Version 1.1
So it turns out, the recommended size for phones is way too big for webGL ^^;
Color Palette?!?!?!
Banged my head against the wall trying a whole bunch of different UI, color schemes and palettes. It was difficult balancing/matching... every possible colour. I wanted to have a coherent look AND give the player loads of customization power.



one row - three values

two rows - dark & light

Circle or square?
Based on @nyuemjam's advice, I tried increasing Hue & Value by fixed amounts while fixing saturation.
Here's the code to create the above palettes procedurally:

Selected Category???
This is what overthinking looks like. Save me. Took an hour to decide on the look & color of the selected category.


Design a character! Mobile-friendly!