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procedural terrain generation tool on Unity
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vyshnovka/procedural-generation-tool
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It is a (hopefully) powerful software designed to bring virtual landscapes to life. It generates a heightmap, followed by a texture, and then creates a painted terrain based on the noise data.
- Supports 4 algorithms of noise generation (White Noise, Perlin Noise, Diamond-Square, and Worley Noise). Each algorithm offers unique characteristics and can be tailored to specific terrain generation needs.
- Includes different terrain sizes and 3 stunning color schemes to enhance realism and aesthetics.Tip: try generating Worley Noise with a WaterSurface color scheme. You won't regret.
- Allows to preserve and revisit favorite terrains with ease using the save/load functionality.

- Install Unity 2022.3.19 fromarchive.
- Clone this repository using
git clone https://github.com/vyshnovka/procedural-generation-tool.git
in Git Bash. - Open created folder as a project in Unity Hub.
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procedural terrain generation tool on Unity
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