- Notifications
You must be signed in to change notification settings - Fork134
A JavaScript touch gesture detection library for the modern web
License
zingchart/zingtouch
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
https://zingchart.github.io/zingtouch
A modern JavaScript touch gesture library. The library allows developers to configure pre-existing gestures as well as create their own using ZingTouch's life cycle.
ZingTouch is built to make implementing gestures for the browser as easy or complex as you need it to be. ZingTouch comes with 6 main gestures :
- Tap
- Swipe
- Distance
- Pan
- Rotate
These gestures can be customized including the number of inputs it accepts, or how sensitive the gesture is to be recognized.
ZingTouch is also has lifecycle events that you can hook into to create new Gestures or to act upon certain touch events. We know supporting touch events across multiple browsers can be a pain; ZingTouch makes it easy by defining 3 hooks to pass callbacks to :
- start
- move
- end
Node / CommonJS
varZingTouch=require('zingtouch');
or
Include the file
<scriptsrc='./path/to/zingtouch.min.js'></script>
or
ES6
importZingTouchfrom'zingtouch';
varzt=newZingTouch.Region(document.body);
varmyElement=document.getElementById('my-div');zt.bind(myElement,'tap',function(e){//Actions here},false);
newRegion(element,[capture],[preventDefault])
- element - The element to set the listener upon
- capture - Whether the region listens for captures or bubbles.
- preventDefault - Disables browser functionality such as scrolling and zooming over the region.
Regions specify an area to listen for all window events. ZingTouch needs to listen to all window events in order to determine if a gesture is recognized. Note that you can reuse regions for multiple elements and gesture bindings. They simply specify an area where to listen for gestures.
Suppose you had an element that you wanted to track gestures on. We set the region on that element along with binding it to a gesture.
vartouchArea=document.getElementById('toucharea');varmyRegion=newZingTouch.Region(touchArea);myRegion.bind(touchArea,'swipe',function(e){console.log(e.detail);});
The shaded area in blue shows the area where ZingTouch will now listen for events such as touchstart, touchmove, touchend, etc.
But humans aren't perfect. Suppose the element #toucharea were to listen for theSwipe
gesture. The tracking of the window events will stop when the user reaches the edges of #toucharea. But what if the user didn't finish until say 10-50pxoutside the element? Regions are here to help.
Suppose you set the Region to the parent of the #toucharea element instead.
varparentTouchArea=document.getElementById('parent-toucharea')vartouchArea=document.getElementById('toucharea')varmyRegion=newZingTouch.Region(parentTouchArea);myRegion.bind(touchArea,'swipe',function(e){console.log(e.detail);});
ZingTouch now tracks the swipe gesture inside the#toucharea
element AND the #parent-toucharea. This allows some forgiveness when the user tries to swipe on the#toucharea
, but lifts their finger somewhere in the#parent-toucharea
.
Note: The swipe gesture can only be initiated on the area it is bound to. This means the user has to being touching the#toucharea
element first, but can move out and end within#parent-toucharea
and including#toucharea
.
Regions only are aware of themselves and their contents, not across regions. This allows for control at a larger scale so you can group similar gestures together. While you can throw a Region on top of thedocument.body
, we suggest splitting up your application into regions for better performance -- the less bindings a single region has to iterate through to detect a gesture, the better.
Gesture classes can be instatiated to generate modified versions.
A tap is detected when the user touches the screen and releases in quick succession.
options.maxDelay
optional - The maximum delay between a start and end event. This number is measured in milliseconds.- default: 300
options.numInputs
optional - The number of inputs to trigger the tap event.- default: 1
options.tolerance
optional - A tolerance value which allows the user to move their finger about a radius measured in pixels. This allows the Tap gesture to be triggered more easily since a User might move their finger slightly during a tap event.- default: 10
newZingTouch.Tap({maxDelay:200,numInputs:2,tolerance:125})
interval
- a time measured in milliseconds between the start of the gesture, and the end.
A swipe is detected when the user touches the screen and moves in a relatively increasing velocity, leaving the screen at some point before it drops below a certain velocity.
options.numInputs
optional - The number of inputs to trigger the event.- Default: 1
options.escapeVelocity
optional - The minimum velocity (px/ms) that the gesture has to obtain by the end event.- Default: 0.2
options.maxRestTime
optional - The amount of time allowed in milliseconds inbetween events before a the motion becomes inelligible to be a swipe.- Default: 100
newZingTouch.Swipe({numInputs:2,maxRestTime:100,escapeVelocity:0.25});
An array of data objects containing:
velocity
- The value in units of pixels per millisecond the gesture was travelling until it's ending point.currentDirection
- The angle the swipe ended at in degrees, relative to the unit circle. (e.g. straight down is 270deg while straight left is 180deg).
Each index represents an input that participated in the event.
A distance gesture is detected when the user has two inputs on the screen moving either closer or away from the other input.
newZingTouch.Distance()
distance
- The distance in pixels between the two inputs.center
- The X/Y coordinates of the gesture's centerchange
- The amount of pixels changed from the last emitted event. Positive implies an "expand" gesture while a negative value implies a "pinch".
A pan is detected when the user touches the screen and moves about the area.
options.numInputs
optional - The number of inputs to trigger the event.- Default: 1
options.threshold
optional - The minimum number of pixels the input has to move to trigget this gesture.- Default: 1
newZingTouch.Pan({numInputs:2})
An array of data objects containing:
distanceFromOrigin
- The distance in pixels traveled from the current position from the starting position.directionFromOrigin
- The angle of the pan in degrees, relative to the unit circle.(e.g. straight down is 270deg while straight left is 180deg). The starting point of where the input began during the "start" event denotes the origin point.currentDirection
- The angle of the pan gesture in degrees, relative to the unit circle. The previously emitted point is used as an origin point.
Each index represents an input that participated in the event.
A Rotate is detected when:
- the user has two inputs moving about a circle on the edges of a diameter.
- the user has one input moving in a circular motion around the center point of the bound target element.
newZingTouch.Rotate()
angle
- The angle of the initial right most input, in relation to the unit circle.distanceFromOrigin
- The angular distance travelled by the initial right most input.distanceFromLast
- The change of angle between the last position and the current position. Positive denotes a counter-clockwise motion, while negative denotes a clockwise motion.
A generic gesture. By default, this gesture does not emit but is useful for hooking into ZingTouch's life cycle. SeeZingTouch Life Cycle for more information.
newZingTouch.Gesture()
Binds a single element to a gesture, executing the handler when the gesture is emitted.
Parameters
- element - A DOM element
- gesture - Either the key (string) of a default or registered gesture, or an instance of the
Gesture
class itself. - handler - A function to be called every time the gesture is emitted.
- The handler function has an Event object emitted from theCustomEvent interface. Any information relavant to the gesture will be in
event.detail
.
- The handler function has an Event object emitted from theCustomEvent interface. Any information relavant to the gesture will be in
capture
- An optional boolean to designate the event to be fired on the capture or bubbling phase.
Example #1
varmyRegion=newZingTouch.Region(document.body);varmyElement=document.getElementById('some-div');myRegion.bind(myElement,'tap',function(e){console.log('Tap gesture emitted: '+e.detail.interval);});
Example #2
varmyElement=document.getElementById('some-div');varmyTapGesture=newZingTouch.Tap({maxDelay :100});varmyRegion=newZingTouch.Region(document.body);myRegion.bind(myElement,myTapGesture,function(e){console.log('Custom Tap gesture emitted: '+e.detail.interval);},false);
Notes
- Instance Gestures that are passed to bind will be stored and maintained in memory, therefore it is reccomended to reuse gestures object where possible, or to use the
Region.register
syntax -- they essentially do the same thing. Either works fine, but try to avoid using the following pattern where an instance variable is created at every bind :
//Poor performancevardelay=100;for(vari=0;i<100;i++){myRegion.bind(myElement,newZingTouch.Tap({maxDelay :delay}),function(e){...});}
//Better performancevardelay=100;varcustomTap=newZingTouch.Tap({maxDelay :delay});for(vari=0;i<100;i++){myRegion.bind(myElement,customTap,function(e){...});}
Passing a qualified DOM element to the bind function will return an object that can be chainable with the 6 main gestures, or any other gestures that you may have registered withRegion.register
Parameters
- element - A DOM element
Returns
- A chainable object that takes two parameters :
handler
- A function to be called every time the gesture is emitted.- The chainable object has 6 methods available at all times :
.tap()
,.swipe()
,.pinch()
,.expand()
,.pan()
,.rotate()
. Custom Gesture are accessible using theZingTouch.register
method. - The handler function has an Event object emitted from theCustomEvent interface. Any information relavant to the gesture will be in
event.detail
.
- The chainable object has 6 methods available at all times :
capture
- An optional boolean to designate the event to be fired on the capture or bubbling phase.
Example
varmyElement=document.getElementById('mydiv');varmyRegion=newZingTouch.Region(myElement);varchainableObject=myRegion.bind(myElement);chainableObject.tap(function(e){console.log(e.detail);}).swipe(function(e){console.log(e.detail);},true)
Identical to both method signatures of bind, but is "bound once" meaning the event will only be captured once before it is destroyed.
SeeRegion.bind
Unbinds an element from a specific gesture, or all gestures if none is specified.
Parameters
element
- A DOM elementgesture
optional - Either a registered gesture's key (String) or the gesture object used to bind the element.
Returns
- array - An array of bindings containing the gestures that were unbound.
Examples
Unbind from a specific gesture
varmyElement=document.getElementById('mydiv');myRegion.unbind(myElement,'tap');
Unbind from all gestures
varmyElement=document.getElementById('mydiv');myRegion.unbind(myElement);
Unbind from a gesture instance.
varmyElement=document.getElementById('mydiv');varmyRegion=newZingTouch.Region(document.body);varmyTapGesture=newZingTouch.Tap({maxDelay :100});myRegion.bind(myElement,myTapGesture,function(e){});myRegion.unbind(myElement,myTapGesture);
Register a gesture of the Gesture class to each Region. Allows the newly registered Gesture to be accessible in the bind/unbind syntax including the chainable object of bind.
Parameters
key
- A string to identify the new gesture.gesture
- An instance of the Gesture class
Returns
- The gesture object registered
Examples
varmyTapGesture=newZingTouch.Tap({maxDelay :60});varmyRegion=newZingTouch.Region(document.body);myRegion.register('shortTap',myTapGesture);
And the usages :
myRegion.bind(myElement,'shortTap',function(e){});
myRegion.bind(myElement).shortTap(function(e){});
Unregisters a gesture that was previously registered. Unregistering a gesture will automatically unbind any elements that were bound to this gesture.
Parameters
key
- A string to identify the gesture that will be unregistered.
Returns
- The gesture that was unregistered.
Example
myRegion.unregister('shortTap');
Utilizing ZingTouch's life cycle (start, move, end) allows you to create new gestures and to interface with the mobile event cycle in a much finer detail. It will allow you to hook into events and to apply external functions during events.Imagine thePan
gesture allowing in-between events to be triggered:
- Pan - start
- Pan - move
- Pan - end
- Pan -> Event detected.
The syntax for utilizing the life cycle is still to be determined, but will be released in the near future.
Binding an event and DOM mutation to an elementZingTouch treats a gesture as a non-mutable event, meaning that the element is bound to is not expected to change between the start and end. Binding a transformation of an element's bounding box to the middle of a gesture event could provide unwanted results.
Example: Binding a pan event directly to an element that you want to move around every time the callback is fired. The initial state of when the gesture was registered changes throughout the event, and the initial reference point is no longer valid.
Solution: Attach the gesture listener to a non-mutating element such as a parent container, and modify your target element in the callback. This will provide a more predictable state that zingtouch can recognize.
Build dependencies
Comments and Documentation
- We followJSDoc guidelines but utilizeESDoc to output documentation. We find ESDoc to be friendlier with ES6/class structured codebases.
Testing
- Mocha
- Chai (Expect)
npm run build:dev
- Builds the unminified library with webpacknpm run build:prod
- Builds the minified library with webpacknpm run docs
- Builds the docs with esdocsnpm run test
- Run the tests
Below is a list of confirmed browser and device compatibility that I have confirmed either though the physical device or by way of a Virtual Machine. If you have any issues or would like to contribute to this list, please pull request onto this readme file.
Confirmed browser compatibility with:
- Chrome 22+
- Firefox 18+
- Safari 7+
- Edge 13+
Tested/ Developed on :
- iPhone 4, 5, 6, 6+
- iPad Pro
- Samsung Galaxy s6
- Microsoft Surface Book
MIT License
© 2017 ZingChart, Inc.
About
A JavaScript touch gesture detection library for the modern web