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A 2D breakout game made using C++, SFML and Box2D
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ufrshubham/Brick-Buster
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I always wanted to lean and understand how to use Box2D for game physics andCWF: Fall 2020 seemed like the perfect opportunity to start a casual game project to get some hands-on with Box2D. So I started working on this simple break out game called brick buster.
Checkreleases section to get playable executable (currently only avaliable for Windows and Linux).
The following tools were used in this project:
Before starting 🏁, you need to have
- Git
- C++ compiler
- Cmake
- If platform is Linux, get following libraries
- libfreetype6-dev
- libxrandr-dev
- libxcursor-dev
- libx11-dev
- libflac-dev
- libvorbis-dev
- libopenal-dev
- libudev-dev
# Clone this project$ git clone --recursive https://github.com/ufrshubham/Brick-Buster.git# If the repository was already cloned without submodules, use$ git submodule update --init# Enter project directory$cd Brick-Buster# Generate projects files$ mkdir build$cd build$ cmake ..
This project is under license from MIT. For more details, see theLICENSE file.
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A 2D breakout game made using C++, SFML and Box2D
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