Super Jacked Up Tomato Face Johnson will be getting a full version with more than twice the current content! Follow me for updates to come!
Super Jacked Up Tomato Face Johnson is a fast paced twitch platformer made for the Game Boy Color. There's a new protein shake fresh on the shelves andTomato Face Johnson needs to bulk up! It's on the pricey side of course, but luckily, it's on sale for a limited time...
Time to get speedy!
Collect all the coins to complete levels. Complete levels super fast and you will earn enough stars to progress to the next world.
Super Jacked Up Tomato Face Johnson is now on speedrun.com. Why not challenge yourself and try to beat Gumpy Functions time? Or even the current world record?!
| CONTROLS | GAME BOY | KEYBOARD |
| Move | D-pad | Arrow Keys, WASD |
| Jump | A | Z, J |
| Back | B | X, K |
| Pause (Menu) | Start | Enter |
PLEASE NOTE: If you don't agree with the keyboard controls, download the ROM and map the buttons in an emulator to whatever suits your tastes.
Game usesAuto-save feature.
Jam Version made in 7 days forGame Boy Showdown 2022 usingGB Studio.
Play in browser or download the .gbc ROM to play on your console of choice or a Game Boy emulator.
Please Note:Only for GBC.Due to some mechanics that take advantage of palette swapping, this game will not function on the DMG Game Boy.
A Game byGumpy Function |Mastodon |Instagram
Music byVault Kid andTronimal
Super Jacked Up Tomato Face Johnson is not to be hosted on any website other than itch.io
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (65 total ratings) |
| Authors | Gumpy Function,Vault Kid |
| Genre | Platformer |
| Made with | GB Studio |
| Tags | 2D,8-Bit,analoguepocket,Game Boy,Game Boy ROM,gbstudio,Pixel Art,Retro,Short,Speedrun |
Click download now to get access to the following files:
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This game is perfection! and yet I never heard of it till now :(
The gameplay is amazing, and I like how each world uses its own unique mechanic combined with the basic toggle spikes!
The art here is very, very good, especially the higher res ones like the title screen and backgrounds!
And the music ohhhhh myyyy. If you played these tracks to me without telling me where they came from, I would guess you used the NES (2A03) plus some expansion chip like the N163. It genuinely uses all the channels (2 pulse, 1wave, 1 noise) so well!
The stars you had to collect were a nice little challenge for 100%ers, and the prize you get from it is really fun. I enjoyed it alot!
I litteraly have nothing to complain about here. Its that good!
Well done, Gumpy Function, Vault Kid and Tronimal! :D
Erm, its supposed to Z or J... I updated it using a more recent version of GB Studio and that may have changed the button config on me. I'll make the change back to Z and J when I can. Thanks for letting me know.
You can always download the .gbc ROM and play in a Game Boy emulator if you want to map the keys to anything you like.
Really fun game. I created an achievement set for it onRetroAchievements.
wow, such a fun speedy platformer :D I love all the unique game mechanics each area has and it plays so smooth and speedy :> Visuals and music are also really great! I think this is now one of my favourite Game Boy games! :)
I think I found two bugs though:
Since I just 100% this two times in a row I'd really like to speedrun this now xD oh, a built in speedrun mode would be a nice feature! :P
Hey. Thanks for the kind words. I'll take a look at what's going on with those bugs. Thanks for letting me know!
Speedrunning the game is fun once you have completed it. There is a link in the itch description to the speedrun.com page if you want to check out videos of both my time and the current world record by ReFlex. For now, your best option is using LiveSplit to time your runs. I will see if I can implement an in-game timer at some stage.
Thanks! Is the game loading into a screen that tells you to play using a color device? It doesn't matter if it's a .gb or .gbc file, they are the same file for all practical purposes. It will run the color version regardless as long as your emulator is set to run in GBC mode.
The game checks whether it's running on a DMG or something else. If its DMG, it will take you to that screen I mentioned above since some mechanics require a color screen to function properly, otherwise it loads into the game normally. So it sounds like the emulator you are using maybe be set to run in DMG mode? I recommend using BGB and setting that to GBC mode.
I just uploaded a new .gbc file (I just added the "c" on the end so it isn't confusing to anyone in the future).
Thanks for reaching out and letting me know of your issue.
Love the game, the controls feel very precise and well done, the idea of having to speedrun every level was fun and trying to collect all the beans was also a great idea. After collecting all the beans, I was expecting my character to suddenly become jacked out of this world, but now I think I just have nightmares from the creepy red dude.
Thanks heaps! it's hard to know where to draw the line with the star count required to progress. I try to make it somewhat challenging but not over the top. Just enough to pressure you to work a bit harder than you normally would. I am seriously considering continuing development because it was a really fun game to make and I have a bunch more ideas. Thanks for playing!
Yes, I was inspired by the jump switching mechanic in that game and wanted to see if it was possible to code in GB Studio for the Game Boy. I wanted to push the speedrun style of gameplay using that mechanic for the game jam as I thought it would be fun to explore. This game adds more unique mechanics later on but the start if the game mirrors moonleap (which is such an amazing game in it's own right!)
Do you mean he is "slidey" when jumping? He has almost instantaneous deceleration when on the ground so I don't really understand how he would be sliding around on platforms. I really want to make sure the player feels nice so I want to get to the bottom of this. Definitely don't want the player character feeling like he is sliding around.
You are the second person to mention this though so I will take a look at the acceleration/deceleration and make some tweaks for the next update. Push it even more away from slidey controls.
Thanks for the feedback!
We can see your inspirations, but it's efficient and very well done! (small bug in the level 1-5, that I had to finish 2 times to validate it). The level design is excellent and the design too! very well done, until the screen indicating that we need a GBC when we launch it on DMG! However, even though I finished the 5 levels, I can't access the next one, did I miss something ?

Cheers, I'll have to check out that bug you mentioned. Uploading an updated version with bug fixes is locked until the voting period of the jam is finished but I will be spending some time bug fixing and polishing the difficulty in order to release a final version (that isnt rushed!) in a couple of weeks.
I found the problem with that bug. The two coins on the right side of that level have the wrong variables attached to them. This also causes issues with trying to get all 17 stars. Thanks for letting me know!
For anyone that happens to experience this bug, if you get the one in the top left corner last, then that solves the issue. I'll fix this in the coming update.
Wow! Everything about this is amazing! The graphics, the animation, the audio! Very well put together! Game doesn't play like a rushed submission for a jam.
Not sure if it was an intended game mechanic but I found the controls a little slippery like the platforms are made of ice.
Still, great overall experience!
Hey all, the game jam finished 30 minutes ago and I just found a bug that set LEVEL 16's star time to 28 seconds instead of the intended 26 seconds (wrong number in a variable - sigh).
For those that want to 100% before the itch page unlocks after the jams voting period is over and I can upload a bug fix, here is a speed strat to beat LEVEL 16 with 28 seconds to spare. This will circumvent this bug for the time being.
LEVEL 16 SPOILERS AHEAD:

I wondered about that. I was just about to file a bug report for this level when I looked and saw that you'd already found it. I'd assumed the label was wrong, so I kept beating on it trying to get it down to 28. I took a different approach of straight up off the middle, down to the right and bounce (not jump) back to the middle - it just *barely* made it in 28. (if I jumped off the right one, I'd just miss the 28 target). But I like your loopback better.
Thanks for getting back to me :)
It's your game after all, do what feels right :)
I was just mentioning it incase it was an error. I like to match the buttons on a real GB as that's how I play all these games so anything else feels wrong to me!
Keep up the great work, thanks for all the entertainment!