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This article or section contains information onGrand Theft Auto Vbeta content. It may feature speculation and/or unintentional misinformation.
Please add references when adding content to this page. Any speculative/misinformed content that is not verified should be discussed on thetalk page.

Type

VEHICLE

Autogyro

InvisibleHeroImage
Unknown

Appears in

Body style

Gyrocopter

Miscellaneous Information

Model Name(s)

autogyro

TheAutogyro was a weaponizedgyroplane rotorcraft that was removed from the final release ofGrand Theft Auto V. The vehicle was originally planned to appear inRockstar North's cancelled titleAgent.[1]

Description[]

The Autogyro has left-over explosion data, handling, vehicle weapon data, and its own unique vehicle type and engine code.[2][3][4] According to the vehicle's weapon data, it came equipped with an explosive turret and rockets, similar to theSavage. The2023 source code leak indicates that the vehicle was still in a late development stage, as shown by the large amount of leftover code.

If the remaining data is restored, the aircraft behaves as expected from a gyroplane; two rotating props that propel the aircraft forward and produce upward lift.

Video Gallery[]

WildBrick142 - Autogyro's vehicle behaviour restored

See Also[]

References[]

  1. (11/14/2024)
    Archived file data
    Jimmy vehicles - Line 93-123
    handling.dat
  2. Autogyro's explosion data entry:update\update.rpf\common\data\ai\vehiclelayouts.meta:
        <Item type="CVehicleExplosionInfo">      <Name>EXPLOSION_INFO_AUTOGYRO</Name>      <ExplosionData>        <Item>          <ExplosionTag>PLANE</ExplosionTag>          <PositionAtPetrolTank value="false" />          <PositionInBoundingBox value="false" />          <DelayTimeMs value="34" />          <Scale value="1.000000" />          <PositionOffset x="0.000000" y="0.000000" z="0.000000" />        </Item>      </ExplosionData>      <AdditionalPartVelocityMinAngle value="0.000000" />      <AdditionalPartVelocityMaxAngle value="0.000000" />      <AdditionalPartVelocityMinMagnitude value="0.000000" />      <AdditionalPartVelocityMaxMagnitude value="0.000000" />      <VehicleExplosionLODs>        <Item>          <Radius value="0.000000" />          <PartDeletionChance value="0.000000" />        </Item>        <Item>          <Radius value="5.910000" />          <PartDeletionChance value="0.400000" />        </Item>        <Item>          <Radius value="8.360000" />          <PartDeletionChance value="0.800000" />        </Item>      </VehicleExplosionLODs>    </Item>
  3. Autogyro's handling weapon data entry (Xbox 360/PlayStation 3 versions):common.rpf\data\handling.dat:
        ;£AUTOGYROVEHICLE_WEAPON_HIND_GUN 0VEHICLE_WEAPON_HIND_ROCKET0NULL00.00.0 0.00.00.00.0 0.00.00.00.00.00.0 0.00.00.0
  4. Autogyro's vehicle type entry and engine code:
    VEHICLE_TYPE_AUTOGYRO CAutogyro    CAutogyro: CRotaryWingAircraft, CAutomobile, CVehicle, CPhysical, CDynamicEntity, CEntity, rage::fwEntity, rage::fwExtensibleBase, rage::fwRefAwareBase, rage::fwRefAwareBaseImpl<rage::datBase>, rage::datBase;

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