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procedural terrain generation tool on Unity

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vyshnovka/procedural-generation-tool

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It is a (hopefully) powerful software designed to bring virtual landscapes to life. It generates a heightmap, followed by a texture, and then creates a painted terrain based on the noise data.

Key features:

  • Supports 4 algorithms of noise generation (White Noise, ​Perlin Noise, Diamond-Square, and Worley Noise). Each algorithm offers unique characteristics and can be tailored to specific terrain generation needs.​
  • Includes different terrain sizes and 3 stunning color schemes to enhance realism and aesthetics​.Tip: try generating Worley Noise with a WaterSurface color scheme. You won't regret.
  • Allows to preserve and revisit favorite terrains with ease using the save/load functionality.

Demo results:

Screenshot 2024-02-29 215011 - Copy

Tools

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Setup

  1. Install Unity 2022.3.19 fromarchive.
  2. Clone this repository usinggit clone https://github.com/vyshnovka/procedural-generation-tool.git in Git Bash.
  3. Open created folder as a project in Unity Hub.

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