A downloadable game for Windows and macOS
Escape a dangerous factory using the power of magnetism. You must team up with three different magnet friends and use their unique abilities to solve more than 50 tricky single-screen puzzles.
This game comes from Mark Brown, the creator of the YouTube channelGame Maker’s Toolkit. You can follow his game making journey on YouTube... and now play the final result for yourself!
Features
Status | In development |
Platforms | Windows,macOS |
Rating | Rated 4.7 out of 5 stars (76 total ratings) |
Author | Game Maker's Toolkit |
Genre | Puzzle,Platformer |
Tags | Indie,magnets |
Links | Steam |
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
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Mind Over Magnet Playthrough Part 1/2
The last puzzle was a little more Magnet Over Mind.for a while.
thank you
please check out my own game -> https://akteeb.itch.io/it-takes-a-fro
Really enjoyed playing! Literally my only issue is the Sound Design which obviously I'm gonna be more critical because I'm a Sound Designer and it's like a curse that I notice things that nobody cares about lol.
I think just a couple of corrections that could improve this would be just mild pitch variations for a couple of sounds as they become repetitive and other little things like making the players movement fade when stopping as it noticeably cuts out. I also dislike the jump sound.
Some sounds also feel out of place like the big magnetic blocks make sounds when hitting the top of the magnet machines but the sounds are completely mono and centre, so if the player is on the other side of the room is sounds like its right in next to the player even though it's not.
Some objects also feel like they don't have as much weight as they should. Like pulling both a small and big pipe cover sound the exact same even though there is a clear size difference.
Besides that, visuals amazing, puzzles are REALLY FUN! And I can't wait for the full version to release.
Solid mechanics, but flawed sequencing of these first levels. "In and Out" and "Watch your Step", for example, feel like they should have been the final test for the respective skills they were teaching. It didn't feel right that the end of the demo was considerably easier than the middle of it.
I was also disappointed by the lack of personality in the character designs and environments. I was overly aware that everything I as looking at and interacting with had been placed there by the developer, rather than being an actual part of this game's world.
I do still look forward to the full release, but my expectations have been lowered a bit by this demo.
Solid and polished little puzzler, with excellent puzzle design. The only thing I am left wanting is something else to keep me progressing through the puzzles. More story, or characters or something. Half the appeal of portals is Glados. Some compelling reward besides more puzzles would put this over the top for me.