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TheVapid FIB [ 3] is a four-door law enforcement car that was cut fromGrand Theft Auto V .
Design [ ] Although there is no leftover model, through various other leftovers it can be confirmed that the FIB was based on theStanier , being referred to as an "FIB Stanier" on the police scanner[ 4] , using near-identical cover bound offsets[ 5] , and sharing the same textures[ 6] . The FIB appeared with snow buildup[ 7] , much like other snowed vehicles appearing inNorth Yankton . Given its namesake, the FIB belonged to theFederal Investigation Bureau . Siren data suggests the vehicle sported a single rotating red beacon on the roof, given its only used entry incarcols.#mt
issiren1
, which is a red rotating light, while its other siren entries are disabled.[ 8] Although based on the Stanier, its engine sound was slightly different.[vague ] [ 1]
Performance [ ] From the leftover handling data[ 2] , it can be deduced that the FIB handled almost identically to the Stanier. The only difference in the data is with the clutch change rate values, with the FIB's values being lower by 0.3.
Vehicle Statistics -Grand Theft Auto V Acceleration(0-60 mph in Seconds) Top Speed(mph / kmh) Gears Engine Drivetrain (FWD / RWD / AWD) Mass(kg / lbs) Fuel Tank Size(litres) Handling.meta[?] N/A 87 / 140 5 N/A RWD 1800 / 3968 65 Website Statements[?] / Badges N/A N/A N/A N/A N/A N/A N/A Observed N/A N/A N/A N/A N/A Cannot be observed Cannot be observed
Notable Owners [ ] References [ ] ↑1.0 1.1 update\update.rpf\x64\audio\config\game.dat151.rel
<Item type="Car" ntOffset="363633"> <Name>fbiold</Name> <Flags value="0x90004A28" /> <Engine>fbiold_engine</Engine> <GranularEngine>fbiold_granular_engine</GranularEngine> <HornSounds>horn_list_old</HornSounds> <DoorOpenSound>vehicles_extras_cop_car_open</DoorOpenSound> <DoorCloseSound>cop_door_close_rnd</DoorCloseSound> <BootOpenSound>vehicles_extras_new_saloon_trunk_open</BootOpenSound> <BootCloseSound>vehicles_extras_new_saloon_trunk_close</BootCloseSound> <RollSound>null_sound</RollSound> <BrakeSqueekFactor value="0.5" /> <SuspensionUp>suspension_up</SuspensionUp> <SuspensionDown>suspension_down</SuspensionDown> <MinSuspCompThresh value="0.4" /> <MaxSuspCompThres value="1" /> <VehicleCollisions>vehicle_collision_car</VehicleCollisions> <CarMake value="0" /> <CarModel value="0" /> <CarCategory value="0" /> <PoliceScannerVehicleSettings>fbiold_scanner_params</PoliceScannerVehicleSettings> <JumpLandSound>jump_land_intact</JumpLandSound> <DamagedJumpLandSound>jump_land_loose</DamagedJumpLandSound> <JumpLandMinThresh value="31" /> <JumpLandMaxThresh value="36" /> <VolumeCategory value="2" /> <GpsType value="0" /> <RadioType value="2" /> <RadioGenre value="16" /> <IndicatorOn>vehicles_extras_indicator_old_car_on</IndicatorOn> <IndicatorOff>vehicles_extras_indicator_old_car_off</IndicatorOff> <Handbrake>vehicles_extras_v_engine_handbrake</Handbrake> <GpsVoice value="1" /> <AmbientRadioVol value="0" /> <RadioLeakage value="3" /> <ParkingTone>parking_tones</ParkingTone> <RoofStuckSound>automatic_roof_broken</RoofStuckSound> <FreewayPassbyTyreBumpFront>highway_passby_tyre_bump</FreewayPassbyTyreBumpFront> <FreewayPassbyTyreBumpBack>highway_passby_tyre_bump</FreewayPassbyTyreBumpBack> <FireAudio>veh_fire_soundset</FireAudio> <StartupRevs>startup_sequence_default</StartupRevs> <WindNoise>null_sound</WindNoise> <FreewayPassbyTyreBumpFrontSide>highway_passby_tyre_bump_side</FreewayPassbyTyreBumpFrontSide> <FreewayPassbyTyreBumpBackSide>highway_passby_tyre_bump_side</FreewayPassbyTyreBumpBackSide> <MaxRollOffScalePlayer value="6" /> <MaxRollOffScaleNPC value="3" /> <ConvertibleRoofSoundSet /> <OffRoadRumbleSoundVolume value="0" /> <SirenSounds>policevehsirens</SirenSounds> <AlternativeGranularEngines value="0" /> <AlternativeGranularEngineProbability value="0" /> <StopStartProb value="0" /> <NPCRoadNoise>npc_roadnoise_passes_default</NPCRoadNoise> <NPCRoadNoiseHighway>npc_roadnoise_passes_default_highways</NPCRoadNoiseHighway> <ForkliftSounds /> <TurretSounds /> <ClatterType value="8" /> <DiggerSounds /> <TowTruckSounds /> <EngineType value="0" /> <ElectricEngine /> <Openness value="0" /> <ReverseWarningSound>null_sound</ReverseWarningSound> <RandomDamage value="2" /> <WindClothSound>null_sound</WindClothSound> <CarSpecificShutdownSound>null_sound</CarSpecificShutdownSound> <ClatterSensitivityScalar value="1" /> <ClatterVolumeBoost value="0" /> <ChassisStressSensitivityScalar value="1" /> <ChassisStressVolumeBoost value="0" /> <VehicleRainSound>null_sound</VehicleRainSound> <AdditionalRevsIncreaseSmoothing value="0" /> <AdditionalGearChangeSmoothing value="0" /> <AdditionalGearChangeSmoothingTime value="0" /> <ConvertibleRoofInteriorSoundSet /> <VehicleRainSoundInterior>null_sound</VehicleRainSoundInterior> <CabinToneLoop /> <InteriorViewEngineOpenness value="0" /> <JumpLandSoundInterior>null_sound</JumpLandSoundInterior> <DamagedJumpLandSoundInterior>null_sound</DamagedJumpLandSoundInterior> </Item> ↑2.0 2.1 Handling Data:
update\update.rpf\common\data\handling.meta
:
<Item type="CHandlingData"> <handlingName>FBIOLD</handlingName> <fMass value="1800.000000" /> <fInitialDragCoeff value="6.000000" /> <fPercentSubmerged value="85.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.000000" /> <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" /> <fDriveBiasFront value="0.000000" /> <nInitialDriveGears value="5" /> <fInitialDriveForce value="0.200000" /> <fDriveInertia value="1.000000" /> <fClutchChangeRateScaleUpShift value="1.300000" /> <fClutchChangeRateScaleDownShift value="1.300000" /> <fInitialDriveMaxFlatVel value="140.000000" /> <fBrakeForce value="0.900000" /> <fBrakeBiasFront value="0.425000" /> <fHandBrakeForce value="0.600000" /> <fSteeringLock value="40.000000" /> <fTractionCurveMax value="2.450000" /> <fTractionCurveMin value="2.250000" /> <fTractionCurveLateral value="22.500000" /> <fTractionSpringDeltaMax value="0.150000" /> <fLowSpeedTractionLossMult value="1.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.490000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="1.800000" /> <fSuspensionCompDamp value="0.800000" /> <fSuspensionReboundDamp value="1.500000" /> <fSuspensionUpperLimit value="0.090000" /> <fSuspensionLowerLimit value="-0.140000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.570000" /> <fAntiRollBarForce value="0.800000" /> <fAntiRollBarBiasFront value="0.600000" /> <fRollCentreHeightFront value="0.340000" /> <fRollCentreHeightRear value="0.350000" /> <fCollisionDamageMult value="0.700000" /> <fWeaponDamageMult value="1.000000" /> <fDeformationDamageMult value="0.700000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="35000" /> <strModelFlags>440010</strModelFlags> <strHandlingFlags>0</strHandlingFlags> <strDamageFlags>0</strDamageFlags> <AIHandling>SPORTS_CAR</AIHandling> <SubHandlingData> <Item type="CCarHandlingData"> <fBackEndPopUpCarImpulseMult value="0.100000" /> <fBackEndPopUpBuildingImpulseMult value="0.030000" /> <fBackEndPopUpMaxDeltaSpeed value="0.600000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> ↑3.0 3.1 x:\gta5\tools_ng\web\cert\shared\data\vehicle_names.csv, line 81
↑ Police Scanner Data:
update\update.rpf\x64\audio\config\game.dat151.rel
:
<Item type="VehicleScannerParams" ntOffset="272147"> <Name>fbiold_scanner_params</Name> <Flags value="0xAAAAAAA9" /> <Params> <Item> <Manufacturer>police_scanner_manufacturer_fib_b</Manufacturer> <Model>police_scanner_model_stanier_b</Model> <Category>police_scanner_vehicle_category_4door_b</Category> <ColorOverride>null_sound</ColorOverride> </Item> </Params> </Item> ↑ Cover Data:
update\update.rpf\common\data\ai\vehiclelayouts.meta
:
<Item type="CVehicleCoverBoundOffsetInfo"> <Name>FBIOLD_COVER_OFFSET_INFO</Name> <ExtraSideOffset value="0.050000" /> <ExtraForwardOffset value="0.050000" /> <ExtraBackwardOffset value="-0.350000" /> <ExtraZOffset value="0.200000" /> <CoverBoundInfos /> </Item> <Item type="CVehicleCoverBoundOffsetInfo"> <Name>STANIER_COVER_OFFSET_INFO</Name> <ExtraSideOffset value="-0.050000" /> <ExtraForwardOffset value="0.050000" /> <ExtraBackwardOffset value="-0.350000" /> <ExtraZOffset value="0.300000" /> <CoverBoundInfos /> </Item> ↑ December 2023 leaks:
x:\gta5\tools_ng\wildwest\data\analysis.zip\analysis.hierarchy.xml, line 86988 The only other instance of the texture at this line can be found on the Stanier at line 83620.
↑ December 2023 leaks:
x:\gta5\tools_ng\wildwest\data\analysis.zip\analysis.hierarchy.xml, line 86971-86987
↑ Siren Data:
update\update.rpf\x64\data\carcols.#mt
:
<Item> <id value="3" /> <name>fbiold</name> <timeMultiplier value="0.9" /> <lightFalloffMax value="10" /> <lightFalloffExponent value="32" /> <lightInnerConeAngle value="0" /> <lightOuterConeAngle value="50" /> <lightOffset value="0" /> <textureName>vehiclelight_sirenlight</textureName> <sequencerBpm value="160" /> <leftHeadLight> <sequencer value="0" /> </leftHeadLight> <rightHeadLight> <sequencer value="0" /> </rightHeadLight> <leftTailLight> <sequencer value="-1431655766" /> </leftTailLight> <rightTailLight> <sequencer value="1431655765" /> </rightTailLight> <leftHeadLightMultiples value="3" /> <rightHeadLightMultiples value="3" /> <leftTailLightMultiples value="3" /> <rightTailLightMultiples value="3" /> <useRealLights value="true" /> <sirens itemType="sirenLight"> <Item> <rotation> <delta value="0" /> <start value="0" /> <speed value="0" /> <sequencer value="0" /> <multiples value="1" /> <direction value="false" /> <syncToBpm value="true" /> </rotation> <flashiness> <delta value="0" /> <start value="0" /> <speed value="0" /> <sequencer value="-1431655766" /> <multiples value="3" /> <direction value="true" /> <syncToBpm value="true" /> </flashiness> <corona> <intensity value="50" /> <size value="1.1" /> <pull value="0.2" /> <faceCamera value="true" /> </corona> <color value="0xFFFF1405" /> <intensity value="1" /> <lightGroup value="0" /> <rotate value="true" /> <scale value="false" /> <scaleFactor value="0" /> <flash value="true" /> <light value="true" /> <spotLight value="true" /> <castShadows value="false" /> </Item> ↑ December 2023 leaks:
x:\gta5\tools_ng\etc\config\cutscene\Cutscene_Model_Handles.csv, line 58
↑ Note:
While never explicitly confirmed, the possibility of the vehicle appearing in Prologue is high given that:
Snowedemergency vehicles have only appeared in Prologue. The model name,fbiold
, is also in line with the model names of the twoNYSP vehicles;policeold1
andpoliceold2
. Snowed vehicles in general have never appeared outside ofNorth Yankton . The only time Dave himself has appeared in North Yankton is during the Prologue, specifically during the cutscenes; the FIB was slated to appear in a cutscene as Dave's car. Dave has a getaway vehicle, aRancher XL , parked behind a barn during his shooting ofMichael Townley .
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