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Avoid updating all animation effects on single animation mutation#485
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Merged
suzyh merged 5 commits intoweb-animations:masterfromalancutter:optimiseAnimationMutationsAug 3, 2016
Merged
Avoid updating all animation effects on single animation mutation#485
suzyh merged 5 commits intoweb-animations:masterfromalancutter:optimiseAnimationMutationsAug 3, 2016
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Contributor
ewilligers commentedAug 3, 2016
lgtm |
ContributorAuthor
alancutter commentedAug 3, 2016
I discovered afterwards that the quoted performance numbers in the description are a bit bogus. Turns out Firefox's performance is heavily influenced by the developer console being open which I was not accounting for. |
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This change avoids applying the effects of all Animations when a single Animation's state is modified (e.g. setting currentTime).
This is particularly effective
Performance numbers on Firefox Nightly:
500 calls to element.animate(null, 1000): 1600ms down to 170ms.
The 500 Individual Stars demo (rewritten to use element.animate()): 8.5-9.5s down to 4.5-5s
Test case in#472: 2.5-4s down to 30-50ms