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Hi! For whatever reason, I can't redownload the game PDF from itch as it tells me nothing is available for download.
Not sure if this is an itch-side error or something is up with the project page (obviously, I know the KS is ongoing) - but it would be great if it could be sorted.
(Also, good luck with the KS! Backed it for the super cool-looking book mockup.)
I got this because I saw you talking on twitter and I LOVE it. The writing in particular is so evocative and the combat seems really spicy.
I have two small suggestions:
1. Any game that uses tags benefits from having table of contents or bookmarks in its PDF to make it easy to move between parts of the book when doing combat. Putting these in the appendix also works, just it would be nice to easily be able to look up what "overwhelming" does when it comes up during play if you forget.
2. Given the intense fantasy of the setting and premise some sample ideas for ops would be helpful to guide a new GM on picking some initial outings for their Brace.
Anyway. This is great. Thanks.
The writing speaks to me, it inspires so much of the themes and ideas I have but havent yet found the right game to emulate them.
Just stumbled upon this from a friend who showed me the link. Immediately bought a copy!
I can't wait to see some more community copies to disperse to a few places to garner interest and run this one.
An absolutely incredible game that merges it's descriptions of the emotions and feelings it wants to evoke into the very core of it's gameplay better than anything I have seen so far!!
The sheer amount of joy I had while reading through this and slowly discovering how well it sets itself apart from other minimalistic dice-pool systems was immense, and I can't wait to show this to as many folks interested in tabletop games as possible
TL;DR: INFINITE REVOLUTION is awesome. INFINITE REVOLVER is a game about people dressed in godlike exosuits as they scream through space to tear the all-consuming void a new one. It's also game about being so different from everyone around you but still remaining frighteningly human. You are Revolver, all cylinders firing and no bullets left behind.
Incredible writing. Instantly, Infinite Revolution sucks you in with its vibrant layout, premise and worldbuilding. There is a strong and consistent theme about awakening to yourself, turning differences into empowerment and the value of self-belief. Your character's heart is quite literally kept burning by their hopes, dreams and fears.
Since it's built on the LUMEN system, the game seems well-structured and fairly easy to pick up. You have your standard list of playbooks (all of which are based on zodiacs!), core rules, 'pick approach and roll attribute' system for actions, variable successes/fail-forward hits and modifiers. Creating a session made easier with about three to four pages dedicated to play structure and downtime actions.
Combat is where Infinite Revolution REALLY shines. Since you are quite literally fighting for the fate of humanity at the speed of light, a majority of outcomes in your fights hinge on how much speed you can build up. Aside from your weapons, special powers, passives and BURN SCARS (think of them as a combination of finisher moves, self-sacrificial story beats, character-specific influences on the reality around you and permanent consequences acquired over time) having small influences on your decisions, your speed isalways top priority. If youzero out, the fight will end without you in the fraction of a fraction of a second.
There are so many other cool things I could touch on in this game. Like how your weapons have different firing patterns, focuses which completely change their effects and come with an entire list of weapon tags to open completely new options for you. Or how one of the Cores (playbooks) in this game slowlymelts your character into pure light to be one with the universe the longer you play. Or how each playbook somehow managed to fit in at least two good paragraphs of narrative text to perfectly capture the vibe and emotions they best encapsulate.