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AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)

Easily integrate HDR

AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)

Easily integrate HDR

AMD FidelityFX™ LPM (AMD FidelityFX HDR Mapper) provides an open source library to easily integrate HDR, and wide gamut tone and gamut mapping into your game.

Supports:

  • DirectX® 12
  • Vulkan®

Part of the AMD FidelityFX™ SDK v1

AMD FidelityFX SDK components

Download the latest version - v1.1.4

This release of the AMD FidelityFX™ SDK adds the following features:

  • Additions to the API and fixes for issues discovered.

Features

Open source, MIT license

Highly optimized

High dynamic range (HDR)

Details

  • Can be configured to work with any positive RGB input working color space.
  • Can be configured to target any RGB output color space (target any display).
  • Solution is completely ALU-based without any LUT, so has the capacity to run asynchronously with workloads which are bottlenecked by other hardware limits.
  • Supports packed FP16 for better performance on Vulkan®.
  • Custom config setup for scenes, and test pattern in sample provided as starting points for developers.

Learn more about HDR and AMD FreeSync™ technology

Comparison

AMD FidelityFX™ LPM is highly configurable, allowing you to tweak the numerous parameters to create the look you require.

LPM off
LPM on
JPG (1764x1050)
JPG (1764x1050)

As seen in Godfall

Counterplay

LPM off
LPM on
JPG (1280x705)
JPG (1280x705)

“During the production of Godfall, we continuously fine-tuned the art visuals. We understood our limitations with the current technology, which required everyone to spend an ungodly amount of time to find clever workarounds.  Ultimately, we achieved a style that we were mostly happy with, but something was still lacking. We had to take a step back; we needed to figure out why.

Everything looked last gen. The metals were not shiny enough. The armor pieces, the fires, the magical effects, the backgrounds all appeared muted and uninteresting. With little hope and time left to tinker, we thought we had to live with these deficiencies. When AMD approached us with FidelityFX LPM, we were amazed at the potential. Together, AMD and Counterplay worked feverishly to integrate this technology. Not only did FidelityFX LPM bring back the colors and vibrancy we envisioned, but it also helped solidify our goal. The players will now see shiny objects with great detail, bright environments without being overblown, and contrast without muddiness. Above all else, the biggest surprise was the HDR enhancements – the game is beautiful.”

Requirements

  • DirectX® 12
  • Vulkan®

Version history

  • The AMD FidelityFX™ SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with AMD FSR 3.1.0 to 3.1.3.

  • Exposed 4 new tunings to reduce AMD FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.

  • Changed the default value offMinDisocclusionAccumulation to-0.333 (from equivalent of0.333 in AMD FSR 3.1.3) to reduce disocclusion ghosting.

  • AddedffxQueryGetProviderVersion to get version info from created ffx-api context.

  • ExposedffxDispatchDescFrameGenerationPrepareCameraInfo as a linked struct. It is a required input to AMD FSR 3.1.4 and onwards for best quality.

  • Added frame generation debug checker support.

  • Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.

  • General fixes to Vulkan® Frame Interpolation Swapchain.

  • General framework fixes and updates.

  • Frame pacing debug line added to Vulkan®.

  • Added new FFX error when create frame interpolation swapchain results inE_ACCESSDENIED in DX12 due to overlay or capture software.

  • Enabled support for frame interpolation swapchain on Windows® 10 1909 and potentially earlier versions.

  • Fixed flipped disocclusion factor from previous and current backbuffer.

  • Fixed HDR mode issues in Cauldron sample.

  • Fixed MSVC C compile errors including ffx-api.

  • The AMD FidelityFX™ SDK 1.1.4 also updates the following to address select issues:

  • AMD FidelityFX™ Brixelizer GI 1.0.1

  • AMD FidelityFX™ Breadcrumbs 1.0.1

Other AMD FidelityFX effects

AMD FSR Frame Generation
AMD FSR Frame Generation
AMD FSR™ Frame Generation uses state-of-the-art machine learning to generate high-quality intermediate frames, delivering ultra-smooth gameplay on AMD Radeon RX 9000 Series GPUs.
AMD FSR Upscaling
AMD FSR Upscaling
AMD FSR™ Upscaling is our cutting-edge ML-based upscaler. It delivers significant image quality improvements with reduced ghosting, better particle preservation, and superior detail.
AMD FSR Ray Regeneration
AMD FSR Ray Regeneration
AMD FSR™ Ray Regeneration is a standalone, ML-powered real-time denoiser that integrates seamlessly with any game engine, enabling high-quality visuals by denoising inputs from ray-traced workloads.
AMD FSR Radiance Caching
AMD FSR Radiance Caching
AMD FSR SDK
AMD FSR SDK
AMD FSR™ SDK v2.1 is the launchpad for our ML-based FSR "Redstone" rendering technologies, inc. AMD FSR Upscaling, Frame Generation, Ray Regeneration, and Radiance Caching.
AMD FidelityFX™ Super Resolution 3 (FSR 3)
AMD FidelityFX™ Super Resolution 3 (FSR 3)
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
AMD FidelityFX™ Super Resolution 2 (FSR 2)
AMD FidelityFX™ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.
AMD FidelityFX™ Lens
AMD FidelityFX™ Lens
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming''s most used post-processing effects.
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
AMD FidelityFX™ SDK v1
AMD FidelityFX™ SDK v1
The AMD FidelityFX SDK v1 is our easy-to-integrate solution for developers looking to include FidelityFX v1 features into their games.
AMD FidelityFX™ Blur
AMD FidelityFX™ Blur
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3x3 up to 21x21.
AMD FidelityFX™ Hybrid Stochastic Reflections sample
AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
AMD FidelityFX™ Hybrid Shadows sample
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX™ Parallel Sort
AMD FidelityFX™ Parallel Sort
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX™ Variable Shading
AMD FidelityFX™ Variable Shading
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX™ Denoiser
AMD FidelityFX™ Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)
AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)
AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an AMD RDNA™ architecture optimized implementation of ambient occlusion.
AMD FidelityFX™ Single Pass Downsampler (SPD)
AMD FidelityFX™ Single Pass Downsampler (SPD)
AMD FidelityFX Single Pass Downsampler (SPD) provides an AMD RDNA™ architecture optimized solution for generating up to 12 MIP levels of a texture.
AMD FidelityFX™ Cauldron Framework
AMD FidelityFX™ Cauldron Framework
AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)
AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.

Related news and technical articles

Unreal Engine 4.26 feature patch updates, including new FidelityFX Variable Shading
Unreal Engine 4.26 feature patch updates, including new FidelityFX Variable Shading
Feature patch updates for UE4.26, including new FidelityFX Variable Shading, and updates to FidelityFX LPM, SPD, and CAS, plus TressFX 4.1.
Vulkan® support now available for more FidelityFX effects
Vulkan® support now available for more FidelityFX effects
Announcing the Vulkan® versions of three of our newer FidelityFX effects - SSSR, LPM, and CACAO.
New Unreal Engine feature patches available now
New Unreal Engine feature patches available now
New Unreal Engine Feature Patches now available for 4.25, including new support for FidelityFX LPM, and updates for FidelityFX CAS, and more.
Let’s build… 2020
Let’s build… 2020
Watch our Let's build... 2020 presentations your way.
Welcoming four new members to the FidelityFX family
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Mass effects.

Related videos

A Review of GPUOpen Effects - YouTube link
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This presentation will provide a technical overview of existing and new graphics effects available in GPUOpen and detail integration procedures for them.

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