elixir XP Increase +6% Baruffio's Brain Elixir XP Increase +7% Baruffio's Brain Elixir XP Increase | Gareth Greengrass leads a meditation retreat for a select group of Task Force members. With his guidance, you manage to only fall asleep once. More importantly, you feel more focused and mindful - and these effects are further enhanced when usingBaruffio's Brain Elixir. Your elixirs Wizarding XP bonus increases. | |||
| +2% Departure Denial vs Wonders of the Wizarding World Traces +3% Departure Denial vs Wonders of the Wizarding World Traces +3% Departure Denial vs Wonders of the Wizarding World Traces | TheLeaky Cauldron offers a "disruptive" new dish -Stewed Mandrake Quiche. Nausea inducing, this "food" is probably responsible for the uptick in local Trace activity. You convince management to modify the menu, increasing your chances of Departure Denial for Wonders of the Wizarding World Traces in the process. | |||
| +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect +4% Strong Exstimulo Potion Trace Effect, +4% Strong Exstimulo Potion Combat Effect | St. Mungo's basement reveals several dustyGranian Flying HorseHair wigs once worn by sick wizarding children decades ago. Using the hair in potions, you discover they are remarkably potent - perhaps due to aging in the dark. The effectiveness of yourStrong Exstimulo Potion increases. | |||
| +2% Dawdle Draught Brew Time Reduction +2% Dawdle Draught Brew Time Reduction +2% Dawdle Draught Brew Time Reduction | A chance encounter atThe Leaky Cauldron leads to a lively discussion about potions withHarry Potter. He teaches you an "old friend's" trick for preparingSopophorous beans: press them with the flat side of your knife to release their juice. This method reduces the brew time ofDawdle Draught. | |||
| Wizarding Challenges now have an icreased chance to award Spellbook Gifts upon Victory | NotedAuror and legendary show-offDorian Fungbury shows you a method for navigating Fortresses in a more flamboyant manner, allowing you to draw more attention to your exploits. Your new talent increases the chance of earning an Extravagant Runestone Gift from Fortresses. | |||
| Greenhouses now have an icreased chance to reward Tonic fo trace Detection Gifts | Sanderson Bowles - Greenhouse assistant and member of theSt. Troglodous Order of Labours (STOOL) - has you hand-refine a massive hatch of dragon dung. The dung is unusually potent, and STOOL rewards you by increasing your chances to procure ExtravagantTonic for Trace Detection Ingredient Gifts. | |||
| Greenhouses now have an icreased chance to reward Exstimulo Potion Ingredient Gifts | Long time Greenhouse attendantSanderson Bowles asks you for a favor. He needs a rare type of fertilizer whose supply has been strangled. You pull some strings at theMinistry and fix his issue. Sanderson promptly increases the frequency at which you can earn an ExtravagantExstimulo Potion Ingredient Gift. | |||
| Greenhouses now have an icreased chance to reward Dawdle Draught Ingredient Gifts | A Greenhouse on theIsle of Skye needs help with aDoxy infestation. But there's a catch - they have noDoxycide! It's tedious work, but you manage despite the biting and scratching. As a reward, they increase the chance of recovering an ExtravagantDawdle Draught Ingredient Gift. | |||
LVL.19 | +100 Spell Mastery | Pixies are a commonConfoundable, so you focus on them to improve yourFoundable return rate. You visit Celebrity one-namedMagizoologistNaasz, who provides some rather tattered Pixies. Instead of practicing on them, you "accidentally" set them free. The work increases your chance of successfully returning Foundables from Traces. | ||
| Increases the chances of receiving High Energy food from Teashops | One-named celebrityMagizoologistNaasz wants to sell her "celebrity" tea blend. She offers 10% of the net profits. The tea tastes like broom cleaner. You tactfully convince her to use it as a solvent instead. Grateful Teashop owners increase your chance of getting high-energy foods at Teashops. | |||
| +2% Departure Denial vs Legends of Hogwarts Traces +3% Departure Denial vs Legends of Hogwarts Traces | You come across a forgotten room atHogwarts. Inside is a portrait of the first class to graduate from the school - over 1000 years ago. Excited for someone new to talk to, they reminiscence for hours, increasing your chances of Departure Denial for Legends of Hogwarts Traces in the process. | |||
| +1 Trace Charm Efficacy | At theLeaky Cauldron, you come across an impromptu talk about theCalamity given byHermione Granger. You gain insight into the ineffability of the Calamity and this sparks an epiphany: yourTrace Charm instantly improves, allowing you to see more Traces that others might have missed. | |||
| Increases the chances of receiving High Energy food from Restaurants | Butterbeer is becoming scarce at certain Inns and theMinistry has turned to you for help. You design and implement an collaborate series of bureaucratic shortcuts that allows for faster inspection and approval of Butterbeer stockpiles. Your chances of being fed high-energy foods at Restaurants increases. | |||
| This lesson increases the duration of the Baruffio's Brain Elixir potion effect by 5 minutes | At theMinistry archive you find a years-old memo byGethsemane Prickle. In it, she suggests that the effectiveness of certainpotions depends on their temperature at the time of bottling. You take her cue and experiment on bottling and temperature variants, increasing the duration of yourBaruffio's Brain Elixir. | |||
| +40 Mastery vs Dark Arts Traces +40 Mastery vs Dark Arts Traces +60 Mastery vs Dark Arts Traces | You visitBorgin and Burkes inKnockturn Alley. The dark artifact boutique's shelves are nearly empty! The proprietors claim that theCalamity is robbing them blind and little stock remains. Perhaps the Calamity isn't a complete disaster after all? The experience increases your chances of returning Dark Arts Traces. | |||
| +40 Mastery vs Magizoology Traces +40 Mastery vs Magizoology Traces +60 Mastery vs Magizoology Traces | Charlie Weasley hosts a week-longdragon care intensive inRomania. You learn dragon-taming techniques and grow fond of several creatures - one of whom has had a piece of her stolen and turned into a combatFoundable. The experience is heart-breaking, but it increases your chances of returning Magizoology Traces. | |||
| +1 Greenhouse Charm Efficacy | You become friendly withTerrance Hautsol, owner of several Greenhouses across the globe. Terrance gives some insight into the nature of plants and growth patterns worldwide and you immediately turn this information into an increase in the ingredients you're able to produce when using yourGreenhouse Charm. | |||
| +50 Mastery vs Hogwarts School Traces +50 Mastery vs Hogwarts School Traces +60 Mastery vs Hogwarts School Traces | You venture into theForbidden Forest withRubeus Hagrid, searching for signs of theCalamity. Remarkably, the forest - not commonly entered by humans - seems free from the disaster. You gain a deeper understanding of the forest from the trip and increase your chances of returning Hogwarts School Traces. | |||
| +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect +3% Exstimulo Potion Trace Effect, +3% Exstimulo Potion Combat Effect | Mundungus Fletcher offers crates ofGalanthus Nivalis (Snowdrop) he "happened to come across" at aMuggle old-folk's home. He claims the Muggles augment their snowdrops, making them far more potent. You try it and discover he wasn't lying - the Snowdrop immediately increases the effectiveness of yourExstimulo Potions. | |||
LVL.22 | +1 Inn Charm Efficacy | The one-named celebrityMagizoologistNaasz gives a theoretical magics lecture regarding harmonic attuning and energy. You find it relentless, droll and sophomoric and are therefore quite stunned when yourInn Charm suddenly increases the amount of Spell Energy it distributes in the area around an affected Inn. | ||
| Increases the chances of receiving High Energy food from Pubs | TheDaily Prophet has recently focused on hard news, reducing the size of editions and wreaking havoc on the local fish-and-chips industry. You convinceXenophilius Lovegood to make theQuibbler available to use as an alternate wrapper. The fishermen happily increase your chance of getting high-energy foods at Pubs. | |||
| +40 Mastery vs Legends of Hogwarts Traces +40 Mastery vs Legends of Hogwarts Traces +60 Mastery vs Legends of Hogwarts Traces | You find an artefact that allows you to communicate with marine life. You try it on theGiant Squid in theGreat Lake. It works! Unfortunately, the squid is obsessed with shrimp, which makes him a poor conversationalist. You increase your chances of returning Legends of Hogwarts Traces. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You take a special class on ancient rune magic pertaining to love taught byAmorette Deneuve, the famous love expert. You don't learn much... Amorette spends far too much time "connecting" with students rather than teaching. Still, she thoughtfully increases the amount of XP you gain from Family Chests. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | Naasz, the celebrity one-namedMagizoologist, asks you to watch her pack of wildChupacabra for a week while she's away. She returns three weeks later. You leave, scarred and bloodied, new an expert on the horrid little beasts. Naasz uses her celebrity to increase the amount of XP gained from Family | |||
| Greenhouse now have an increased chance to reward Rare Ingredient Gifts | It's a poorly kept secret that Greenhouses across the world are bursting with extra ingredients. You work withNeville Longbottom to create a system for ingredient distribution. It's a massive success and Neville makes sure you're compensated. The result is an increased chance of an Extravagant Ingredient Gift. | |||
| +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage | Stylish duellistDorian Fungbury hosts a lecture on staying sharp in the Field. Despite his tendency to prattle on about showmanship, you glean some useful tidbits about maximising the resources at hand and staying focused in the face of overwhelming odds. The damage bonus from yourWit-Sharpening Potion increases. | |||
| This upgrade allows you to cast you Trace Charm more often | You read through several manuscripts byCatullus Spangle that were never published. You come across a short instructional on how to access one's secret inner reserve of determination that seems particularly useful. It results in an increase in the maximum number of times you can east yourTrace Charm. | |||
| +2% Departure Denial vs Magizoology Traces +2% Departure Denial vs Magizoology Traces +2% Departure Denial vs Magizoology Traces | St. Troglodous Order of Labours (STOOL)'s ownSanderson Bowles is trapped under a mountain ofIronbelly guano. Once able to speak, he splutters at you to stop saving him and sop up the watery dung - fresh is best! The work increases your chances of Departure Denial for Magizoology Traces. | |||
| This lesson increases the duration of the Baruffio's Brain Elixir potion effect by 5 minutes | You run intoMundungus Fletcher atThe Hog's Head. He regales you with the time he drank a bottle of fetidFelix Felicis that "fell off the back of a broom". His harrowing misadventure reminds you that potion potency can change over time. YourBaruffio's Brain Elixir increases in duration. | |||
| +40 Mastery vs Wonders of the Wizarding World Traces +40 Mastery vs Wonders of the Wizarding World Traces +60 Mastery vs Wonders of the Wizarding World Traces | Noted charlatanMundungus Fletcher asserts that he knows the exact number of people whomped by theWhomping Willow atHogwarts. The number seems outlandishly high so you investigate. Turns out, he is somehow absolutely correct. The investigation increases your chance to return Wonders of the Wizarding World Traces. | |||
| +2% Invigoration Draught Brew Time Reduction +2% Invigoration Draught Brew Time Reduction +2% Invigoration Draught Brew Time Reduction | According toOne Thousand Magical Herbs and Fungi,Sneezewort is most efficacious when dried and powdered (not fresh and shredded, as you had always assumed). Despite the ensuing seven-minute-long sneezing fit, you see immediate results from this new method: yourStrong Invigoration Draught's brew time is reduced. | |||
| +3% Dawdle Draught Brew Time Reduction +3% Dawdle Draught Brew Time Reduction +3% Dawdle Draught Brew Time Reduction | After another evening spent grinding hermit crab shells by hand, you remember a spell that could make the work faster - theReductor Curse! You focus yourself on mastering the powerful pulverizing spell. Although your kitchen table is reduced to sawdust, the extra-fine powdered shell decreasesDawdle Draught's brew time. | |||
| +20 Spell Mastery +20 Spell Mastery +30 Spell Mastery | At aMagical Beast Sanctuary inMalta, you discover thatPixies andTrolls arc suffering from theCalamity - apparently being manifested as aConfoundable is just as difficult as being aFoundable. This realization is a moment of inspiration, increasing your chance of successfully returning Foundables from Traces. | |||
| +20 Spell Mastery +20 Spell Mastery +30 Spell Mastery | Mordecai Berrycloth invites you to co-host a workshop on creative spellwork and adaptive casting. You find that in describing what you do when overcoming Traces, you actually understand the process more clearly. This leads to improving the chance of successfully returning Traces you encounter. | |||
LVL.25 | +1 Trace Charm Proficiency | You spend time withLucas Sparrowvale in theMinistryFoundables Research Repository, where you learn more about why certain items becomeFoundables. This knowledge enhances the power of yourTrace Charm, increasing the number of Fragments you return with each cast of the spell. | ||
| +3% Overall Departure Denial Chance +3% Overall Departure Denial Chance +3% Overall Departure Denial Chance +3% Overall Departure Denial Chance | You embark on a multi-day trip into the desert where you read texts about combating all theConfoundables in theMinistry index. The hot sun burns the experience into your mind and when you return to the field the chance a Confoundable will Depart after each can is reduced. | |||
| +2 Tonic for Trace Detection: Traces +2 Tonic for Trace Detection: Traces | Blossom Degrasse, noted herbologist and potions master, send anowl suggesting that reducing excess liquid from you tonics may increase their potency. You heed her advice and adapt a moisture-removing spell that successfully concentrates and strengthens yourTonic for Trace Detection. The number of Traces revealed by the Tonic increases. | |||
| +1 Trace Charm Proficiency | You attend a mandatoryMinistry Seminar: Puzzles and Other Conundrums, delivered byAlbert Sallow. The material is uninspiring, but you begin to think of Fragments as jigsaw puzzle pieces. This new perspective allows you to earn more Wizard and Family XP whenever you use youTrace Charm. | |||
| +1 Greenhouse Charm Proficiency | Terrance Hautsol demands you visit him at once. He shows you a method of casting yourGreenhouse Charm directly at the planting bed in hisLondon Greenhouse - causing an extended window of effect for the spell. The technique increases the time your Greenhouse Charm remains in effect at Greenhouses. | |||
| +50 Mastery vs Dark Arts Traces +50 Mastery vs Dark Arts Traces +60 Mastery vs Dark Arts Traces | You notice that copies ofMagick Moste Evile byGodelot are being stolen by theCalamity at an alarming rate. Why? You decide to read the book, cover to cover. The experience chills your blood, but it does lead to an increased chance of returning Dark Arts Traces. | |||
| +50 Mastery vs Magical Games and Sport Traces +50 Mastery vs Magical Games and Sport Traces +60 Mastery vs Magical Games and Sport Traces | You wonder why theCalamity is so interested in oldQuidditch equipment, so you approachEdgar Cloggs, resident Quidditch-playingghost atHogwarts. Cloggs agrees to your interview only if you can out-fly him. You lose, but the experience increases your chances to return Magical Games and Sports Traces. | |||
| +50 Mastery vs Wonders of the Wizarding World Traces +50 Mastery vs Wonders of the Wizarding World Traces +60 Mastery vs Wonders of the Wizarding World Traces | While perusing a foot-and-a-half long essay on theGiant Wars written byProfessor Binns, you analysis to the Professor, he concurs, and now the document is a foot-and-three-quarters long. You increase you chances of returning Wonders of the Wizarding World Traces. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You investigate more into the life ofGenevieve Bladt, member of theMinistry'sArtefacts Division, and one of the missingLondon Five. You leave convinced her work with artefacts is related to her disappearance, but you don't know why. The work increases the amount of XP gained from Family Chests. | |||
| Greenhouse now have an increased chance to award Exstimulo Potion Gifts | A pop song lyric about blind-worms has wound its way into your head and left you obsessed with the little creatures. You research them and discover methods for improving soil quality in Greenhouses. As a reward, Greenhouse proprietors have increased your chance of a Rare Exstimulo ingredients gift. | |||
| +50 Mastery vs Mysterious Artefacts Traces +50 Mastery vs Mysterious Artefacts Traces +60 Mastery vs Mysterious Artefacts Traces | One-named celebrityMagizoologistNaasz invites you over. Turns out, the visit was actually an attempt to lure you into transporting her store of personally-designed, mostly useless magical artefacts to theMinistry for safekeeping. The process of transit is difficult, but the trip increases you chances of returning Mysterious Artefacts Traces. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | Alibrary inPrague reaches out about a highly classified artefact they found. They believe it holds the secrets to theCalamity's unusual power. You investigate. The library in Prague is woefully wrong: the material is pedantic trash. They ruefully increase the amount of XP you gain from Family Chests. | |||
| Inns now have an increased chance to award Rare XP Gifts | You are invited toFalmouth,Maine to act as judge for a lobster bake-off. You detect a hint ofWormwood Essence in one of the dishes - a clear violation! The organizers are grateful for your refined palate and increase your chance of procuring Extravagant Wizarding XP Gifts from Inns. | |||
| +40 Mastery vs Magical Games and Sport Traces +40 Mastery vs Magical Games and Sport Traces +60 Mastery vs Magical Games and Sport Traces | TheDepartment of Magical Games and Sports asks that you run security at this year's NationalGobstones Tournament qualifiers inBristol. You show up and subsequently enter to make the brackets equal. You finish third and qualify for nationals. You increase your chance of returning Magical Games and Sports Traces. | |||
| Inns now have an increased chance to award Rare XP Gifts | You visit an Inn at number seven Aldwych Road inTinworth,Cornwall. Famished, you order seven of everything - to the unending glee of the proprietor,Daphne Wenlock. She insists, despite your protestations, that you forever enjoy an increased chance of procuring Extravagant Wizarding XP Gifts from Inns. | |||
| +50 Mastery vs Legends of Hogwarts Traces +50 Mastery vs Legends of Hogwarts Traces +60 Mastery vs Legends of Hogwarts Traces | The Founding members ofHogwarts -Salazar Slytherin,Helga Hufflepuff,Godric Gryffindor andRowena Ravenclaw - are frequent targets of theCalamity. Why haven't other historical figures followed suit? You investigate and surmise the school's influence is somehow responsible. You increase your chances of returning Legends of Hogwarts Traces. | |||
| +50 Mastery vs Care of Magical Creatures Traces +50 Mastery vs Care of Magical Creatures Traces +60 Mastery vs Care of Magical Creatures Traces | You review a dog-eared copy of "Kettleburn's Classification of Chompers". The internal Hogwarts guide, written by formerProfessorSilvanus Kettleburn, details creatures that students should not interact with. Included on the list areHippogriffs. The research increases your chance of returning Care of Magical Creatures Traces. | |||
| +1 Strong Invigoration Draught Focus | TheMinistry has tasked you to set out new potion—brewing guidelines for theSOS Task Force. The current rules directly referenceLibatius Borage's age-oldAdvanced Potion-Making as their template, but you update the basic standard and find the changes immediately increase the Focus gained fromStrong Invigoration Draught. | |||
| +50 Mastery vs Ministry of Magic Traces +50 Mastery vs Ministry of Magic Traces +60 Mastery vs Ministry of Magic Traces | TheMinistry allows you access to declassified files relating to theSecond Wizarding War. You pour over them in the hopes of understanding items theCalamity stole from the era, but instead find yourself mastering Ministry bureaucracy. The bureaucratic revelations increase your chance of successfully returning Ministry of Magic Trace. | |||
LVL.28 | +1 Trace Charm Efficacy | Gareth Greengrass seeks you out and demonstrates a powerful new mental technique he recently discovered while returningFoundables inNepal. You find that this technique works and immediately increases the number of Traces you uncover when casting yourTrace Charm. | ||
| +2% Strong Exstimulo Potion Brew Time Reduction +2% Strong Exstimulo Potion Brew Time Reduction | You consultOne Thousand Magical Herbs and Fungi's recommendations forSnowdrop. The instructions suggest that recently pollinated flowers yield the best results. They fail to warn of the resulting bee-stings - but luckily, the book includes a recipe for a decent salve. The brew time forStrong Exstimulo Potions is reduced. | |||
| Increases the number of uses from a single Dawdle Draught Potion. | Gethsemane Prickle gives you a magically revised edition ofPhineas Bourne'sMoste Potente Potions. Inside you find instructions on manipulating specific ingredients which are over-complicated and tricky to master, but following them increases the number of charges you get from each bottle ofDawdle Draught brewed. | |||
| +50 Mastery vs Magizoology Traces +50 Mastery vs Magizoology Traces +60 Mastery vs Magizoology Traces | One-named celebrityMagizoologistNaasz has opened an unaccredited school in downtownBrussels because she always wanted to he a headmaster. You visit and realize The Naaszeademy of Magizoology is missing a curriculum. And books. AndProfessors. And students. The experience increases your chances of returning Magizoology Traces. | |||
| +2% Wit-Sharpening Potion Brew Time Reduction +2% Wit-Sharpening Potion Brew Time Reduction +2% Wit-Sharpening Potion Brew Time Reduction | ProfessorHorace Slughorn, respected [[Potions Master|potions master and scholar, advises straining yourArmadillo bile to separate the viscous liquid from the gelatinous lumps. These two substances can then be added to a cauldron separately to aid in incorporation. The work is disgusting, but effectively reduces the brew time ofWit-Sharpening Potion. | |||
| Increases the chances of receiving High Energy food from Cafes | Inns acrossFrance have been tormented by a vampire namedGerard Le Croc. You suggest setting a trap using yourself as bait. It's dangerous, but it works and Le Croc is taken into custody byAurorDorian Fungbury. TheFrench Ministry increases your chances of getting high-energy foods at Cafes. | |||
| Increases the chances of receiving High Energy food from Restaurants | TheWandsley Brothers, owners of several Inns worldwide, start a food pantry for those impacted by theCalamity. You volunteer to help and are shocked to discover donated food being sold for profit. TheMinistry increases your chance of getting high-energy foods from Sponsored Inns for bringing them to justice. | |||
| +1 Inn Charm Proficiency | While demonstrating yourInn Charm at a monthly Spell Jam inHogsmeade, a group of particularly innovative wizards inspire you to play with different casting techniques. The variations improve the duration of your Inn Charm. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | After another day of saving the world oneFoundable at a time, you realize: you've been doing it wrong all along. An adjustment to your stance, an increase in wand whip and suddenly your spellcasting improves instantly! The work increases the amount of XP you gain From Family Chests. | |||
| +30 Mastery vs Hogwarts School Traces +40 Mastery vs Hogwarts School Traces +50 Mastery vs Hogwarts School Traces +60 Mastery vs Hogwarts School Traces | You chat withNearly Headless Nick, whose long years - both living and dead - give him a unique perspective on loss. He suggests that the emotion could fuel desperate acts of magic. Your heightened understanding of theCalamity spell increases your chance of returning Hogwarts School Traces. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You meet withBill Weasley after aCurse-Breaking seminar for his thoughts on theCalamity. He studied it, but he could find nothing about the spell that resembled a curse, so there was nothing there for him to "break". Bill increases the amount of XP you gain from Family Chests. | |||
| +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect +3% Strong Exstimulo Potion Trace Effect, +3% Strong Exstimulo Potion Combat Effect | You purchase a "Globe of the Moon" atWiseacre's Wizarding Equipment. The scroll inside the package surprisingly claims the globe can be used to "add gravity" to potion brewing. You follow the preposterous instructions and are delighted to see that it immediately increases the effectiveness of yourStrong Exstimulo Potions. | |||
| +2% Departure Denial vs Ministry of Magic Traces +2% Departure Denial vs Ministry of Magic Traces +2% Departure Denial vs Ministry of Magic Traces | You are tasked with investigating the most commonConfoundables protectingMinistry of MagicFoundables. You engage in an extended period of Trace observation, discovering a method of engaging with Confoundables that makes them less likely to depart. This increases the chance of Departure Denial for Ministry of Magic Traces. | |||
| +2% Strong Exstimulo Potion Brew Time Reduction +2% Strong Exstimulo Potion Brew Time Reduction +2% Strong Exstimulo Potion Brew Time Reduction +2% Strong Exstimulo Potion Brew Time Reduction | Horace Slughorn advises you on sourcingAbraxan horsehair for potions. He recommends distracting them withsingle-malt whiskey, their favorite drink - as well as one of his. You take the advice (and the hint) and purchase two bottles. The fresh hair you procure reduceStrong Exstimulo Potion's brew time. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You travel to theAmerican wizarding school,Ilvermorny. AtMount Greylock inMassachusetts, you help the faculty set up defenses (what little there can be) againstCalamity. You do some extra work training students inConfoundable confounding. Your volunteerism increases the amount of XP gained from Family Chests. | |||
| +1% Overall Brew Time Reduction +1% Overall Brew Time Reduction | You receive a "visit" fromGethsemane Prickle, who is so offended your cauldron fails to meetMinistry cleanliness guidelines that she spends the next forty—two minutes forcing you to practice theScouring Charm while lecturing you relentlessly. To your chagrin, the thorough cleaning reduces brew times for all potions. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | Your grasp of theCalamity has grown with eachFoundable you return. Your understanding is deeper than most. You invest heavily in your personal study and develop a greater sense of the Calamity Spell's intricacies. This connection increases the amount of XP you gain from Family Chests. | |||
LVL.32 | +150 Spell Mastery | You come across a trove ofGrim Fawley's personal artefacts: notes, scribbles, diary entries... The material is disjointed, but it makes clear that his work on theCalamity spell focused around "channeling" love. The evidence is illuminating and it improves your chance of successfully returning Traces you encounter. | ||
| +2% Denial vs Mysterious Artefacts Traces +3% Denial vs Mysterious Artefacts Traces | Sage Bragnam sucks the life out of a luncheon with a monologue on the history of Artefacts. You notice that there seems to be a pattern emerging — in each case, a Wizard created it through magical ingenuity. This insight increases your chance of Departure Denial for Mysterious Artefacts Traces. | |||
| +3% Wit-Sharpening Potion Brew Time Reduction +3% Wit-Sharpening Potion Brew Time Reduction +3% Wit-Sharpening Potion Brew Time Reduction | You read an editorial byArsenius Jigger regarding potion ingredient preparation. He advises shaving fine slivers ofNewt spleen instead of chopping, allowing it to blend more easily. Although you may never fully remove the scent of spleen from your hands, the method reduces brew time forWit-Sharpening Potion. | |||
| +3% Potent Exstimulo Potion Trace Effect, +3% Potent Exstimulo Potion Combat Effect +4% Potent Exstimulo Potion Trace Effect, +4% Potent Exstimulo Potion Combat Effect | You findAurorGawain Robards hunched over a small cauldron in his office, intensely blowing on his brew. He explains that this process, which he calls "Aeration", helps make his potion more potent. You try it and discover that it increases the effectiveness of yourPotent Exstimulo Potions. | |||
| +2% Departure Denial vs Dark Arts Traces +2% Departure Denial vs Dark Arts Traces +2% Departure Denial vs Dark Arts Traces | In aDefence Against the Dark Artsclassroom, you examine a cupboard that once housed aBoggart. The Boggart's departure left the cupboard undeniably bare, yet you are attuned enough to feel a dark presence reaching for you. You increase your chances of Departure Denial for Dark Arts Traces. | |||
| +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage | Gethsemane Prickle shares a secret of her potioneering success: she memorizes recipes to save time. You emulate her and memorize dozens of recipes. Not only does this make your brewing sessions more efficient, you find that the exercise actually increases your mental acuity. This increases yourWit-Sharpening Potion's damage bonus. | |||
| +1 Trace Charm Proficiency | Tasked with studying theFoundables in theMinistryFoundables Research Repository, you find yourself-oddly connected to these objects that, objectively, you have no connection with. Your attunement to theCalamity is increasing further, rendering yourTrace Charm capable of earning more Wizard and Family XP from revealed Foundables. | |||
| This upgrade allows you to cast your Inn Charm more often | You come across your oldN.E.W.T.-level charms textbook:Quintessence: A Quest. For a laugh, you crack it open, but the material — which you realize you had almost entirely forgotten - has an impressive number of takeaways. You increase the maximum number of times you cast yourInn Charm. | |||
| Increases the number Inreases the number of uses from a single Wit-Sharpening Potion | Practiced potioneerTheo Strongarm defines two elements of potion potency: the elixir itself and the wizard who consumes it. To improve the latter's receptibility to a potion's effects, he recommends a good nap. You immediately put his advice to the test. This increases the charges for yourWit-Sharpening Potions. | |||
| Inns now have an increased chance to award Rare Energy Gifts | You meet withMadam Puddifoot to try and convince her to join theSOS Task Force officially. She enthusiastically agrees and informs all staff to do whatever necessary to help and support theMinistry's efforts. There's now an increased chance of providing an Extravagant Spell Energy Gift From Inns. | |||
| This Lesson allow Treasure trunks the chance to reward you with Trace Spell Charm Charge | TheTask Force asks you to inventoryFoundables that were taken from and returned to theMinistryRepository. You see unrecorded connections between groups of items - useful for future research. The exercise increases your understanding of Traces and now Trace Charm Charges are a possible reward for all Chests. | |||
| Greenhouses now have an increased chance to award a Baruffio's Brain Elixir Ingredient Gift | AGemino charm inCaerphilly,Wales causes a bag full of frog's brains to begin multiplying. You arrive just in time to save the town. There are now a LOT of frog brains available for use! This immediately increases your chances of procuring an ExtravagantBaruffio Ingredient Gift. | |||
| +1% Overall Brew Time Reduction +2% Overall Brew Time Reduction | Myra Curio lends you aMuggle contraption known as a "camp stove", which allows for precise temperature control while brewing. Your distrust in the device is well-placed, as the increased efficiency comes at the price of your eyebrows. Once you master it, the brew times for all potions are reduced. | |||
LVL.36 | +150 Spell Mastery | HogwartsCare of Magical CreaturesProfessorRubeus Hagrid approaches with some interesting news: theCalamity never employsBlast-Ended Skrewts asConfoundables. It's an interesting revelation and seems to indicate that less common objects may be shielded from the Calamity. The visit improves your chance of successfully returning Traces you encounter. | ||
| Greenhouse now have an increased chance to award Baruffio's Brain Elixir Gifts | AurorDorian Fungbury needs an escort toSt Mungo's due to an "accident" in a secret storehouse ofPowdered Dragon Claw where he swallowed enough to get ill. He suggests you share the store with theTask Force. Increases your chance of procuring an ExtravagantBaruffio Ingredient Gift. | |||
| Wizarding Challenges now have an increased chance to award Spellbook Gifts upon Victory | Constance Pickering hosts a seminar forSOS Task Force members detailing a complicated new bureaucratic process regardingFoundables and Fortress item return indexing and subsequent collation within a bi—lateral schema. You embrace this new process and it immediately increases the chance of earning an ExtravagantRunestone Gift from Fortresses. | |||
| Greenhouse now have an increased chance to award Baruffio's Brain Elixir Gifts | While visitingChudleigh, you're approached byGreenhouse proprietors with a problem: a localMuggle's sheep herd is scarfing up all theValerian Root. You move the sheep and obliviate the Muggle shepherd all in time for tea. You have an increased chance to procure Extravagant Baruffio Gifts from Greenhouses. | |||
| Greenhouse now have an increased chance to award Dawdle Draught Ingredient Gifts | Sanderson Bowles - longtime Greenhouse attendant - asks you to investigate missing deliveries ofSopophorous beans. At his storehouse, you find his employees deep asleep, victims of an accident involving a dropped case ofSleeping Draught. Happy, Sanderson increases your chance of recovering an ExtravagantDawdle Draught Ingredient Gift. | |||
| This Lesson allows Tresure Trunks the chance to reward you with an Inn Spell Charm Charge | During your regular stops at Inns to rest and recuperate, you realize that there is a lot of information that could be shared, but isn't. You set up aWizarding Compendium which is adopted by Inns across the world.Inn Charm Charges are now a possible reward from all Chests. | |||
| +2% Departure Denial vs Care of Magical Creatures Traces +2% Departure Denial vs Care of Magical Creatures Traces +2% Departure Denial vs Care of Magical Creatures Traces | One-named celebrityMagizoologistNaasz has released apamphlet detailing techniques for handling creatures commonly deployed asConfoundables by theCalamity. It takes six hours to navigate the 21 pages, but you do learn four genuinely useful things. You increase your chances of Departure Denial for Care of Magical Creatures Traces. | |||
| +1 Greenhouse Charm Proficiency | On certain days yourGreenhouse Charm just doesn't seem as effective. You notice that the duration of the spell seems affected by moisture and general weather conditions. You adjust your casting accordingly and increase the length of time your Greenhouse Charm remains in effect. You feel quite clever. | |||
| +30 Spell Mastery +30 Spell Mastery +30 Spell Mastery | Mordecai Berrycloth, the charisma-impairedAuror, addresses the entireSOS Task Force. His dissertation on how different types of Traces can be easier (or harder) to overcome depending on the caster sparks an epiphany in you. Your concentration materially improves and your chance of successfully returning the Traces you encounter increases. | |||
| +3% Overal Departure Denial Chance +3% Overal Departure Denial Chance +4% Overal Departure Denial Chance +3% Overal Departure Denial Chance | You dive deeply into magical theory around the elements - earth, wind, fire and water. While you learn nothing of real consequence, you find yourself somehow more confident when facing aConfoundable composed of one of the elements. The work reduces the chances a Confoundable will Depart after each cast. | |||
| Increases the chances of receiving High Energy foods from Pubs | German master chefWulf Kauendessen needs help getting enough cabbage hearts to meet the demand for his legendary “sweet und sauerkraut". You spend days in cabbage patches practicing yourHerbivicus Charm, providing him with nearly a million hearts. Your chances of getting high—energy Foods at Pubs goes up exponentially. | |||
| +1 Inn Charm Efficacy | You read an article by notedCharms MasterCatullus Spangle, featurir1g techniques for improved distribution of Spell Energy. Hs methods seem terribly unorthodox, but when you apply them you see yourInn Charm increase the amount of Spell Energy it generates from affected Inns. | |||
| +1 Trace Charm Efficacy | Constance Pickering assigns you to monitorCalamity activity near the village ofOttery St Catchpole. While there, you observe a pattern of Trace behavior that inspires a re-thinking of yourTrace Charm. It instantly improves, allowing you to see more Traces when you cast it than before. | |||
LVL.40 | +1 Trace Charm Efficacy | You volunteer for aMinistry assignment in aPrague library, where you surreptitiously examine a number of tomes thatGrim Fawley allegedly read. The material dramatically enhances your magical perception, increasing the number of Traces you reveal when casting theTrace Charm. | ||
| +1 Inn Charm Proficiency | At a recentAdalbert Waffling retrospective, you notice the famous Wizard's ideas on energy transfer in spellcasting. Certain spells seem to be a matter of caster will, while for others, it's a question of intent. This research immediately increases the duration of yourInn Charm. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | Despite his bona fides,Harry Potter has been reluctant to take a visible role in theCalamity fight. You have tea and he decides a more active public voice would help the fight. The Ministry appreciates your help and increases the amount of XP gained from Family Chests. | |||
| Inns now have an increased chance to award Rare XP Gifts | You join severalTask Force operatives inGodric's Hollow for a day of remembrance only to notice a thief emerging from a local inn carrying sacks of fresh—bakedTreacle tarts. You thwart the thief and the barmaid thanks you by increasing your chance of Extravagant Wizarding XP Gifts From Inns. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | VisitingKingston,Jamaica, you run acrossAurora Dillon — a notedDivination expert and lifetime islander. Aurora happily introduces you to different Divination strategies and your understanding of the discipline markedly rises. Your capacity to see the future increases the amount of XP you gain from Family Chests. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You overhear something while visiting theDepartment of Mysteries:Regina Rowle loudly claiming that it wasGrim Fawley's relentless nature that led to his downfall. It sits in your mind; this concept of determination relative to theCalamity Spell. You increase the amount of XP you gain From Family Chests. | |||
| +1% Overall Brew Time Reduction +2% Overall Brew Time Reduction | You buy a black market cauldron fromMundungus Fletcher. The thickness of its sides is woefully thin, which would undoubtedly horrify theDepartment of International Magical Co-operation's standards division - but despite the occasional leak, you discover the thinner walls reduce the brew times for allpotions. | |||
| +2% Exstimulo Potion Brew Time Reduction +2% Exstimulo Potion Brew Time Reduction +2% Exstimulo Potion Brew Time Reduction +2% Exstimulo Potion Brew Time Reduction | After fruitless hours attempting to procure hair fromGranian winged horses, you hit upon a combination ofArresto Momentum andAccio. This method enables you to harvest from the swiftest of the beasts - whose hair turn out to be more potent. YourExstimulo Potion's brew time is reduced. | |||
| +1 Greenhouse Charm Proficiency | Wales' own wizarding weather woman,Wendy Wunderwind, whisks in fromWrexham. A master ofMeteolojinx Recanto, she shows you a way to use the spell to create the perfect atmosphere within a Greenhouse. You are able to increase the length of time yourGreenhouse Charm remains in effect. | |||
| +1 Greenhouse Charm Efficacy | RetiredHerbologyProfessorPomona Sprout reaches out to you regarding your new Charm. She admires the ingenuity but, after trying it herself, she feels your spellwork could use some refining. Her suggestions improve your technique and increase the ingredients you're able to produce when using yourGreenhouse Charm. | |||
| +30 Spell Mastery +30 Spell Mastery +30 Spell Mastery | There is a theory that theLondon Five were the first victims of theCalamity spell (a less powerful, "test" version). You do a little digging and discover that, no, the London Five were physically taken. The research into the Calamity improves your chances of successfully returning Traces you encounter. | |||
| +30 Spell Mastery +30 Spell Mastery +30 Spell Mastery | You visitSt Mungo's to study theCalamity's medical impact. You are surprised to discover that doctors there believe repeated experiences as aFoundable could lead to severe long term mental health effects including insanity. Understanding this new data improves your chance of successfully returning Traces you encounter. | |||
| Inns now have an increased chance to award Rare XP Gifts | Neville Longbottom hosts a mandatoryTask Force-relatedHerbology Lecture. During his presentation, he discusses better clipping techniques and you volunteer to try them out. You're wildly successful, winning Neville's praises and increasing your chances to procure ExtravagantTonic for Trace Detection Ingredient Gifts. | |||
| +30 Mastery vs Care of Magical Creatures Traces +40 Mastery vs Care of Magical Creatures Traces +50 Mastery vs Care of Magical Creatures Traces +60 Mastery vs Care of Magical Creatures Traces | You subscribe to one-named celebrityMagizoologistNaasz's weekly "Content Droppings!" service. The service featuresowls occasionally delivering clusters of handwritten scrolls to your door. The scrolls themselves appear to be ghostwritten by a vaguely literate assistant. Somehow these Content Droppings! increase your chances of returning Care of Magical Creatures Traces. | |||
| This Lesson allow Treasure trunks the chance to reward you with Greenhouse Spell Charm Charge | TheMinistry has secured funds For operations related to theCalamity and solicitedTask Force members for ideas. Your proposal to invest inDragon Dung Dispersal Ducts at all Greenhouses is accepted, earning a sizable grant for your project.Greenhouse Charm Charges are now a possible reward from all Chests. | |||
| +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage +3% Wit-Sharpening Potion Damage | In an effort to exercise your mind, you enter yourself into aWizard's Chess tournament overseen by none other thanRon Weasley. By playing through Ron's boisterous and colorful commentary, you learn to focus on strategy despite considerable distraction. This increases yourWit-Sharpening Potion's damage bonus. | |||
| Increases the chances of receiving High Energy food from bed and Breakfasts | Fire-breathing chickens were previously hypothetical creatures, but once revealed to the world they quickly became a delicacy. You discover a large number underneath an Inn inBrondby,Denmark and return them directly to theMinistry.Hermione Granger gratefully increases your chance of getting high-energy foods at Bed and Breakfasts. | |||
| This upgrade allows you to cast your Greenhouse Charm more often | For decades, theSt. Troglodous Order of Labours (STOOL) relied onowls for Greenhouse fertilizer. However, theCalamity reduced owl availability, so you suggest the prodigiouspigeon as a replacement. Thankful, the Order teaches you a technique to increase the maximum number of times you can cast yourGreenhouse Charm. |
| Images | Name | Effect | Cost | Description |
|---|---|---|---|---|
LVL.35 | This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You visit theKoldovstoretz school inRussia to help teach the students about theCalamity. The school is quiet and you get to witness a RussianQuidditch variant - wherewizards use fully uprooted trees as brooms. The experience increases the amount of XP you gain From Family Chests. | ||
| +30 Mastery vs Ministry of Magic Traces +40 Mastery vs Ministry of Magic Traces +50 Mastery vs Ministry of Magic Traces +60 Mastery vs Ministry of Magic Traces | Constance asks for help streamlining theTask Force's requisition process. You dive in and, after modifying some FORM Bs and MEMO 131s, you emerge with a new process... adding eight new documents to every requisition request. The paperwork increases your chance of successfully returningMinistry of Magic Traces. | |||
| +1 Inn Charm Efficacy | Local innkeeperTabitha Snackwright pulls you aside and suggests that when casting yourInn Charm, you should focus more on targeting the kitchens directly. This advice increased the amount of Spell Energy distributed around Inns affected by your Inn Charm. | |||
| +30 Mastery vs Magical Games and Sports Traces +40 Mastery vs Magical Games and Sports Traces +50 Mastery vs Magical Games and Sports Traces +60 Mastery vs Magical Games and Sports Traces | Quidditch pennants are common victims of theCalamity. It was expected thatHolyhead Harpies' colours would be most stolen, butChudley Cannons' pennants apparently go missing most. Despite their terrible history, Cannon's fans channel their despondency most intensely. The exercise increases your chances to return Magical Games and Sports Traces. | |||
| Wizarding Challenges now have an increased chance to award Spellbook Gigts upon Victory | Your keen eye and determination makes you formidable in Fortresses, andMinistry leadership has taken notice of your prowess.UnspeakableAlbert Sallow asks that you lead a demonstration which becomes a big hit with everyone. Increases the chance of earning an Extravagant Runestone Gift From Fortresses. | |||
| +1 Trace Charm Proficiency | While visitingSt Mungo's to treat a minor combat injury, you come across an addledGilderoy Lockhart. His affliction with a fractured memory moves you, immediately increasing the amount of Wizard and Family XP you earn from Traces you discover using theTrace Charm. | |||
| +30 Mastery vs Wonders of the Wizarding World Traces +40 Mastery vs Wonders of the Wizarding World Traces +50 Mastery vs Wonders of the Wizarding World Traces +60 Mastery vs Wonders of the Wizarding World Traces | Rubeus Hagrid calls you toHogwarts to help him deal with a sickness affecting theHippogriff population in theForbidden Forest. The situation is bleak, but you turn it around quickly and save a lot of Hippogriff lives. You increase your chances of returning Wonders of the Wizarding World Traces. | |||
| +1 Inn Charm Proficiency | You get permission to visit theTime Room within theDepartment of Mysteries. During theSecond Wizarding War, theTime-Turners collected there were rendered inoperable, trapped within a time loop. You observe the tumbling, falling and resetting time devices and this new understanding increases the duration of yourInn Charm. | |||
| +2% Departure Denial vs Hogwarts School Traces +2% Departure Denial vs Hogwarts School Traces +2% Departure Denial vs Hogwarts School Traces | On a test run of theHogwarts Express, you serve as security. You cozy up to theTrolly Witch and gain several stones from all free sweets. The experience reminds you of the powerful influence the school has, reducing the chances a Hogwarts School Trace Confoundable will depart. | |||
| +1 Greenhouse Charm Proficiency | Myra Curio sends you a book about what she thinks is the highestMuggle contribution to the world: winemaking. You study the simple Muggle text thoroughly and are reminded of some basics about soil, atmosphere and magical energy. You increase the length of time yourGreenhouse Charm remains in effect. | |||
| +2% Departure Denial vs Magical Games and Sports Traces +2% Departure Denial vs Magical Games and Sports Traces +2% Departure Denial vs Magical Games and Sports Traces +3% Departure Denial vs Magical Games and Sports Traces | You see a teenager choking on aGobstone and instinctively react - extracting the stone, saving his life and costing him the match. You then endure a ten-minute diatribe, illustrating the mindset required for greatness in sport. This increases your chances of Departure Denial for Magical Games and Sports Traces. | |||
| +2% Departure Denial vs Ministry of Magic Traces +2% Departure Denial vs Ministry of Magic Traces +2% Departure Denial vs Ministry of Magic Traces +3% Departure Denial vs Ministry of Magic Traces | You devise a training programme of exercises designed to hone theCalamity-fighting skills ofMinistry employees. It bears unexpected results:Confoundables are less likely to depart from participants. Does this support the fringe theory that Confoundables are magical tests? This reduce the chances that Ministry of Magic Traces will Depart. | |||
| +1 Inn Charm Proficiency | Amorette Deneuve,love therapist, runs a sanctionedMinistry willpower experiment. She gives participants alove potion and instructs them to stay six paces distant. If someone attempts to approach her, they are gently hexed. This last 13 hours. Somehow this experience increases the duration of yourInn Charm. | |||
LVL.38 | +1 Greenhouse Charm Efficacy | You find a first edition copy ofOne Thousand Magical Herbs and Fungi by DamePhyllida Spore. As you parse the handwritten text, your understanding of herbs and fungi grows exponentially. The knowledge you gain increases the ingredients you're able to produce when using yourGreenhouse Charm. | ||
| +30 Mastery vs Mysterious Artefacts Traces +40 Mastery vs Mysterious Artefacts Traces +50 Mastery vs Mysterious Artefacts Traces +60 Mastery vs Mysterious Artefacts Traces | You study a document written by thegoblinGriphook during his time atGringotts. It meticulously details the bank's handling strategies for various deadly magical artrefacts. 1162 pages later, you have a new appreciation for the lethality of magical artefacts. This increases your chances of returning Mysterious Artefacts Traces. | |||
| +1 Greenhouse Charm Proficiency | A cadre of women from theSalem Witches' Institute join theTask Force and immediately help bolster theMinistry' efforts. One of them,Shania Shaw, is a master of thetime reversal charm. Your conversations are delightful and you increase the length of time yourGreenhouse Charm remains in effect. | |||
| +30 Mastery vs Dark Arts Traces +40 Mastery vs Dark Arts Traces +50 Mastery vs Dark Arts Traces +60 Mastery vs Dark Arts Traces | You re-visitGrim Fawley's notes, reference texts and literature that he used in the days before he cast theCalamity spell. Despite the rumors, your extensive research into the Dark Arts leads you to conclude Grim's spell wasn't "hostile" afterall. The study increases your chance of returning Dark Arts Traces. | |||
| +30 Mastery vs Magizoology Traces +40 Mastery vs Magizoology Traces +50 Mastery vs Magizoology Traces +60 Mastery vs Magizoology Traces | Luna Lovegood hosts a gathering encouraging cohabitative living with the magical flora and fauna around us - in a sustainable way. The affair focuses on being open to new ideas and expanding one's awareness of the environment. You doubt the material, but your chances of returning Magizoology Traces increases. | |||
| +1 Inn Charm Efficacy | Drawn into a conversation withMundungus Fletcher, you find his posturing about theCalamity couldn't be more wrong. However, his absurd theories around the magical properties inherent in pubs inspires you. You tweak your casting and see yourInn Charm increase the amount of Spell Energy it generates from affected Inns. | |||
| +30 Mastery vs Legends of Hogwarts Traces +40 Mastery vs Legends of Hogwarts Traces +50 Mastery vs Legends of Hogwarts Traces +60 Mastery vs Legends of Hogwarts Traces | Walking through the rebuilt courtyard ofHogwarts Castle, the scars of the fight againstVoldemort are still visible. It inspires you to re-explore the history of that last great battle. The work links you to the past and increases your chances of returning Legends of Hogwarts Traces. | |||
| +2% Departure Denial vs Mysterious Artefacts Traces +2% Departure Denial vs Mysterious Artefacts Traces +2% Departure Denial vs Mysterious Artefacts Traces | TheMinistry'sDepartment of Magical Accidents and Catastrophes issues a stern warning: over-handling of Artefacts makes them more vulnerable to theCalamity. They issue a list of processes and new triplicate forms for access. Reducing your interaction with them paradoxically increases the chances of Departure Denial for Mysterious Artefacts Traces. | |||
| +2% Potent Exstimulo Potion Brew Time Reduction +2% Potent Exstimulo Potion Brew Time Reduction | Sanderson Bowles of theSt. Troglodous Order of Labours (STOOL) hosts an advanced potions workshop on dung-fueled fires. During the eight—hour course, he trains all of your senses to detect temperature-influencing "nuances" in dung. Although nothing will ever taste right again, yourPotent Exstimulo Potion's brew time is reduced. | |||
| +2 Tonic for Trace Detection: Traces +2 Tonic for Trace Detection: Traces +2 Tonic for Trace Detection: Traces | You devise a training programme of magical and physical exercises to boost your skills. After three weeks' hard effort, you notice a curious side-effect: more Traces reveal themselves to you. Does this support the theory thatConfoundables are tests? The number of Traces revealed byTonic for Trace Detection increases. | |||
| +1 Trace Charm Proficiency | You find yourself hoodwinked into a discussion with ProfessorSybill Trelawney about all thingsDivination. Despite finding her hard to follow, you apply her methodologies to recoveringFoundables. YourTrace Charm improves, increasing the number of Fragments you can recover From those Traces. | |||
| +2% Departure Denial vs Legends of Hogwarts Traces +2% Departure Denial vs Legends of Hogwarts Traces +2% Departure Denial vs Legends of Hogwarts Traces | You are sent to intervene inPeeves scheme to get theCalamity focused onRancorous Carpe, the caretaker who tried to trap the poltergeist in1876. You convince Peeves to give up his plan and the protracted negotiation increases your chances of Departure Denial For Legends of Hogwarts Traces. | |||
| +2% Overall Brew Time Reduction +2% Overall Brew Time Reduction | Re-reading your copy ofMagical Potions and Draughts byArsenius Jigger, you realize that you had overlooked a passage on potion skimming. This simple technique removes the frothy film from the surface of a potion, allowing for more consistent heating throughout. Applying the method reduces brew times for all potions. | |||
| +3% Potent Exstimulo Potion Trace Effect, +3% Potent Exstimulo Potion Combat Effect +3% Potent Exstimulo Potion Trace Effect, +3% Potent Exstimulo Potion Combat Effect +3% Potent Exstimulo Potion Trace Effect, +3% Potent Exstimulo Potion Combat Effect +3% Potent Exstimulo Potion Trace Effect, +3% Potent Exstimulo Potion Combat Effect | Your enigmatic colleague,Erie Yenning, who works in theMisuse of Muggle Artefacts Division in theMinistry, gifts you a set of Dragon-fire tempered,Muggle-built cauldrons. The cauldrons allow for superheated potion brewing. This usually destroys potions but you find it actually increases the effectiveness of yourPotent Exstimulo Potions. | |||
| +3% Invigoration Draught Brew Time Reduction +3% Invigoration Draught Brew Time Reduction +3% Invigoration Draught Brew Time Reduction | You enter into a discussion withMadam Puddifoot about the finer points of brewing tea. Her knowledge is impressive, and her opinions are as strong as herDarjeeling. Afterwards, you're inspired to try steepingVervain in boiling water to create a stronger infusion, reducing the brew time ofInvigoration Draught. | |||
| +1 Trace Charm Efficacy | Assigned to escort the one-named CelebrityMagizoologistNaasz to aMinistry event you are stunned when a suggestion she makes about theCalamity is so incredibly daft, it wrenches your mind. You instantly see more Traces when you cast your suddenly-improvedTrace Charm. | |||
LVL.42 | +200 Spell Mastery | Amorette Deneuve hosts a "love in" to try and "sate theCalamity with what it seeks most". The event has poor attendance and teeters on total fiasco - but interestingly, several attendees subsequently becomeFoundables. Understanding the Calamity more improves your chance of successfully returning Traces you encounter. | ||
| Inn Charm Proficiency | YourInn Charm has become a sensation. Even wizards withoutTask Force affiliation cast it when they enter an Inn as a token of good luck (and to guarantee larger portions). This activity leaves a perpetual veil of spell energy in the area, increasing the duration of your Inn Charm. | |||
| This upgrade allows you to cast your Inn Charm more often | You stumble acrossMillford Quisling's long-ago discredited treatise on spell casting in theRestricted Section ofHogwarts Library. Millford posits that a wizard can draw energy from within themselves when most in need. You apply several of his ideas and increase the maximum number of times you cast yourInn Charm. | |||
| +2% Tonic for Trace Detection Brew Time Reduction +3% Tonic for Trace Detection Brew Time Reduction +3% Tonic for Trace Detection Brew Time Reduction | You traverse the jungles ofBrazil by foot, boat and broom in search of pureAngel's Trumpet. By chance you discover a massive supply and coordinate an export strategy with your local Wizard guide -Arcadinho. It now takes less time to brew aTonic for Trace Detection. | |||
| Increases the number of uses from a single Potent Exstimulo Potion | You accidentally come across one named celebrity MagizoologistNaasz refilling the elixir in herde-ageing amulet. Embarrassed, she explains that "youth is a process" and shows you how it all works. You translate the ingenious potionwork into a modification that increases the number of charges you get fromPotent Exstimulo Potions. | |||
| Greenhouse now have an ever greater chance of awarding Baruffio's Brain Elixir Gifts | InNew Delhi investigating the disappearance of famedHerbologistSanjay Shanker, you find him in a well - a victim of his young daughter's accidental obliviation charm. You restore him as best you can and his family gratefully increases your chance to procure Extravagant Baruffio Gifts from Greenhouses. | |||
| Wizarding Challenges now have an icreased chance to award Rare Spellbook Gifts upon Victory | Sage Bragnam traps you in a relentless conversation about artefacts and artefact taxonomy. Despite nodding off twice, you seem to have helped him remember where he hid a cache ofRemembralls. Sage rewards you with a chance of procuring the occasional ExtravagantTonic for Trace Detection Ingredient Gift. | |||
| +1 Greenhouse Charm Efficacy | You find yourself with the displeasure of conversation withMundungus Fletcher, who is obsessed with yourGreenhouse Charm. He suggests a method for casting silently, which you're inclined to dismiss. You're surprised to find that his technique increases the ingredients you're able to produce when using your Greenhouse Charm. | |||
| +1 Inn Charm Efficacy | A huge admirer of your ingenuity,Constance Pickering forwards letters of advisement to innkeepers everywhere, outlining how they can modify their kitchens to allow yourInn Charm to be more effective. Your Inn Charm distributes more Spell Energy around Inns affected by it. | |||
| +1 Inn Charm Efficacy | You find along—lost memo written by formerMinisterEldritch Diggory which posits that keeping one's mind completely clear while casting could amplify a charm's effects. Trial and error eventually increases the amount of energy distributed around Inns affected by yourInn Charm. | |||
| +1 Greenhouse Charm Efficacy | ProfessorLongbottom asks if, on your travels, you could procure dung from anAntipodean Opaleyedragon. According to Neville, Opaleye dung is a potent fertilizer. The conversation turns to the properties of fertilizers, which has the unexpected effect of increasing the ingredients you produce when using yourGreenhouse Charm. | |||
| +2% Potent Exstimulo Potion Brew Time Reduction +2% Potent Exstimulo Potion Brew Time Reduction +2% Potent Exstimulo Potion Brew Time Reduction +2% Potent Exstimulo Potion Brew Time Reduction | Luna Lovegood suggests preparingunicorn hair for potions by rinsing it in a pure spring waterfall - the way, she claims, that unicorns care for their manes in the wild. You spend weeks searching for the perfect falls and are rewarded when yourPotent Exstimulo Potions brew time is reduced. | |||
| Greenhouse now have a greater chance to award Tonic for Trace Detection Gifts | Several Wizards have succumbed to "Greenhouse Gas" and required time atSt Mungo's Hospital to air out. You investigate and discover that “Greenhouse Gas" comes from mishandlingBaneberry plants. TheMinistry is pleased and increases your chances to procure ExtravagantTonic for Trace Detection Ingredient Gifts. | |||
| Greenhouse now have an increased chance to award Baruffio's Brain Elixir Ingredient Gifts | A Greenhouse inBogota,Columbia reports an infestation ofRunespoor, causing a massive commotion. You investigate and spend several days charming and removing three-headed snakes. You leave the proprietors with a huge cache of Runespoor eggs which increases the chance of you procuring an Extravagant Baruffio Ingredient Gift. | |||
LVL.46 | Greenhouse now have an increased chance to award Dawdle Draught Ingredient Gifts | TheSOS Task Force asks you to crack down onBitter root hoarding. You discover that several wizard chefs were using the plants as a special ingredient for an annual treacle Fudge competition. As a reward theMinistry increases the chance of recovering an ExtravagantDawdle Draught Ingredient Gift. | ||
| This upgrade allows you to cast you Trace Charm more often | An oldDaily Prophet from1783 features a story about a man namedFlannery who used a spell to find what he wanted most - his murder victim's location. You study his spell and use it to increase the maximum number of times you can cast yourTrace Charm. | |||
| Increases the chances of receiving High Energy food from Teashops | Famous restaurateur and food criticToxita Spattergate is making a surprise appearance at a local Teashop. You provide security and fend off several lnn owners furious at some previous bad reviews. The Teashop owner is grateful and increases your chances of getting high-energy foods at Teashops | |||
| Increases the chances of receiving High Energy food from Partner Inns | Despite theCalamity wizards inTexas hold their annual "Wizarding World Championship Chili Blowout" in charmingLubbock. You enter a delightful chili quiche with a green chile glaze and finish a surprising third. You increase your chance of getting high-energy foods from Sponsored Inns for your efforts. | |||
| Increases the chances of receiving High Energy food from Restaurants | Famous restaurateur and food criticToxita Spattergate adores yourCalamityCuisine book. She suggests you co-write a new cookbook called "The Z" - filled with recipes for foods that begin or end with the letter Z. The 9 page book increases your chance of being fed high-energy foods at Restaurants | |||
| +1 Inn Charm Proficiency | The one-named celebrityMagizoologistNaasz has opened several trendy new vegetarian Inns featuring her personal recipes. She hires you to come to each opening and cast yourInn Charm as part of the festivities. The food is awful, but the extra practice increases the duration of Inn Charm. | |||
| +1 Trace Charm Efficacy | SeniorUnspeakableAlbert Sallow tasks you with auditing the usage log from theLove Chamber. You interview several people and feel a strange affection reward them - increasing your understanding of love. This new understanding increases the number of Traces revealed when using theTrace Charm. | |||
| This upgrade allows you to cast your Greenhouse Charm more often | In a crowdedDiagon Alley,UnspeakableAlbert Sallow slips you a memo he wrote on charms and incantations. The document is highly redacted, but what is there is useful (and little dangerous). The technique allows you to increase the maximum number of times you can cast yourGreenhouse Charm. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | Naasz, the one—named celebrityMagizoologist has gone missing. After several days you find her happily eating out of a dumpster inLeicester, victim of an accidental sting from her petSwooping Evil. You whisk her toSt Mungo's and increase the amount of XP you gain from Family Chests. | |||
| +1 Trace Charm Proficiency | You dive deeply into the nature of Traces - how they seem to fall into distinct categories. As you ponder, it leads you to a deeper understanding of theCalamity itself, increasing the number of Fragments you recover from Traces affected by yourTrace Charm. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | You are a subject in a top-secret unauthorized test of theCruciatus Curse: examining the effects of extreme stress on spellcasting. The experience is literally torture, but you emerge more capable than before, if little less sane. You have increased the amount of XP you gain from Family Chests. | |||
| +1 Greenhouse Charm Proficiency | Hermione Granger hosts a practical class on localised casting ofLumos SolemShe demonstrates that with the right wrist motions the volume of light can be modulated. You decide to try this together with yourGreenhouse Charm, which increases the length of time it remains active when cast. | |||
| Greenhouse now have an increased chance to reward Exstimulo Potion Ingredient Gifts | You receive a request fromBlossom Degrasse, the famousHerbologist:Dragon-hide gloves are in short supply, can you help? You do some research and find a forgot cache in an abandoned castle inSlovenia. Your ingenuity increases the frequency at which you can earn an Extravagant Exstimulo Ingredient Gift. | |||
| Greenhouse now have an increased chance to reward Rare Ingredient Gifts | Hermione Granger presents you with an award for your work painstakingly foraging for ingredients each and every day. She bestows upon you the newly createdGreen Wand, aTask Force honor reserved for only the most diligent herbal aggregators. This award features an increased chance of an Extravagant Ingredient Gift. | |||
| This Lesson allow Treasure trunks the chance to reward you with Bonus Wizard XP | Your capacity for finding and sorting ingredients has convinced theSt. Troglodous Order of Labours (STOOL) to grant you membership. STOOL members have a total mastery over fertilizer, manure and soil. The STOOL exam takes three days to pass. Membership increases the amount of XP you gain from Family Chests. | |||
| +2% Departure Denial vs Wonders of the Wizarding World Traces +2% Departure Denial vs Wonders of the Wizarding World Traces +2% Departure Denial vs Wonders of the Wizarding World Traces +3% Departure Denial vs Wonders of the Wizarding World Traces | You come across a field ofDirigible plums in full fruit. You pick a few and eat them ever a couple of days. The fruit "seems" to expand your grasp of theCalamity. You Increase your chances of Departure Denial for Wonders of the Wizarding World Traces. | |||
| +2% Departure Denial vs Dark Arts Traces +2% Departure Denial vs Dark Arts Traces +2% Departure Denial vs Dark Arts Traces +3% Departure Denial vs Dark Arts Traces | Regina Rowle, JuniorUnspeakable, slips you several portraits ofVoldemort she "found" in a back room atBorgin and Burkes. You transport them to safety, but the journey forces you to endure a thoroughly uncomfortable conversation with the Dark Lord, increasing your chances of Departure Denial for Dark Arts Traces. | |||
| +2% Denial vs Mysterious Artefacts Traces +2% Denial vs Mysterious Artefacts Traces +2% Denial vs Mysterious Artefacts Traces +3% Denial vs Mysterious Artefacts Traces | Students have intentionally focused onHogwarts'Quill of Acceptance andBook of Admittance in an effort to have theCalamity take them asFoundables, thus making school registration impossible. You are tasked with looking into a second, backup system. You increase your chances of Departure Denial for Mysterious Artefacts Traces. | |||
| +1 Trace Charm Proficiency | NotedUnspeakableRegina Rowle reveals that theCalamity is likely to react sharply to wizards who spend time investigating its nature. Despite the risks, you decide to delve deeper into your studies. You increase the amount of Wizard and Family XP earned from Traces affected by yourTrace Charm. | |||
| +1% Overall Brew Time Reduction +1% Overall Brew Time Reduction +1% Overall Brew Time Reduction | You enter an unofficial, intramuralMinistry Exstimulo Potion Brewing Contest. You stun contestants and onlookers alike when you upset 17-time consecutive winnerGethsemane Prickle via unanimous decision. Enraged, she accuses the judges of bias and destroys your trophy. The contest reinforces your own learnings, reducing brew times for all potions. | |||
| +2% Departure Denial vs Care of Magical Creatures Traces +2% Departure Denial vs Care of Magical Creatures Traces +2% Departure Denial vs Care of Magical Creatures Traces +3% Departure Denial vs Care of Magical Creatures Traces | In your off hours, you take a class on pun-centric improvisation. After absorbing weeks of pun-ishment you become a certified punmaster general. The techniques related to reading and reacting to an audience translate well when distractingConfoundables. This increases the chance of Departure Denial for Care of Magical Creatures Traces. | |||
| +1 Inn Charm Proficiency | Merging everything you learned about exotically healthy foods fromJordanna Bodiment with a deep study of the famous wizarding world cookbookOne Minute Feasts - It's Magic! improves yourInn Charm overnight. The result increases the energy wizards glean from eating at Inns affected by your Inn Charm. | |||
LVL.50 | +1 Inn Charm Efficacy | Myra Curio advises reading a scientific tome written by a famousMuggle physicist. Everything the MuggIe says is patently false, but applying the EXACT opposite of his theories improves your casting. The fascinating read increases the amount of Spell Energy distributed around Inns affected by yourInn Charm. | ||
| +2% Departure Denial vs Hogwarts School Traces +2% Departure Denial vs Hogwarts School Traces +2% Departure Denial vs Hogwarts School Traces +3% Departure Denial vs Hogwarts School Traces | Near thegates toHogwarts you think you see one of the winged boar statues move. Did it? You cannot be sure. You become obsessed and watch them for hours. You're never completely sure they moved, but the experience reduces the chances a Hogwarts School TraceConfoundable will depart. | |||
| +1 Trace Charm Proficiency | Gethsemane Prickle insists you try a new "Calamity Potion" she invented. While it tastes awful and doesn't work as intended, you do find that it increases the amount of Wizard and Family XP you earn from Traces affected by yourTrace Charm. | |||
| +3% Invigoration Draught Brew Time Reduction +3% Invigoration Draught Brew Time Reduction +2% Invigoration Draught Brew Time Reduction | Gethsemane Prickle offers some unsolicited advice on your mortar and pestle technique. In an hour-long diatribe, she grinds the proper method into your mind as thoroughly as you grind your week's supply ofScurvy grass. Annoyingly, you find that applying her advice reduces the brew time ofStrong Invigoration Draught. | |||
| +2% Departure Denial vs Magizoology Traces +2% Departure Denial vs Magizoology Traces +2% Departure Denial vs Magizoology Traces +3% Departure Denial vs Magizoology Traces | You volunteer at theLondon Zoo'sMagizoology wing, caring for their new babyZouwu. While tending to a foot—long scratch across your legs, babyJosephine escapes into Marylebone. After a chase and one of the largest mass obliviations in history, your chances of Departure Denial For Magizoology Traces increases. | |||
| +1 Greenhouse Charm Efficacy | You visit the home of twinsHelixa andSyna Hyslop, developers of theGemino curse. You find two old notes that, when paired together, help clarify the very nature of the spell. This discovery allows you to increase the ingredients you produce when casting yourGreenhouse Charm. | |||
| +2% Departure Denial vs Legends of Hogwarts Traces +2% Departure Denial vs Legends of Hogwarts Traces +2% Departure Denial vs Legends of Hogwarts Traces +3% Departure Denial vs Legends of Hogwarts Traces | You eavesdrop on aGhost's council meeting held in theGreat Hall. They spend hours meticulously ranking families with at least fiveHogwarts alums historically. It is irrationally animated (theWeasleys finish fourth all-time). You increase your chances of Departure Denial for Legends of Hogwarts Traces in the process. | |||
| +1 Trace Charm Efficacy | In theMinister library you find yourself yearning for a good book. To your surprise, a book vaults off the shelf and into your lap. The tome teaches concentration techniques that immediately improve your focus — increasing the number of Traces you see when casting theTrace Charm. | |||
| +1 Greenhouse Charm Proficiency | Xenophilius Lovegood writes an article inthe Quibbler outlining horticultural techniques to attract certain "unconfirmed" magical creatures. The ideas are absolutely daft, but the concepts are interesting and you manage to use the information to increase the length of time yourGreenhouse Charm remains in effect. | |||
| Treasure Trunks now have a chance to contain Gold Gigts | Gringotts reaches out to the wizarding world, hoping to avert the economic disaster theCalamity will cause. You are sent to negotiate. Gringotts pledges an unlimited line of credit to needy wizards, at a competitive rate of interest. Gringotts makes Gold Gifts possible as a reward from Family Chests. |






















































