| Tetris | |
|---|---|
| Release information | |
| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Platform(s) | Game Boy |
| Release date(s) | 14 Jun 1989 [1]31 Jul 1989 ![]() 28 Sep 1990 ![]() |
| Gameplay information | |
| Next pieces | 1 |
| Playfield dimensions | 10x18 |
| Rotation system(s) | Nintendo Rotation System, left-handed |
| Hold piece | ✗ |
| Hard drop | ✗ |
| Has 180° rotation | N/A |
| Adjustable tuning | N/A |
| Websites | |

Tetris, for Game Boy, is among the most played ofits namesake.Nintendo, through the help ofHenk Rogers, purchased the license fromElorg to package it with every new non-Japanese Game Boy system. Because of this, many players of the Game Boy generation remain familar to this title, as it probably sold more than any otherTetris title so far. HavingTetris packaged with Game Boy may likewise have had something to do with Game Boy's success. It also made "Korobeniki" become the "Tetris song", and as a result, part of theTetris Guideline, and a registered trademark ofTTC (77037539).
This was the first widely distributedTetris game to feature 2-player battles with garbage using the link cable.
Game Boy runs at 59.73 frames per second.
Speed levels:
| Level | Frames per row |
|---|---|
| 0 | 53 |
| 1 | 49 |
| 2 | 45 |
| 3 | 41 |
| 4 | 37 |
| 5 | 33 |
| 6 | 28 |
| 7 | 22 |
| 8 | 17 |
| 9 | 11 |
| 10 | 10 |
| 11 | 9 |
| 12 | 8 |
| 13 | 7 |
| 14 | 6 |
| 15 | 6 |
| 16 | 5 |
| 17 | 5 |
| 18 | 4 |
| 19 | 4 |
| 20 | 3 |
This table is located at 1B06h in the ROM; each entry is one less than the actual number of frames. For example, level 1, or 49 = 31h frames, is stored as 30h.
In Marathon (called A-TYPE), when the player line clear (startLevel * 10 + 10), the level advances by 1. After this, the level advances by 1 for every 10 lines
On level 0, the player gets 40 points for a Single, 100 points for a Double, 300 points for a Triple and 1200 points for a Tetris. On higher levels, those points are multiplied by (level + 1). On the other hand, softdrop points are not multiplied by the current level.
The "heart levels" (activated by holding Down+Start at the title screen) are as fast as the level plus 10, but unlike onthe NES version, they don't improve the score.
The maximum Score is 999,999.
In A-TYPE, a missile launch is shown when the player surpasses a certain score.
In B-TYPE, a screen with Russian musicians and dancers is shown when completing 25 lines on level 9. The number of dancers increase with the initial height level. When completing level 9 + height 5, a Buran shuttle launch is shown additionally.
It was intended that the randomizer reduces the chances of getting one and the same piece shape 3 times in a row. However, the randomizer works differently in practice. Pieces are numerated from 0 to 6, repectively from 000 to 110 in binary notation. The code uses a bitwise OR operation. This is an operation that takes 2 binary numbers to compute a new binary number. The result has a 1 at a certain digit if at least one of the 2 arguments has a 1 at the same digit. For example 1100 OR 1010 = 1110. The following happens:
Choose a random piece shape. Hand it out as next but one piece, if the bitwise OR of the locking piece, the preview piece, and the chosen piece differs from the locking piece. Otherwise ( locking OR preview OR chosen = locking ), choose another piece (can be the same as before). Accept it as the next but one piece if the condition is fulfilled this time. Otherwise, choose another piece and use it as the next but one piece (no matter if the condition is fulfilled or not).
Piece shapes containing many zeros in the bitwise notation are rejected more often. Let's say our preview piece is a L (000). Then, another L will be rejected in the condition no matter of the locking piece (XXX OR 000 OR 000 = XXX ). So the chance of getting 2 L pieces in a row is reduced significantly. As a result, piece shapes containing many zeros appear less frequent. The relative frequencies should be as follows:
Henk Rogers takes responsibility for this randomizer.[1][2]
With 30 million copies worldwide, Tetris is the second best selling Game Boy title after Pokemon Red / Blue. 23 million copies were sold in North America alone, because it was packaged with every original Game Boy there. In Japan, where no game game was packaged with a Game Boy, Tetris sold as well as Super Mario Land (around 4.2 million copies).
Around 10,000 cartridges of this prototype version were produced in Japan.
Because of the later 2 points, it's easier to get a higher score in this specific version. It's theoretically possible to score 999,999 points before reaching level 20.
Tetris and other puzzle games published by Nintendo{{}}
Console:Tetris (NES, Nintendo) |Tetris 2 |Tetris & Dr. Mario |3D Tetris |The New Tetris |Tetris 99
Handheld:Tetris (Game Boy) |Tetris Blast |Tetris DX |Pokémon Tetris |Tetris DS |Tetris Axis
Topics:Nintendo Rotation System |Nintendo Wi-Fi Connection
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