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A fast implementation of the Rubik Cube based in Python 3.x.
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trincaog/magiccube
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A fast implementation of the Rubik Cube based in Python 3.x.
Makes it easy to create cubes of various sizes (2x2x2, 3x3x3, 4x4x4, 6x6x6, ...., 100x100x100).
Fast rotation speed when compared with other Python implementations, which makes it suitable for Rubik Cube simulations.
Includes:
- Simple solver for the 3x3x3 cube.
- Move optimizer which reduces the number of moves.
pip install magiccube
importmagiccube# 3x3x3 Cubecube=magiccube.Cube(3,"YYYYYYYYYRRRRRRRRRGGGGGGGGGOOOOOOOOOBBBBBBBBBWWWWWWWWW")print(cube)
# Rotate the cubecube.rotate("R' L2 U D' F B'2 R' L")# Solve the 3x3x3 cubesolver=BasicSolver(cube)solver.solve()# Complex moves 6x6x6 Cubecube=magiccube.Cube(6)cube.rotate("Lw")# L wide rotationcube.rotate("Lw'")# L wide counter-rotationcube.rotate("Lw2")# 2x L wide rotationcube.rotate("3L")# 3rd line L rotationcube.rotate("3Lw")# 3rd line L wide rotationcube.rotate("3Lw'2")# 2x 3rd line L wide counter-rotation
See examples folder.
Move | |
---|---|
L L' | Clockwise/Counterclockwise cube rotation of the LEFT face. |
R R' | Clockwise/Counterclockwise cube rotation of the RIGHT face. |
D D' | Clockwise/Counterclockwise cube rotation of the DOWN face. |
U U' | Clockwise/Counterclockwise cube rotation of the UP face. |
F F' | Clockwise/Counterclockwise cube rotation of the FRONT face. |
B B' | Clockwise/Counterclockwise cube rotation of the BACK face. |
Move | |
---|---|
X X' | Cube rotation on X axis. X is the axis that points from LEFT to the RIGHT face. |
Y Y' | Cube rotation on Y axis. Y is the axis that points from DOWN to the UP face. |
Z Z' | Cube rotation on Z axis. Z is the axis that points from BACK to the FRONT face. |
M M' | Rotation of the center layer on the X axis. |
E E' | Rotation of the center layer on the Y axis. |
S S' | Rotation of the center layer on the Z axis. |
Fw Fw' | Wide rotation of 2 layers. |
3Fw 3Fw' | Wide rotation of 3 layers. |
3F 3F' | Rotation of the 3rd layer. |
F2 F2' | 2x rotation. |
- Cube coordinates are expressed as a tuple of x,y,z.
- (0,0,0) is the piece on the LEFT,DOWN,BACK corner.
- In a 3x3x3, (2,2,2) is the piece on the RIGH,UP,FRONT corner.
The solver uses thebeginner method to solve the cube
The move optimizer does the following optimizations:
- Eliminates redundant moves (ex: L L L L)
- Converts 3x moves to the inverse (ex: F F F -> F')
- Eliminates cube rotations (ex: Y F -> R)
Installpyenv
curl https://pyenv.run| bash
Setup the environment usingpyenv
pyenv virtualenv 3.11 cube-3.11pyenvlocal cube-3.11pip install -r requirements.txtdirenv allow
Install commit hooks
pre-commit install
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A fast implementation of the Rubik Cube based in Python 3.x.
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