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This is super cool, like everyone else they hit the limit pretty quick with Gameboy graphics and move up to gba/butano. this is the wrong place to ask this but would it be possible to get a demo of drawing a rotating sphere.obj and wrapping it in a globe (earth) texture? and then drawing city marker sprites (la, nyc, London, Tokyo) on top of the map. I've been playing around with this in rust in macroquad but struggling with doing this in butano since you seem to have the only really excellent 3d example, but i couldn't find any spheres in the source code.
super cool game by the way, doing 2d rendering of objects on tiny hardware like this at full frame rate is rather impressive.
There are VOICES! Actual voices in a GBA game?? I'm not gonna lie, I've been scouring to find source code or some kind of tutorial or implementation, but I just can't. It's too impressive. Even on my AGS-001, it runs really well, minus some volume lost when turning, but that might just be my OEM battery and speaker giving out lol. Not 100% sure if this has any saving capabilities, but it might just be that it's designed for battery saves and not flash saves like I use.
Thanks!
Game's source code and assets are open, so you can get the music from here:https://github.com/GValiente/butano/tree/master/games/varooom-3d/audio
Please check the licenses if you plan to use them in other projects:https://github.com/GValiente/butano/tree/master/games/varooom-3d/credits
You can listen to the music here too:Stream tempest | Listen to Varooom 3D on Game Boy Advance (2021) playlist online for free on SoundCloud