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A 2D breakout game made using C++, SFML and Box2D

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ufrshubham/Brick-Buster

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BrickBuster

 

Brick Buster

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🚧 BrickBuster 🚀 Under construction... 🚧


About   |  Dependencies   |  Requirements   |  Starting   |  License   |  Author


🎯 About

I always wanted to lean and understand how to use Box2D for game physics andCWF: Fall 2020 seemed like the perfect opportunity to start a casual game project to get some hands-on with Box2D. So I started working on this simple break out game called brick buster.

Checkreleases section to get playable executable (currently only avaliable for Windows and Linux).

🚀 Dependencies

The following tools were used in this project:

✅ Requirements

Before starting 🏁, you need to have

  • Git
  • C++ compiler
  • Cmake
  • If platform is Linux, get following libraries
    • libfreetype6-dev
    • libxrandr-dev
    • libxcursor-dev
    • libx11-dev
    • libflac-dev
    • libvorbis-dev
    • libopenal-dev
    • libudev-dev

🏁 Starting

# Clone this project$ git clone --recursive https://github.com/ufrshubham/Brick-Buster.git# If the repository was already cloned without submodules, use$ git submodule update --init# Enter project directory$cd Brick-Buster# Generate projects files$ mkdir build$cd build$ cmake ..

📝 License

This project is under license from MIT. For more details, see theLICENSE file.

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A 2D breakout game made using C++, SFML and Box2D

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