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AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)

High quality ambient lighting

AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)

High quality ambient lighting

AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO) is an AMD RDNA™ architecture-optimized implementation of ambient occlusion.

Supports:

  • DirectX® 12
  • Vulkan®

Part of the AMD FidelityFX™ SDK v1

AMD FidelityFX SDK components

Download the latest version - v1.1.4

This release of the AMD FidelityFX™ SDK adds the following features:

  • Additions to the API and fixes for issues discovered.

Features

Intelligent sampling

Open source, MIT license

Highly optimized

Details

In 3D graphics, one of the biggest challenges is creating high quality lighting. Calculating physically accurate lighting is too computationally expensive to be done in real time, so instead multiple approximate models are used to create believable lighting. 

One of these models is ambient lighting, which models indirect light in a scene. The most naïve ambient light model is to have ambient lighting constant across an entire scene. However, this can be greatly improved by ambient occlusion, in which there is less ambient light in areas with occluding geometry – for example in corners, where objects meet, nooks and crannies etc. This vastly improves believability of a scene and makes a scene easier to visually parse.

Computing ambient occlusion can be done in multiple ways. In static scenes ambient occlusion may be computed ahead of time. When this is done, the methods used are typically very expensive and take a long time to compute. However, in dynamic scenes in which content is not predictable ahead of time this is not an option. In this case the state of the art is to use screen space ambient occlusion, which computes the ambient occlusion each frame based on geometry rendered. When this approach is taken an implementation must be chosen which is a good balance of speed and quality.

The AMD FidelityFX™ CACAO implementation is a highly optimized implementation of ambient occlusion. It may be run at multiple different quality settings, allowing it to meet multiple different requirements for quality performance trade-offs, and be run across a wide range of hardware.

See AMD FidelityFX™ CACAO in action with DIRT® 5

Watch “AMD Radeon™ RX 6000 Partner Showcase: DIRT® 5 and Codemasters” on YouTube in a new window.

You can also find AMD FidelityFX™ CACAO in World of Warcraft®: Shadowlands

Watch “AMD Radeon™ RX 6000 Partner Showcase: WoW: Shadowlands and Blizzard Entertainment” on YouTube in a new window.

Xbox developer?

An example use of AMD FidelityFX™ CACAO exists within the Xbox Game Development Kit samples.

xbox

Developer Testimonials

Find out what developers are saying about AMD FidelityFX™
Find out what developers are saying about AMD FidelityFX™

Comparisons

AMD FidelityFX™ CACAO off/on

AMD FidelityFX™ CACAO on/debug view

AMD FidelityFX™ CACAO off/on in Dirt® 5

Dirt5

Requirements

Footnotes and disclaimers

DIRT 5™ © 2020 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “DIRT”® are registered trademarks owned by Codemasters. “DIRT 5”™ and “RaceNet”™ are trademarks of Codemasters. All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters. Disc version published and distributed 2020 by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and its respective logos are trademarks of Koch Media GmbH.

World of Warcraft®: Shadowlands © 2021 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

Version history

  • The AMD FidelityFX™ SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with AMD FSR 3.1.0 to 3.1.3.

  • Exposed 4 new tunings to reduce AMD FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.

  • Changed the default value offMinDisocclusionAccumulation to-0.333 (from equivalent of0.333 in AMD FSR 3.1.3) to reduce disocclusion ghosting.

  • AddedffxQueryGetProviderVersion to get version info from created ffx-api context.

  • ExposedffxDispatchDescFrameGenerationPrepareCameraInfo as a linked struct. It is a required input to AMD FSR 3.1.4 and onwards for best quality.

  • Added frame generation debug checker support.

  • Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.

  • General fixes to Vulkan® Frame Interpolation Swapchain.

  • General framework fixes and updates.

  • Frame pacing debug line added to Vulkan®.

  • Added new FFX error when create frame interpolation swapchain results inE_ACCESSDENIED in DX12 due to overlay or capture software.

  • Enabled support for frame interpolation swapchain on Windows® 10 1909 and potentially earlier versions.

  • Fixed flipped disocclusion factor from previous and current backbuffer.

  • Fixed HDR mode issues in Cauldron sample.

  • Fixed MSVC C compile errors including ffx-api.

  • The AMD FidelityFX™ SDK 1.1.4 also updates the following to address select issues:

  • AMD FidelityFX™ Brixelizer GI 1.0.1

  • AMD FidelityFX™ Breadcrumbs 1.0.1

Other AMD FidelityFX effects

AMD FSR Frame Generation
AMD FSR Frame Generation
AMD FSR™ Frame Generation uses state-of-the-art machine learning to generate high-quality intermediate frames, delivering ultra-smooth gameplay on AMD Radeon RX 9000 Series GPUs.
AMD FSR Upscaling
AMD FSR Upscaling
AMD FSR™ Upscaling is our cutting-edge ML-based upscaler. It delivers significant image quality improvements with reduced ghosting, better particle preservation, and superior detail.
AMD FSR Ray Regeneration
AMD FSR Ray Regeneration
AMD FSR™ Ray Regeneration is a standalone, ML-powered real-time denoiser that integrates seamlessly with any game engine, enabling high-quality visuals by denoising inputs from ray-traced workloads.
AMD FSR Radiance Caching
AMD FSR Radiance Caching
AMD FSR SDK
AMD FSR SDK
AMD FSR™ SDK v2.1 is the launchpad for our ML-based FSR "Redstone" rendering technologies, inc. AMD FSR Upscaling, Frame Generation, Ray Regeneration, and Radiance Caching.
AMD FidelityFX™ Super Resolution 3 (FSR 3)
AMD FidelityFX™ Super Resolution 3 (FSR 3)
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
AMD FidelityFX™ Super Resolution 2 (FSR 2)
AMD FidelityFX™ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.
AMD FidelityFX™ Lens
AMD FidelityFX™ Lens
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming''s most used post-processing effects.
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
AMD FidelityFX™ SDK v1
AMD FidelityFX™ SDK v1
The AMD FidelityFX SDK v1 is our easy-to-integrate solution for developers looking to include FidelityFX v1 features into their games.
AMD FidelityFX™ Blur
AMD FidelityFX™ Blur
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3x3 up to 21x21.
AMD FidelityFX™ Hybrid Stochastic Reflections sample
AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
AMD FidelityFX™ Hybrid Shadows sample
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX™ Parallel Sort
AMD FidelityFX™ Parallel Sort
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX™ Variable Shading
AMD FidelityFX™ Variable Shading
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX™ Denoiser
AMD FidelityFX™ Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)
AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)
AMD FidelityFX LPM provides an open-source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
AMD FidelityFX™ Single Pass Downsampler (SPD)
AMD FidelityFX™ Single Pass Downsampler (SPD)
AMD FidelityFX Single Pass Downsampler (SPD) provides an AMD RDNA™ architecture optimized solution for generating up to 12 MIP levels of a texture.
AMD FidelityFX™ Cauldron Framework
AMD FidelityFX™ Cauldron Framework
AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)
AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.

Related news and technical articles

Vulkan® support now available for more FidelityFX effects
Vulkan® support now available for more FidelityFX effects
Announcing the Vulkan® versions of three of our newer FidelityFX effects - SSSR, LPM, and CACAO.
Let’s build… 2020
Let’s build… 2020
Watch our Let's build... 2020 presentations your way.
Welcoming four new members to the FidelityFX family
Welcoming four new members to the FidelityFX family
Mass effects.

Related videos

A Review of GPUOpen Effects - YouTube link
A Review of GPUOpen Effects - YouTube link
This presentation will provide a technical overview of existing and new graphics effects available in GPUOpen and detail integration procedures for them.

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