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Using CocoaPods

<Adding Pods to an Xcode project

Before you begin

  1. Check theSpecs repository orcocoapods.org to make sure the libraries you would like to use are available.
  2. Install CocoaPods on your computer.

<Installation

  • Create aPodfile, and add your dependencies:

<Creating a new Xcode project with CocoaPods

To create a new project with CocoaPods, follow these simple steps:

  • Create a new project in Xcode as you would normally.
  • Open a terminal window, and$ cd into your project directory.
  • Create a Podfile. This can be done by running$ pod init.
  • Open your Podfile. The first line should specify the platform and version supported.

<Integration with an existing workspace

Integrating CocoaPods with an existing workspace requires one extra line in your Podfile. Simply specify the.xcworkspace filename in outside your target blocks like so:

<When to usepod install vspod update?

Many people are confused about when to usepod install and when to usepod update. Especially, they often usepod update where they should instead usepod install.

You can find a detailed explanation about when to use each and what are the intended usage of each commandin this dedicated guide.

<Should I check the Pods directory into source control?

Whether or not you check in yourPods folder is up to you, as workflows vary from project to project. We recommend that you keep the Pods directory under source control, and don't add it to your.gitignore. But ultimately this decision is up to you:

<Benefits of checking in the Pods directory

  • After cloning the repo, the project can immediately build and run, even without having CocoaPods installed on the machine. There is no need to runpod install, and no Internet connection is necessary.
  • The Pod artifacts (code/libraries) are always available, even if the source of a Pod (e.g. GitHub) were to go down.
  • The Pod artifacts are guaranteed to be identical to those in the original installation after cloning the repo.

<Benefits of ignoring the Pods directory

  • The source control repo will be smaller and take up less space.
  • As long as the sources (e.g. GitHub) for all Pods are available, CocoaPods is generally able to recreate the same installation. (Technically there is no guarantee that runningpod install will fetch and recreate identical artifacts when not using a commit SHA in the Podfile. This is especially true when using zip files in the Podfile.)
  • There won't be any conflicts to deal with when performing source control operations, such as merging branches with different Pod versions.

Whether or not you check in thePods directory, thePodfile andPodfile.lock should always be kept under version control.

<What isPodfile.lock?

This file is generated after the first run ofpod install, and tracks the version of each Pod that was installed. For example, imagine the following dependency specified in the Podfile:

Runningpod install will install the current version of RestKit, causing aPodfile.lock to be generated that indicates the exact version installed (e.g.RestKit 0.10.3). Thanks to thePodfile.lock, runningpod install on this hypothetical project at a later point in time on a different machine will still install RestKit 0.10.3 even if a newer version is available. CocoaPods will honour the Pod version inPodfile.lock unless the dependency is updated in the Podfile orpod update is called (which will cause a newPodfile.lock to be generated). In this way CocoaPods avoids headaches caused by unexpected changes to dependencies.

There's a great video from Google about how this works:"CocoaPods and Lockfiles (Route 85)".

<What is happening behind the scenes?

In Xcode, with references directly from theruby source, it:

  1. Creates or updates aworkspace.
  2. Adds your project to the workspace if needed.
  3. Adds theCocoaPods static library project to the workspace if needed.
  4. Adds libPods.a to:targets => build phases => link with libraries.
  5. Adds the CocoaPodsXcode configuration file to your app’s project.
  6. Changes your app'starget configurations to be based on CocoaPods's.
  7. Adds a build phase tocopy resources from any pods you installed to your app bundle. i.e. a ‘Script build phase’ after all other build phases with the following:
    • Shell:/bin/sh
    • Script:${SRCROOT}/Pods/PodsResources.sh

Note that steps 3 onwards are skipped if the CocoaPods static library is already in your project. This is largely based on Jonah Williams' work onStatic Libraries.

<Pods and Submodules

CocoaPods and git submodules attempt to solve very similar problems. Both strive to simplify the process of including 3rd party code in your project. Submodules link to a specific commit of that project, while a CocoaPod is tied to a versioned developer release.

<Switching from submodules to CocoaPods

Before you decide to make the full switch to CocoaPods, make sure that the libraries you are currently using are all available. It is also a good idea to record the versions of the libraries you are currently using, so that you can setup CocoaPods to use the same ones. It's also a good idea to do this incrementally, going dependency by dependency instead of one big move.

  1. Install CocoaPods, if you have not done so already
  2. Create yourPodfile
  3. Remove the submodule reference
  4. Add a reference to the removed library in your Podfile
  5. Runpod install

Using CocoaPods

Build with CocoaPods

Plugins

Contributing

Reference


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