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Add LightSystem feature#36
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# Conflicts:#package-lock.json#package.json#src/global.d.ts#src/lib/ecs/systems/DoorsSystem.ts#src/lib/ecs/systems/RenderSystem/EntityRenders/DoorRender.ts#src/lib/ecs/systems/RenderSystem/EntityRenders/IEntityRender.ts#src/lib/ecs/systems/RenderSystem/EntityRenders/WallRender.ts#src/lib/ecs/systems/RenderSystem/index.ts#src/lib/scenario.ts
# Conflicts:#package-lock.json#package.json
ufocoder approved these changesDec 8, 2024
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Added
LightSystem
. Now for each position on map we can ask lightLevel in this point.In LightSystem class we have few settings
implemented DDA algorithm for faster ray casting.
EntityRender
EntityRender
implement getArmature method that used for buildinglightMap
and display map element inMiniMap
also made optimisation in
RenderSystem
(there was a performance issue, after implement lights)add prettier (there was many merge conflicts, unified code format helps with it)
grouped utils by usage target