11*** PointCloud Viewer & Tools for Unity ***
22
3+ v2.90
4+
5+ - Added: WebGL-MeshPointPicking example scene, select points with mouse. (Intented for Mesh point picking webgl, but works in desktop too)
6+ - Added: WebGL-MeshSelectWithBox example scene, select points with BoxCollider (Intented for Mesh point picking webgl, but works in desktop too)
7+ - Added: V3 viewer, Mesh rendering option (but no colors yet, so its not useful)
8+ - Added: V3 viewer, Custom offset option for points
9+ - Added: New material/shader: PointCloud_DX11_ColorSizeV2 (Height Gradient)
10+
11+ - Fixed: "UnityCoder_PointCloud_DX11_Uber_VR-SinglePass" material and Shader (works with VR singlepass)
12+ - Fixed: Crash if used native arrays with v3 tiles and tile point limit https://github.com/unitycoder/UnityPointCloudViewer/issues/143
13+ - Fixed: V3 Statistics script, total point count
14+
15+ Latest updates/issues:
16+ - https://github.com/unitycoder/UnityPointCloudViewer/issues
17+
18+ *-----------------------------------------------------------------------*
19+
20+ *** PointCloud Viewer & Tools for Unity ***
21+
322v2.80
423
524- Note: Upgraded to Unity 2019.4
@@ -25,8 +44,6 @@ Latest updates/issues:
2544
2645*-----------------------------------------------------------------------*
2746
28- *** PointCloud Viewer & Tools for Unity ***
29-
3047v2.70
3148
3249- Feature: Binary converter, allow external file selection (so that you dont need to copy point cloud files inside Assets/ folder)
@@ -171,6 +188,9 @@ Latest updates/issues:
171188
172189*-----------------------------------------------------------------------*
173190
191+
192+ *** PointCloud Viewer & Tools for Unity ***
193+
174194v2.20
175195
176196- Feature: Add new tiles binary format (v3) (allows displaying huge point clouds using point lod system *Consider this as a "beta" feature)
@@ -208,7 +228,7 @@ v2.10
208228
209229- Feature: Add Multithreading to runtimeviewer
210230- Feature: Add Binary caching to binaryviewer (can save changes done during read data, like randomize)
211- - Feature: New binary format with faster loading (using file extension *.ucpc)
231+ - Feature: New binary format with faster loading ("v2", using file extension *.ucpc)
212232- Feature: Add split to grid option to PointCloud2Mesh converter (splits cloud into grid slices)
213233- Feature: Add randomize pointcloud to PointCloud2Binary converter
214234
@@ -282,6 +302,9 @@ v2.00
282302- Removed: void ShowMessage(string msg), used old GUIText. Now prints error to Debug.LogError() instead
283303- Removed: SimpleCameraFly.cs (its now combined to SimpleSmoothMouseLook.cs)
284304
305+ See latest updates/issues here:
306+ https://github.com/unitycoder/UnityPointCloudViewer/issues
307+
285308*-----------------------------------------------------------------------*
286309
287310v1.93
@@ -294,9 +317,6 @@ v1.93
294317- Changed: Upgraded project to Unity 5.6.1f1
295318- Changed: Moved sample data from "StreamingAssets/" into "StreamingAssets/PointCloudViewerSampleData/"
296319
297- See latest updates/issues here:
298- https://github.com/unitycoder/UnityPointCloudViewer/issues
299-
300320*-----------------------------------------------------------------------*
301321
302322v1.92
@@ -331,11 +351,13 @@ v1.91
331351- Changed: When converting to mesh, new gameobject folder is created per conversion (instead of adding points under same gameobject)
332352- Changed: Removed static singleton "instance" from BinaryViewerDX11.cs
333353
334- *----------------------------------------------------\O/ -------------------*
354+ *-----------------------------------------------------------------------*
335355
336356v1.9
337357
338358- Improved: Faster point cloud to binary conversion (around 2-4 times faster)
359+ - Improved: Binaryfile loading is now bit times faster (in both non-threaded and threaded loaders)
360+
339361
340362- Added: Octree point picking and closest point selection preview (for DX11 viewer) *Requires Nition Unity Octree (included in the package)
341363- Added: ASC format now supports RGB colors (Geomagic XYZRGB files can be loaded with this, wont work with XYZ or XYZRGB)
@@ -349,16 +371,12 @@ v1.9
349371
350372- Fixed: MovieTexture error in "VideoDepthPlayer.cs" if building for mobile platforms
351373- Fixed: Shader errors in 5.6 and later versions issue#28 https://github.com/unitycoder/UnityPointCloudViewer/issues/28
352- - Fixed:` UnityEngine.Renderer.useLightProbes' is obsolete (in 5.6 and later)
374+ - Fixed:' UnityEngine.Renderer.useLightProbes' is obsolete (in 5.6 and later)
353375
354376- Changed: Updated to Unity 5.3.7p4
355- - Changed: Binaryfile loading is now bit times faster (in both non-threaded and threaded loaders)
356377- Changed: Organized BinaryViewerDx11 inspector fields
357378
358- See latest updates/issues here:
359- https://github.com/unitycoder/UnityPointCloudViewer/issues
360-
361- *----------------------------------------------------O.o-------------------*
379+ *-----------------------------------------------------------------------*
362380
363381v1.8
364382