- Notifications
You must be signed in to change notification settings - Fork92
Integrate Qml and Rust by building the QMetaObject at compile time.
License
woboq/qmetaobject-rs
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
A framework empowering everyone to create Qt/QML applications with Rust.It does so by buildingQMetaObject
s at compile time, registering QML types (optionally via exposingQQmlExtensionPlugin
s) and providing idiomatic wrappers.
- Rust procedural macro (custom derive) to generate a
QMetaObject
at compile time. - Bindings for the main Qt types using the
cpp!
macro from thecpp
crate. - Users of this crate should not require to type any line of C++ or use another build system beyond cargo.
- Performance: Avoid any unnecessary conversion or heap allocation.
Presentation Blog Post:https://woboq.com/blog/qmetaobject-from-rust.html
use cstr::cstr;use qmetaobject::prelude::*;// The `QObject` custom derive macro allows to expose a class to Qt and QML#[derive(QObject,Default)]structGreeter{// Specify the base class with the qt_base_class macrobase:qt_base_class!(traitQObject),// Declare `name` as a property usable from Qtname:qt_property!(QString;NOTIFY name_changed),// Declare a signalname_changed:qt_signal!(),// And even a slotcompute_greetings:qt_method!(fn compute_greetings(&self, verb:String) ->QString{ format!("{} {}", verb,self.name.to_string()).into()})}fnmain(){// Register the `Greeter` struct to QMLqml_register_type::<Greeter>(cstr!("Greeter"),1,0,cstr!("Greeter"));// Create a QML engine from rustletmut engine =QmlEngine::new();// (Here the QML code is inline, but one can also load from a file) engine.load_data(r#" import QtQuick 2.6 import QtQuick.Window 2.0 // Import our Rust classes import Greeter 1.0 Window { visible: true // Instantiate the rust struct Greeter { id: greeter; // Set a property name: "World" } Text { anchors.centerIn: parent // Call a method text: greeter.compute_greetings("hello") } } "#.into()); engine.exec();}
- Create object inheriting from QObject, QQuickItem, QAbstractListModel, QQmlExtensionPlugin, ...
- Export Qt properties, signals, methods, ...
- Also support
#[derive(QGadget)]
(same as Q_GADGET) - Create Qt plugin (see examples/qmlextensionplugins)
- Partial scene graph support
Requires Qt >= 5.8
Cargo provides a way to enable (or disable default) optionalfeatures.
By default, Qt's logging system is not initialized, and messages from e.g. QML'sconsole.log
don't go anywhere.The "log" feature enables integration withlog
crate, the Rust logging facade.
The feature is enabled by default. To activate it, execute the following code as early as possible inmain()
:
fnmain(){ qmetaobject::log::init_qt_to_rust();// don't forget to set up env_logger or any other logging backend.}
Enables interoperability ofQDate
andQTime
with Rustchrono
package.
This feature is disabled by default.
EnablesQtWebEngine
functionality. For more details see theexample.
This feature is disabled by default.
It is quite likely that you would like to call a particular Qt function whichis not wrapped by this crate.
In this case, it is always possible to access C++ directly from your rust codeusing thecpp!
macro.
We strive to increase coverage of wrapped API, so whenever there is somethingyou need but currently missing, you are welcome to open a feature request onGitHub issues or send a Pull Request right away.
This section teaches how to make your own crate with new Qt wrappers, and walkthrough a Graph example provided with this repository.
First things first, set up yourCargo.toml andbuild.rs:
Add
qttypes
to dependencies.Likely, you would just stick to recent versions published oncrates.io.[dependencies]qttypes = {version ="0.2",features = ["qtquick" ] }
Add more Qt modules you need to the features array.Refer toqttypes crate documentation for a full list of supported modules.
If youabsolutely need latest unreleased changes, use this instead ofversion = "..."
:path = "../path/to/qmetaobject-rs/qttypes"
orgit = "https://github.com/woboq/qmetaobject-rs"
Add
cpp
to dependencies andcpp_build
to build-dependencies.You can find up-to-date instructions oncpp
documentation page.[dependencies]cpp ="0.5"[build-dependencies]cpp_build ="0.5"
Copybuild.rs script fromqmetaobject/build.rs.It will run
cpp_build
against you package, using environment provided byqttypes/build.rs.
Now, every time you build your package, content ofcpp!
macros will becollected in one big C++ file and compiled into a static library which willlater be linked into a final binary. You can find thiscpp_closures.cppfile buried inside Cargo target directory. Understanding its content might beuseful for troubleshooting.
There are two forms ofcpp!
macro.
The one with double curly
{{
braces}}
appends its content verbatim tothe C++ file. Use it to#include
headers, define C++ structs & classes etc.The other one is for calling expressions at runtime. It is usually writtenwith
(
parenthesis)
, it takes[
arguments]
list and requires anunsafe
marker (either surrounding block or as a first keyword inside).
Order of macros invocations is preserved on a per-file (Rust module) basis;but processing order of files is not guaranteed by the order ofmod
declarations. So don't assume visibility — make sure to#include
everythingneeded on top of every Rust module.
Check outdocumentation ofcpp
to read more about howit works internally.
Now that we are all set, let's take a look at the Graph example's code. It islocated inexamples/graph directory.
Before adding wrappers, we put relevant#include
lines inside a{{
doublecurly braced}}
macro:
cpp!{{ #include <QtQuick/QQuickItem>}}
If you need to include you own local C++ headers, you can do that too! Checkout how main qmetaobject crate includesqmetaobject_rust.hpp header inevery Rust module that needs it.
Next, we declare a custom QObject, just like in theoverview, butthis time it derives fromQQuickItem
. Despite its name,#[derive(QObject)]
proc-macro can work with more than one base class, as long as it is properlywrapped and implements theQObject
trait.
#[derive(Default,QObject)]structGraph{base:qt_base_class!(traitQQuickItem),// ...}
We wish to callQQuickItem::setFlag
method which is currently notexposed in the qmetaobject-rs API, so let's call it directly:
implGraph{fnappendSample(&mutself,value:f64){// ...let obj =self.get_cpp_object();cpp!(unsafe[objas"QQuickItem *"]{ obj->setFlag(QQuickItem::ItemHasContents);});// ...}}
Alternatively, we could add a proper method wrapper, and call it withoutunsafe
:
#[repr(C)]enumQQuickItemFlag{ItemClipsChildrenToShape =0x01,ItemAcceptsInputMethod =0x02,ItemIsFocusScope =0x04,ItemHasContents =0x08,ItemAcceptsDrops =0x10,}implGraph{fnset_flag(&mutself,flag:QQuickItemFlag){let obj =self.get_cpp_object();assert!(!obj.is_null());cpp!(unsafe[objas"QQuickItem *", flagas"QQuickItem::Flag"]{ obj->setFlag(flag);});}fnappendSample(&mutself,value:f64){// ...self.set_flag(QQuickItemFlag::ItemHasContents);// ...}}
Note that C++ method takes optional second argument, but since optionalarguments are not supported by Rust nor by FFI glue, it is always left out(and defaults totrue
) in this case. To improve on this situation, we couldhave added second required argument to Rust function, or implementtwo "overloads" with slightly different names, e.g.set_flag(Flag, bool)
&set_flag_on(Flag)
orenable_flag(Flag)
etc.
Assert for not-null should not be needed if object is guaranteed to beproperly instantiated and initialized before usage. This applies to thefollowing situations:
Call
QObject::cpp_construct()
directly and store the result in immovablememory location;Construct
QObjectPinned
instance: any access to pinned object orconversion toQVariant
ensures creation of C++ object;Instantiate object as a QML component. They are always properlydefault-initialized by a QML engine before setting any properties orcalling any signals/slots.
And that's it! You have just implemented a new wrapper for a Qt C++ classmethod. Now send us a Pull Request. 🙂
The primary goal of this crate is to provide idiomatic Rust bindings for QML.It focuses solely on QML, not QWidgets or any other non-graphical Qt API.The aim is to eliminate the need for users to know or use C++ and other build systems.This crate excels in achieving this goal.
CXX-Qt is an ideal solution for incorporating some Rust into an existing C++ project.CXX-Qt is newer than this crate and utilizes Rust features such as attribute macro,which didn't exist when the qmetaobject crate was designed.(Only derive procedural macro were available in stable Rust at that time)
TheRust Qt Binding Generatoris another project that aids in integrating Rust logic into an existing C++/Qt project.This project was also developed before Rust had procedural macros, so it uses an external .json file to generate C++ and Rust code.
There are also several older crates that attempted to provide Rust binding around the Qt C++ API.Often automatically generated, these bindings are not idiomatic Rust, require unsafe code to use,and are no longer maintained.
Slint is a project created by the author of this crate.Slint is not a QML or Qt binding, but a new language inspired from QML, entirely implemented in Rust.It shares the same objective of providing a means to add a UI to a Rust project with idiomatic Rust API, but instead of using QML for the UI, it uses its own language.
The qmetaobject crate is currently only being passively maintained as focus has shifted towards developing Slint.You are encouraged to exploreSlint as an exciting, innovative alternative for creating GUI in Rust projects.
About
Integrate Qml and Rust by building the QMetaObject at compile time.
Resources
License
Uh oh!
There was an error while loading.Please reload this page.
Stars
Watchers
Forks
Packages0
Uh oh!
There was an error while loading.Please reload this page.