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Releases: zacs/ha-nfl

v0.6

09 May 22:31
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This release addresses some compatibility issues with HA and a few minor fixes.

🚧NOTE: This release may break your automations if you use the (old, incorrectly named)team_colors_rbg property. Update it toteam_colors_rgb wherever you use it and you will be fine.

  • Fix the team colors property to properly be RGB (not RBG) -#42 thanks@D34DC3N73R
    • The blueprints in this repo have been updated to reflect this already.
  • Fix underlyingasync implementation -#42 thanks@D34DC3N73R
  • Fix hassfest integration test -#40 thanks@gonzotek

Additional thanks to@vasqued2 for the heads up onasync issues in#37!

Contributors

  • @gonzotek
  • @D34DC3N73R
  • @vasqued2
gonzotek, D34DC3N73R, and vasqued2
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v0.5.1

08 Oct 21:21
edd0ff8
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Bug fixes in this release:

Contributors

  • @gonzotek
gonzotek
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v0.5

29 Sep 01:10
bf46ecd
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Various cleanups and getting ready to add to HACS officially. Thanks to@firstof9 for many code quality improvements and bug fixes!

New features include:

  • Addition of RGB team colors (team_colors_rbg andopponent_colors_rbg) for easier use withlight entities. Thanks@firstof9 for the enhancement!
  • Correction of the readme for HACS rendering purposes (issue#25). Thanks@gonzotek!

Contributors

  • @gonzotek
  • @firstof9
gonzotek and firstof9
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v0.4.2

15 Aug 04:20
464b62e
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Bug fix update. This release fixes an issue with team colors that was introduced when the AFC/NFC Pro Bowl colors were added late last season. Thanks@D34DC3N73R for the fix!

Contributors

  • @D34DC3N73R
D34DC3N73R
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v0.4.1

12 Aug 17:03
58a5b4e
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First update of the season! This release address an issue when the game in question does not have any TV network data, which previously broke the integration. Thanks@gonzotek for fixing in#15.

Contributors

  • @gonzotek
gonzotek
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v0.4

06 Feb 19:35
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Add support for the Pro Bowl using AFC or NFC as the team acronym. Thank you@gonzotek for adding this support!

This release assumes that the format for the game data is identical to earlier in the season. It's possible that Pro Bowl data may look different and cause issues once the game starts. Please open an issue if you find this to be the case and include any warnings or errors from the log.

Contributors

  • @gonzotek
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v0.3.1

26 Jan 06:19
e6d683b
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No changes to user-facing functionality.

This is a minor update to address a naming deprecation in one of the internal HA methods referenced by the plugin.

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v0.3

12 Jan 20:07
5745934
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This is a small release, which fixes theNOT_FOUND state logic.

When your configured team is not in the playoffs, that state will now work correctly. Previously it was erroring out and becoming Unavailable.

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v0.2.1

13 Oct 19:01
72dcec8
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This release correctly (and explicitly) detects teams that have a bye week (and still sets them toBYE state). It will still include your team name, acronym, and logo, but no other data is available in the attributes.

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v0.2

12 Oct 07:06
ceae01b
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A few small but helpful updates:

  • Fixed the bug where config-based (ie YAML) sensors would clone themselves on every reboot.
  • Added initial bye week logic. This new state value isBYE.
  • Removed interval from the UI setup, since the interval is auto-configured based on game start time now.
  • Fixed some tests which I had broken.
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