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Log a warning if task queues exceed deadline by 20ms#4293
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Fixes#4292
This shouldn't happen in practice if we do good, the idea is for these warnings to get reported back to us so we can split tasks up further.
Here's a simulation I did to test it by tweaking the number to 5ms and changing the texture atlas warmup to perform in a single callback:
When profiling you don't get a full trace, but this is what it looks like normally (at least in dev):