Collect all the green pickups to open the exit (double yellow circle) of each stage. Finish all 20 stages fast, brag your best times online on your favorite social network!
I actually started this game more than a year ago but got distracted with other projects and its abstractness made it difficult to come back to. But after a quick poll on twitter, it was chosen by many as the next project I should work on, so here we are. I think it came out fun, what do you think? As always, please post below if you find any problems or suggestions and your best times playing the game.
Cheers!
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Great idea and I can see you implemented some of the previous input (like arrows pointing toward remaining orbs and the exit). It all feels so natural that I thought those pieces were always included! Perhaps an option to change how quickly the world rotates would be nice, but honestly, you could sell this :)
Cleared it in57:34:0.
The game isn't really a metroidvania but sure feels like a more crazy and chaotic Cameltry. I liked it. Like Sambi said, some guidance towards the end of each level would nice, but I understand the game's annoyances with getting lost and bouncing around uncontrollably were likely deliberate, something you wanted us to wrestle with.
I just think the game doesn't have enough variety in hazard types and mechanics to stay fresh for 20 levels, especially since they become longer and longer. After level 15, I got weary enough to pause it and took a break for a while.
1:06:43
Agreed. Hitting a bumper and getting sent back six rooms with no way to stop it kinda killed my enjoyment, and spending time searching for the boss was tedious. You can take your hands off the keyboard entirely, and you'll probably end up doing better than actually trying to decide where the ball goes.
The physics is really satisfying. It feels great to get the ball rolling off multiples circles. The visuals are also amazing. It all fits really well together.
I think the levels could have been a bit shorter. Without a minimap I often found myself backtracking looking for a missing circle or the exit.