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1 | 1 | *** PointCloud Viewer & Tools for Unity *** |
2 | 2 |
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| 3 | +v1.91 |
| 4 | + |
| 5 | +- Added: Support for .PCD Ascii file format v0.7 *for color, only single value is supported, not separate R G B yet |
| 6 | +- Added: Example scene "BinaryViewerDX11WithMeasuring-Override" to show how to override MeasurementManager DrawLine() method |
| 7 | +- Added: New Shaders "PointCloudHeightGradientColorOpaqueDX11" and "PointCloudHeightGradientColorOpaqueDX11" for displaying single color point cloud with gradient (based on world Y height) |
| 8 | +- Added: UpdatePointData() and UpdateColorData() to easily submit your own point cloud data into viewer, see example Scene "Your_Own_Pointcloud_Data_Viewer.scene" |
| 9 | +- Added: DX11 PointCloud VR (singlepass) shader material for testing: PointCloud_DX11_FixedColorOpaque-VR.mat |
| 10 | + |
| 11 | +- Fixed: MovieTexture error in "VideoDepthPlayer.cs" if building for webgl |
| 12 | +- Fixed: .PTS intensity value parsing : https://github.com/unitycoder/UnityPointCloudViewer/issues/30 |
| 13 | +- Fixed: Nullref error if ReadRGB not selected, but ReadIntensity was selected |
| 14 | +- Fixed: Nullref error if loaded animated point cloud, but file was not found |
| 15 | +- Fixed: CloudCompare .PLY has extra comment line https://github.com/unitycoder/UnityPointCloudViewer/issues/34 |
| 16 | +- Fixed: Disable lightprobes on lod meshes |
| 17 | + |
| 18 | +- Changed: Upgraded project to Unity 5.5.1f1 |
| 19 | +- Changed: Default point color alpha is now 1 (used to be 0.5) |
| 20 | +- Changed: When converting to mesh, new gameobject folder is created per conversion (instead of adding points under same gameobject) |
| 21 | +- Changed: Removed static singleton "instance" from BinaryViewerDX11.cs |
| 22 | + |
| 23 | +*----------------------------------------------------\O/-------------------* |
| 24 | + |
3 | 25 | v1.9 |
4 | 26 |
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5 | 27 | - Improved: Faster point cloud to binary conversion (around 2-4 times faster) |
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